Wilderlands of High Adventure: Maps with Hexes or no?

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Treebore
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Post by Treebore »

M. Arcanist,

Hey stranger! What you doing over here? Is it just the WL info your looking at, or are you considering getting serious about C&C?

Either way, good to "see" you "Official Killer DM #1" (Yes, I am jealous.). I am confident that we C&Cers will be happy to have you visit anytime!

Better yet, I hope we eventually get to welcome you to the crusade.
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

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robertsconley
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Post by robertsconley »

I say hexes boil down to how are you doing your references. Numbered hexes are a compact easy to find way of indexing locations. However hexes can break the visual impact of a map.

Based on your projected product plan I would say go with numbered hexes. This will saw you time and money on making sub maps for specific locations. I.e. map with a number key to that shows the location of various entries. Again it is how your regional books are going to laid out.

In my wilderlands I didn't use numbered hexes because numbers the hex paper wanted to use didn't have numbers. I went with clearly labeled Geographic features with explanatory text. Then when I needed to detail that area for an adventure I creaed a smaller map with the locations keyed.

Rob Conley

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Post by Omote »

Numbered hexes are good too. With the amount of detail that seems to be planned for this project, numbered hexes seem like a good idea.

......................................Omote

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Shinydemon
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Post by Shinydemon »

I find numbered hexes crucial to my game. it would be hard to use new stuff and old stuff together without them. It just seems like a fixture in the setting.

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Melkor
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Post by Melkor »

YES to hexes.

I'm a nostalgia whore, and Judges Guild and Hexes are two great tastes that go great together. It wouldn't feel right without them.

masterarcanist
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Post by masterarcanist »


Treebore wrote:
Hey stranger! What you doing over here? Is it just the WL info your looking at, or are you considering getting serious about C&C?

I have taken an initial look at C&C and like some of what is there. However, I would have to add back many of the things most of you ran to C&C to get away from. I'm playing in a C&C campaign and I'm having fun. Unfortunately, we don't play often enough for me to get down into the nitty/gritty.


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Post by JRR »

Hexes all the way! And curses. Don't forget the curses!
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Post by Treebore »

masterarcanist wrote:



I have taken an initial look at C&C and like some of what is there. However, I would have to add back many of the things most of you ran to C&C to get away from. I'm playing in a C&C campaign and I'm having fun. Unfortunately, we don't play often enough for me to get down into the nitty/gritty.


Continue thread hi-jack

Read www.cncplayer.net

You may notice we didn't all run as far away as you may think.
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

Grand Knight Commander of the Society.

jamesmishler
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Post by jamesmishler »

Mark your calendars here, folks, as we have a once-in-a-blue-moon event... I and Serleran seem to almost agree on something.

Yikes!

Okay, here's the way it's probably gonna go down...

The Judge's Gazetteers will feature a hex-based map (I was already planning on these being double-sided, with a map of the major city of the region on the back). The Player's Guides will feature a non-hex-based map, possibly double-sided with a partially filled-in "Player's Map" on the reverse. The Wilderness Books will have both, or, barring that, have the hex-based maps with non-hex based maps available as free downloads for buyers.

This is all predicated on the fact that I can get good pricing on these, both for production and printing... but this should make most folks happy, having it both ways. The downside is that the Player's Guides will increase in MSRP to account for the maps...
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Shinydemon
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Post by Shinydemon »

GOOD DEAL. I'm willing to pay more for good stuff.

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moriarty777
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Post by moriarty777 »

Sounds great James,

Anxious to see the products come to fruition... and, a few more bucks for a great quality product is, as far as I'm concerned, not an issue at all.

Thanks!

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Post by Emryys »

Shinydemon wrote:
GOOD DEAL. I'm willing to pay more for good stuff.

Ditto!
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Omote
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Post by Omote »

That sounds like the perfect way to make these Wilderlands books! A few more bucks per unit is not going to break the bank, expecially if the material is solid.

...............................................Omote

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angelius
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Post by angelius »

Hey I'm willing to pay for a good book anyday.
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Post by jamesmishler »

And with a wave of his hand, he performs some *thread necromancy*... woooooooo... spooooooky...

So here's the way it HAS gone down.

The Player's Guides will not have a separate map (as a product on their own). There will be a half-sized Player's Map on the back cover (i.e., still 5 miles per hex, ~22 miles per inch).

The Judge's Gazetteers will have a 17" x 22" map. Front side is the Judges Cartography in GLORIOUS FULL COLOR by Peter Bradley (who really surpassed himself with the first map, for the Southern Reaches... it's simply stunning). WITH hexes. However, it is done in a way that the hexes are eminently useable (save in forests, where the hex numbers disappear, but even the old maps had that problem and I saw no way around it) YET subtle enough that they do not in any way detract from the artistic and incredibly useful map. That's the front... on the back, a black & white Players Cartography, i.e., incomplete map with hexes, just like in the classic maps. The maps are on 70# paper, so there is no bleed through, and I've done a test scan of it and there is no bleed through of the color side, either. Permission is granted on the map to copy for personal use (i.e., photocopy and give to players in your game, not to scan and share on the web... please...)

As I mentioned the maps will come with the Judges Gazetteers, which are 48-pagers with the map, total $16 retail. The maps will also be available separately for $5. And I even have a limited number of unfolded copies that will also be for sale, rolled and in a tube at a premium (I'm thinking $8 to $10 plus shipping and handling).
Plus, subscribers get a copy of the map FREE as a goody. Yup, that's a $5 value FREE with every issue. On top of other goodies...

Previews of the map will probably be going up next week... but no web preview will prepare you for the awesomeness that is this map... and the subsequent maps are going to be even better!
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Post by Arioch »

what are we subscribing too? to get the free map?

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Post by moriarty777 »

Arioch wrote:
what are we subscribing too? to get the free map?

ken

AGP has had a change of focus just over a couple of months ago with the Wilderlands product line. The subscription is for the Adventure Games Journal print magazine. Original announcement may be found here:
http://www.freeyabb.com/phpbb/viewtopic ... llordgames

In short, every two months a magazine and a campaign installment is released both 48 page counts. On top of this, subscribers will, from time to time have exclusive freebies or offers.

A few more details may be found on the AGP site:
http://www.adventuregamespubs.com/products.htm

M
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Post by CharlieRock »

Kingdoms of Kalamar has no hexes on the map. They did have a little see-thru sheet of hexes I could put over it.

I like hexes because I use the old D&D rules for landowning player-characters that determines resources by hex. That is a minr reason to go with hexes, I'll admit. I'd just use my "hex-o-matic" sheet I got from KoK if it wasn't hexed off.
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Glaucusrex
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Hexes

Post by Glaucusrex »

I want hexes.

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moriarty777
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Re: Hexes

Post by moriarty777 »

Glaucusrex wrote:
I want hexes.

For those of you who didn't notice this on the previous page of the thread. The maps will have hexes!
jamesmishler wrote:
The Player's Guides will not have a separate map (as a product on their own). There will be a half-sized Player's Map on the back cover (i.e., still 5 miles per hex, ~22 miles per inch).

The Judge's Gazetteers will have a 17" x 22" map. Front side is the Judges Cartography in GLORIOUS FULL COLOR by Peter Bradley (who really surpassed himself with the first map, for the Southern Reaches... it's simply stunning). WITH hexes. However, it is done in a way that the hexes are eminently useable (save in forests, where the hex numbers disappear, but even the old maps had that problem and I saw no way around it) YET subtle enough that they do not in any way detract from the artistic and incredibly useful map. That's the front... on the back, a black & white Players Cartography, i.e., incomplete map with hexes, just like in the classic maps.

M
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Treebore
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Post by Treebore »

I want it in my mail box.
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Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

Grand Knight Commander of the Society.

Arioch
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Post by Arioch »

thanks for th einfo, now to figure out how to subscribe and how to pay for it

ken
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Post by jman5000 »

paying is easy. roll a couple old ladies and run real fast... Should only take 2 or 3 times to get the funds.

was coming to say both hex and non-hex, thanks for already answering James
Great deal.

cheers,

J.

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