What are YOU looking forward to in the CKG?

All topics including role playing games, board games, etc., etc.
Lord Dynel
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Post by Lord Dynel »

To those who like/want firearms...what the hell is wrong with you?!

Just kidding!
It's just my personal preference, that's all.
serleran wrote:
...and what Primes are and used for... stuff to perhaps cut down on the number of repeated questions.

Unless it raises more questions than it solves.
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Maliki
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Post by Maliki »

Adjuncts, rules for higher level characters top the list, but I am really looking forward to everything. (Except the firearms, those I can do without )
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serleran
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Post by serleran »

Quote:
Unless it raises more questions than it solves.

If Davis wrote it, you can bet on it. He's like black.
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Hrolfgar
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Post by Hrolfgar »

I'm looking foward to Siege Engine breakdown and the NPC rules. The World Above and The World Below sounds interesting as well.
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If your talking about the DL written up for use in C&C by Gary they were badly broken and grossly unfair to single class characters/players. If your talking about 1E D&D, I agree.

The Yggsburgh rules are bad. If your CK uses them you would be foolish not to multiclass. The skills options are ok. The Crusader volume #4 multiclass rules are better IMO.

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Julian Grimm
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Post by Julian Grimm »

I just want the damn thing to be out so I can get C&C Basic.
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Zebulon
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Post by Zebulon »

Looking forward to everything, but especially adjuncts, tweaking classes and creating new PC races.
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jaguar451
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Post by jaguar451 »

Adjuncts

Alt / complementary magic (Incantations / Rituals)

Stuff to easily implement E6/E8 with C&C.... C6/C8.

Various crunch options

Multi-Classing

Arcane Blast, healing Surges, ....

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dutch206
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Post by dutch206 »

Q: "What are you looking forward to in the CKG?"

A: A release date.
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artikid
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Post by artikid »

What I'm looking forward to in the CKG?

Everything, with the exception of adjuncts and alternative magic systems.

Obviously YMMV

artikid

Lord Dynel
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Post by Lord Dynel »

jaguar451 wrote:
...Arcane Blast, healing Surges, ....

Damn, you just had to go there, didn't you?

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marcuspeddle
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Post by marcuspeddle »

Multi-classing would be nice, especially for my games that tend to have few players.

Firearms - Interesting and a blunderbuss might show up in a campaign though it might be more trouble to the party than its worth.

Wilderness/Dungeon Overview - The word 'overview' worries me. That probably means it's just a page of advice about how to run wilderness adventures with no detailed rules for starvation, travel times, etc.

Anyway, I am looking forward to it and a special PH, MT, CKG boxed set would be nice.

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Frost
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Post by Frost »

I don't think I've ever used firearms in a campaign, but I like having that info in the CKG. It reminds me of the Boot Hill or Gamma World conversion info in the 1e DMG. Actually, not only am I glad that firearm rules will be the CKG, I wouldn't mind some laser rifle rules.
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Zebulon
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Post by Zebulon »

dutch206 wrote:
Q: "What are you looking forward to in the CKG?"

A: A release date.

LOL
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Treebore
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Post by Treebore »

Lord Dynel wrote:
Damn, you just had to go there, didn't you?

I have had arcane/divine blasts in my C&C house rules for months now. My players have all been positive in having them too.
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