What's your biggest RPG mistake?

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Lord Dynel
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What's your biggest RPG mistake?

Post by Lord Dynel »

Well, I thought it might be time for a thread to discuss out RPG faux pas. People you wish you hadn't invited to that game, Taking a look at the wood grain box set at hobby store back in the day and deciding it wasn't up your alley, selling all you books and investing in Magic cards. Decisions we have made, in any form, which we came to regret.

My biggest one was selling my D&D collection. Mostly motivated by my aggravation and the space it was taking, and partly motivated by the "One Ring To Rule Them All" mentality that I had with the coming of 3rd Edition (yeah, yeah...I know), back in late 1999 or early 2000 (can't remember which, to be certain) I decided to sell my D&D collection.

My collection had been my pride and joy since I had started collecting in the mid '80s. It was by no means exhaustive, but I was rather proud. I had all 1st edition books and box sets. I had all 2nd Edition "generic" books and box sets. I had all the basic Forgotten Realms/Kara Tur, Greyhawk, and Dragonlance materials. I had a decent amount of Dark Sun and Planescape stuff. I even had a few pieces of Al-Quadim, Maztica, Spelljammer, Red Steel, and Birthright stuff. I had a good bit of Basic D&D stuff as well. I think I calculated the MSRP at just over $14,000.

Well, I eBayed it. Opening bid - $3000. After six days, I pulled the auction after no bids, thinking it might be in my best interest to just keep the stuff. I had gotten tons of email during the auction to break up the collection - something I was not going to do. But after I ended the auction, I got a guy from Louisiana, iirc, who emailed me and informed me he was going to bid, at the last minute. I told him if he sent me the $3200 I asked ($200 extra for shipping) then I would sell him the books. About six days later, I got a certified check for $3200.

I didn't feel regret for a long time. I was practical with the money and paid off my car, and kept a few hundred bucks for myself to blow. It wasn't until I was a fully responsible adult for a few years (you know...wife, kids, and mortgage - nothing I had when I sold the books), I began to realize I might have made a mistake. I mean, I did enjoy 3e after it came out, and for a time I didn't see myself going back and needing any of that stuff. Hindsight and all.
So, a year or so ago - late '07 or early '08 - I made the decision to begin the process anew. I actually tried once before, back in '05, but I lost interest. Now, I feel the time if right. And it's something I want to do. I am taking it slow...I don't want to go bankrupt refilling my shelves. At my rate, I hope to get my collection respectable before I pass from this material world.
Oh well, enough of my sad story. What's yours?
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csperkins1970
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Post by csperkins1970 »

Several big mistakes come to mind:

1] Passing up on buying the OD&D manuals when I saw them in (of all places) a Kay-Bee Toy & Hobby store in my local mall back in the early 80s.

2] Treating may AD&D books like dump, drawing in them and marking them up. I really beat the crap out of those books!

3] Wasting too much time (years) geeking with jerks just so that I could get together to game.

4] Selling off or throwing out RPG books!!!! What was I thinking?!?!?
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Post by DangerDwarf »

I played a lot of MERP in junior high and high school and built up a respectable collection in that regard. When I was 16, we moved from Virginia back to California. When I left, I had been playing AD&D far more than I was MERP, so I left the GM who was now running our old campaign all of my MERP books.

All these years later I want to track him down, beat him up and take my MERP stuff back.

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Post by slimykuotoan »

I moved as a kid and gave away all of my 1st edition stuff to a friend of mine.
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Post by Buttmonkey »

Here's an old post of mine from lejendarylands.org narrating my biggest RPG mistake(s):

After a great deal of effort, I managed to put together a C&C group where I was the CK. I advertised the game as seeking older or at least mature players. Jokes about orc boobs get old fast and I was hoping to focus on some good hack and slash without too much sophomoric humor or people crying about PCs getting killed. The first session went well.

For session 2, Player A brought his nephew, Player B. Player B was a relative newbie to RPGs and had never player C&C. As the CK, I wanted to make sure to involve B as much as possible so he would have a good time starting out. He ended up playing a thief or a fighter-thief.

After the first combat of the dungeon-crawl, Player B announced he was going to search one of the monsters' bodies. Rather than just tell everyone what the thief found, I passed Player B a note with the information. This set off Player C who demanded to know what Player B found. Player B told him what he actually found, but Player C wasnt convinced because he didnt get to see the note. I cant remember clearly, but I think C asked B to show him the note and I told him no. Player C then declared he was going to search Player B. Someone asked how he was going to do that and I think C said he would strip search B. This made me uncomfortable and I tried to sidestep the problem by telling him to stop molesting Player Bs character and that he didnt find anything beyond what Player B already said he picked up off the monsters body. That led to some stereotypically nerdy banter about Player Bs character getting molested. The jokes made me uncomfortable, but the players seemed to be okay with it, so I just rushed things along to the next encounter.

During the course of the play session, Player B at one point decided to fire a missile weapon into melee combat. Player C rather emphatically told him not to do that because he could end up hitting a party member. Player C used a rather intimidating manner in doing so and said something that could be interpreted to mean there would be real-world consequences if Player B persisted. I know with certainty that that is not what Player C meant, but his word choice was bad and, combined with his intimidating voice tones, could have reasonably been misinterpreted to be a threat. Part of me thought Player C was giving B good advice, but I was shocked by the forcefulness of the warning and unfortunately I didnt intervene (neither did Bs uncle, Player A).

At the end of the game session (coming up on midnight), the party had a Big Battle and got fairly beaten up. Player B announced he was going to search one of the bodies. I again passed Player B a note stating what he found. Player C told Player B not to do that again (I assume he meant not to search the body, but Im not too clear on how the party could ever gather treasure if no one ever searched a corpse). Player C declared he was going to search Player B again, forcibly if necessary. For some reason (I think due to being tired after a long night of gaming), Player D said he was going to help. This time Player B stuck up for himself and said he would not allow the search. Player C said to roll for initiative and we ended up in a B v. C & D combat. I dont recall how the fight ended (I just remember sitting there wondering what the hell happened to my game), but that finished up the night. Everyone said they had a good time and went home.

I felt pretty bad about how things had devolved, but I felt worse when I got an email from Player A (Player Bs uncle) telling me that A and B would not play a game at my house ever again. Player A was pissed because the game session included a PC vs. PC rape (my attempt to humorously get past the first search came back to bite me in the ass, hard), one player attempting to dictate how another player played his character, and a threat of real-life violence against his nephew.

That was the last session of my little campaign. It cost me my core players (A and C) as well as my potential new one (B). D was never going to be a regular and could not form the basis of a new group. I havent been able to locate replacement players since.

Heres what I think went wrong:

1. I never, ever should have allowed Player C to take in-game actions based on my passing a note to Player B. That was out-of-game knowledge. Had I nipped things in the bud there, I may have saved the group. Player Cs attempts to dominate Player B later would have been a problem, but I think speaking to C about what he was doing and assuring A and B that C did not mean to threaten B might have been successful.

2. I wish I had not allowed any PC vs. PC violence. I understand why some people think they should have absolute freedom in-game, particularly where the proposed action makes sense for the character. But what is the point of absolute freedom in-game if it results in understandably hurt feelings and no one has fun while they are PLAYING A GAME?

3. I should also have taken a break and pulled Player C aside immediately when he began trying to dominate/intimidate Player B. I was too shocked at how things were slowly deteriorating to think to step back and try to fix the problem rather than simply try to move past it.
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Post by Omote »

Five mistakes shine out in my RPGing hobby career:

1.) Introducing a Monty Haul aspect to a long-running campaign where I have always been no-so Monty Haullish. It took a long, long time get used to that aspect of the campaign, and how important it played in every thing we did.

2.) At once point I had multiple copies of every Basic D&D Gazetter and a few other Known World/Mystara items. For some dumb reason I sold off one of each of my extras to this guy for a mere $100.00. What a dummy I was. At that time (Spring of 2001 or so) that stuff was worth 5x-10x that much. Dummy.

3.) Back in the late 1990s I found myself tired of 2E Talisman (boardgame) I had played it for the better part of 10 years so I had decided to sell ALL of the 2E Talisman sets (I had them all). I knew they were highly collectible, but one of my buddies wanted the who deal. He wasn't that wealthy of a guy, so I let the who Talisman 2 E collection (which was in damn fine condition) go for $450.00... Yes, at one point just one of the sets from Talisman 2E (Talisman Dragons) was going for $400-$500 by itself. Ugh. I'm still hurtin' over that one.

4.) One time a ran a campaign where the ultimate climax of the campaign was pretty much a direct rip-off of Indiana Jones and the Last Crusade. Ugh. The players early on in the final few sessions started to ask whether or not I had taken all of my ideas from this movie. And with them all knowing how the movie plays out (like who the hell wouldn't?!) the ending of this campaign was utterly lackluster and I didn't even get a full showing of players for the very last session! God, I hated myself for doing that.

5.) I introduced gunpowder into a Basic D&D campaign. Pretty soon, every character had guns and toted around with them (into every frackin' dungeon) an old fashioned style cannon/morter. I hated myself for that.

-O
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Post by CKDad »

1) Losing 6 years of play to MMO addiction.

2) Not picking up some now-precious and hard-to-come-by items way back when. The hobby store in walking distance of my house in high school had a copy of City-State of the Invincible Overlord for months after it first came out, and I kept buying Microgames instead. (Although one of them was RIVETS.
3) Making something of a jerk of myself during the Shadowrun tournament at Origins, the last time it was in Baltimore (1991, maybe?) I don't recall just what I did, just that it wasn't cool.

4) Spending a month as a player in a campaign where we were completely railroaded by the GM. Aside from rolling the dice in combat, we had virtually no decision-making freedom at all.
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Post by Treebore »

The only regret I have is not taking pictures of everyone I gamed with and writing their full names down.

I also regret the house fire that ate my Dungeon and Dragon magazine collection, but nothing I could really do about that.
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Post by Jyrdan Fairblade »

I've winced so many times reading this thread...

There have been a couple of problem players that I should ejected from the group way earlier than I did. One eventually went on to get into a fight with another player. Another wreaked utter havoc in just about every game he was involved in, whether he was running and mowing down the PCs so that his GMNPCs could be the heroes or when he was playing and challenging the other characters for dominance.

There are a bunch of products I saw on the shelves back in the day but never bought, and have spent a lot of time and money tracking down.

Losing my basic red box DMG. It was over a decade before I found a replacement.

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Post by gideon_thorne »

Spending far too much time, a ways back, on forums far too focused on one type and era of gaming. I'm still trying to use a power sander to scrub all that negative nonsense out of my head.
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Post by Deogolf »

Probably the worst thing for me was getting started in the first place! All the friends I made and all the fun I had, what a waste of time!!
Seriously, the worst is similar to what alot of people have already said, trying to find things that you should have grabbed the first time around or selling something and then trying to find another later on.

Overall, can't complain too much! It's all been pretty good!
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Post by serleran »

At one point, I had everything ever (well, at least a huge amount of it) made for FASA's Shadowrun, including miscellaneous magazine things like from Challenge. I then ended up selling it all, for a measly $200 because I was desperate and had to either get something or be homeless.

I'm still trying to track it all down again.
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Post by slimykuotoan »

One thing I've learned: some times you gotta do what you gotta do.
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Post by MacLeod »

I probably could have channeled a lot of the money I spent on Magic the Gathering, video games, comics, DVDs and albums on RPG books and I would be happier. I have too many costly hobbies and so RPG books took a backseat because I didn't have any to play with... so I would just design my own and go from there. x_x

I don't even own any books right now... I sold my 3E books to a friend not even a year after I bought them. Now his 3.5 stuff has what appears to be a permanent residence within my house.
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Post by Hrolfgar »

1. Wasting to much time not playing because I was too lazy to find other players. Also wasted 3-4 years on MMOs. And not keeping in touch with people I'd RP with in HS/college.

2. Not taking very good care of my older game material from the late 70's and early 80's. Much of it was stored in cardboard boxes in a barn. Stuff like early Traveller,RQ, D&D, etc. Had a few boardgames that got ruined as well.

3. Using the box of my white box OD&D to hold the 4 supplements. The booklets are in OK shape but the box is little more than a few pieces of cardboard now.

4. Not going to Winterdark last year.

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Post by jamesmishler »

Oh man, so many mistakes, so little time to write about them...

Well, in general order, and I'm sure, missing quite a few...

1) Not getting into gaming sooner. I had seen the White Box edition, the LBB sups, and the Holmes edition in a toy store ca. 1978/79, and thought they were interesting... and I was all of nine or 10 years old. I pointed them out to my mom as something I wanted, as I had already read The Hobbit and was into fantasy. I guess she saw the cover of Eldritch Wizardry and decided no, not something for her little boy. So it was not until Christmas of 1981, when I got the Moldvay edition Basic Set, that I got into gaming. Ironically, mom and dad bought it for me... at Toys R Us!

2) When we first started playing D&D, all the members of our group misunderstood what "hit dice" were, and read them as "hit points." Yes, our early games were very deadly for those 10 hit point ancient red dragons!

3) The first time I tried to introduce someone to AD&D in 1982, my older cousin's husband, in a one-on-one adventure, I killed his character in the second room with a skeleton. It took longer for him to make his character than the game lasted! He never tried to play again...

4) Early in my Junior year of high school (Fall '85) I decided that I was going to get out of gaming, because it "wasn't cool any more," and "get a real life." So I sold my game collection to my friends. Three months later, I realized gaming was my life, and returned. I was able to re-acquire my D&D and AD&D books, but in the meanwhile everyone had discovered that Judges Guild went out of business, so nobody would sell my JG stuff back to me... and I'd had pretty much a complete collection! It took me 20 years and far more cash than originally to complete that collection again.

5) That same year, the D&D Club at high school was cancelled, as some meddling priest or minister had come in and spoken with the principal and convinced him it was Satanic. I regret never fighting back against that decision.

6) When I went to college, I decided to combine my interest in games with my studies, and so went into Anthropology, and ended up getting a degree in Anthropology and Humanities (with a minor in economics and classical studies). Silly me, I should have asked someone at TSR what they would WANT in a degree; I would have known then that they'd want someone with an English degree! Oh well...

7) My Worst Campaign Ending Experience Ever. I had been running a 2E AD&D campaign in Fort Wayne for a year or so back in '99, and was getting pissed off at the way the players were acting in the game (I'd lost control of the campaign, really; it had been the least of my worries, as I was going through a divorce, medical issues, and extreme career changes all at once). So I took the really, really, REALLY poor advice of the owner of the store, and built the Ultimate Grudge Monster to kill off the campaign before I left town. Pure, unadulterated revenge was what I sought, and boy, I got it in spades. As the grudge monster killed off the characters, one by one, each player left the table shell-shocked at my unadulterated DM vindictiveness. Some still haven't spoken with me to this day...

8 ) The eternal back and forth of working with Judges Guild and Bob Bledaw. So much time wasted, so many possibilities lost. Between 1998 and when Bob passed last year, every year there was an opportunity gained, and another lost, sometimes twice over in a year; the details could well fill a book (and maybe, someday will...) I shoulda just stuck to my guns, but I never did. I kept listening to too many other people, and what they thought, never followed my own path. A sad, tragic learning experience in many ways, filled with as many regrets as it had joys.

9) Not Gaming Enough! There have been many "dry spells" over the years; moving an average of once a year up until the last five years made it very difficult to build a regular gaming group. And now I live in the middle of nowhere, and find it just as difficult...

10) Never getting a picture with Gary or Bob. All the years I knew them, all the opportunities to get pictures taken with them, and I never did. Tsk.

11) Selling off my gamign collection. Again and again and again. Always because I was dirt poor. As my life has gone in cycles, I've needed to pay the bills more than once by selling off parts of my game collection. The first time was when I moved back to the Midwest from Seattle back in 1995. My collection valued at ~$40k went down to about $20k. The second major sell-off, again to move back from Seattle to the Midwest in 2002, my collection went from ~$50k back to $20k again. Then, after a real lean year in 2003, I sold it down from $20k to about $10k. Finally the third big sell off came over this last year and a half, from ~$30k again down to about $10k, again. Though with age, perhaps, has come wisdom, and I feel comfortable where I stand, mostly, with what I have. At this point I'm down to things I want to play and have been playing, or seriously would play if given a chance (i.e., if I could find a group). I've never missed the near complete original World of Darkness set I sold off in the first sell-off. I sometimes do miss the complete Rolemaster collection I had, or the very nearly complete MERP collection. I can't even recall all the other RPGs I've had and lost over the years. And yes, if you will note, basically during those many years I spent money on three things: food/rent, moving, and games, games, games.
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Post by Treebore »

jamesmishler wrote:
9) Not Gaming Enough! There have been many "dry spells" over the years; moving an average of once a year up until the last five years made it very difficult to build a regular gaming group. And now I live in the middle of nowhere, and find it just as difficult...

ON LINE GAMING!!!

Take it from someone who live 30 miles from no where and is gaming on line.

Really, it doesn't bite, it doesn't suck, and really is nearly as good as face to face, and a heck of a lot better than no gaming.

DL Maptools .50 version from RPTools.net, DL SKYPE, put my SKYPE ID in treebore.therubylord, and play in my "One Shot" game Friday night.

You'll see. We'll have a blast just like we did last Friday. Just this time you can be a part of it. Instead of wishing.
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Post by danbuter »

Selling my Ravenloft and Mystara collections. Still don't know what I was thinking.

Getting TOO MANY different games. I never read a bunch of it, much less played it. I really should just pick 2 or 3 games and stick to them.
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Post by Julian Grimm »

gideon_thorne wrote:
Spending far too much time, a ways back, on forums far too focused on one type and era of gaming. I'm still trying to use a power sander to scrub all that negative nonsense out of my head.

So that's what happened to your hair.
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