Advice for a *possible* new game store owner?

All topics including role playing games, board games, etc., etc.
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Sir Ironside
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Post by Sir Ironside »

Treebore wrote:
Actually you can incorporate for around $500, even through lawyers it shouldn't be more than about $1200. All incorporation is is filling out the proper paperwork, properly, and filing it with your local government agency.

Incorporation is a good idea though, gives you lots of good protections, from the IRS and your partner.

Then Incorporation laws differ greatly from Canada and the U.S. I'd trust the words of the U.S. people here over mine when it comes to that issue.
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Relaxo
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Post by Relaxo »

I only skimmed since my last post, but re: "Fred" and people not liking him, maybe consider getting involved in the community NOW before you buy the store. If you run a local gaming group or somesuch, you can build goodwill now, which will be the best word-of-mouth advertising later.

It's like reverse-Machiavellian tactics.
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Christina Stiles
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Post by Christina Stiles »

You should talk to Marcus King of Titan Games. He may have some articles posted on RPG.net, but I'm sure you can find his email address. There was also a yahoo or google list for retailers, but I can't remember what it's called.

I suggest you go talk to owners outside of your target area; if you aren't competition, you could likely buy the owner lunch or dinner and get a real idea of what it takes to get in and stay in the business.

As for location, locating near colleges is good. But, a location with foot traffic is good, too. The store I frequent in Fort Mill, SC, (Above Board Games) is located in a mall with a grocery store. This game store does a good business in Pokemon and other card games accessible to children. He also does the Warhammer thing. He sells some RPGs, but they are definitely not a large part of his income. He has something going on in the stores most days, and sells a high volume of snacks. He doesn't have machines, just a glass cooler and snacks and microwavable stuff near the counter.

Although I now live about 2 1/2 hours away from the store, I still get most of my rpgs from him through special order. I just pick up on my way to visit relatives and friends back up in that area. Although I know I can get the same stuff online, I buy from him to support brick and mortar stores. These are the places that will generate new gamers to keep the hobby alive, so game writers like myself will have an audience to write for.
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Sundog
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Post by Sundog »

As an aside, consider parking and general accessibility. Rents in shopping centres are often prohibitively high for small specialist shops, but they are very easy for your customers to get to, and the little shoppers can drag their parents in while they're doing the weekly shop, so your incidental traffic would be higher. Shopping centres often have free parking, which helps.

Failing that, make sure you're situated in a place that's easy to reach. For instance, I have a choice of two relatively easy-to-reach shops; one in Wolverhampton, the other in Birmingham (both in the West Midlands). Now, both shops are reasonably well-stocked, and both shops can get me anything I want, but the Wolverhampton shop wins on two points.

First, it's a little closer, but neither is unreasonably far away.

Second, the parking's cheaper and I can park up literally less than a hundred yards from the shop.

The Birmingham shop is just as admirable and is in fact somewhat larger and better-stocked overall, but to shop there I must be careful. Most of Brum's car parks are very expensive (Birmingham is Britain's second city and therefore the car park companies see it as carte blanche to gouge city-centre shoppers mercilessly), so I must choose either a half-mile walk from the nearest reasonably-priced parking, or a shorter walk from far more expensive parking. Plus, either way, the shop itself is still some distance from the city centre, so it doesn't even really work as a destination-shop, if you know what I mean.

The Wolverhampton store is close to cheap parking, the bus station, the railway station and Wolverhampton city centre. Add to that its knowledgeable and friendly proprietor, and you have a winning combination that has been in business since the first days of RPGs.
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anglefish
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Post by anglefish »

I'll tell you what I see in the two more successful stores in my area.
Cleaniness and lights, especially the bathrooms:

This is especialy true since you'll end up running Pokemon and Yugio tournaments and the Moms will check out your store. (Btw, they'll see your place as more of a pre-teen daycare where they can drop off the kids with 10 bucks for 5 hours of peace.)

For RPGs, our hobby is older now., lots of gamers are family guys or younger players. It's hard to convince the spouse or mother that your hobby is okay when they see you hang out in a dark hole in the wall. That's okay for a bar, not a store.
A geek girl behind the counter on occasion. Or regardles of sex, an employee/owner who keeps up their hygine and appearance.

Having a female geek in the store serves several purposes, 1.) Again, it assages the fears of soccer moms, 2.) it reinforces that our hobby is changing and that there are lots of closet geek girls out there now (they just happen to be playing on the consoles) 3.) the usual reason.
These things are often the two least talked about factors of a game store and might be the two biggest things that help not only keep repeat customers, but also helps close on new customer business.

As proof of concept, we have a third store in town that doesn't focus on being clean and has some scary looking dudes behind the counter. It might be my favorite out of the three, but it's the least successful.

SoulCatcher78
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Post by SoulCatcher78 »

anglefish wrote:
I'll tell you what I see in the two more successful stores in my area.
Cleaniness and lights, especially the bathrooms:

This is especialy true since you'll end up running Pokemon and Yugio tournaments and the Moms will check out your store. (Btw, they'll see your place as more of a pre-teen daycare where they can drop off the kids with 10 bucks for 5 hours of peace.)

Another big reason for good lighting and some high standards for organization is that you will prevent a lot of shop lifting. I've been managing a retail store fo 10 years and the biggest deterrent you can have to shoplifters is adequate staffing and a clean/bright store. If something gets moved in your store, you'll notice it. If your store is a pig pen, how're you going to have any idea what's missing much less so that customers can find product.

Signage:

You don't have to spend a fortune on putting area signs up in your store. Check with some local sign makers in your area for pricing but you can help your customers out by making it obvious which part of your store contains the OOP material/Board Games/etc. There will always be the person who stands right below the sign and asks if you have XYZ in your store, just chuckle and lead them by the hand.

Training:

If you plan on hiring a staff, you will have to train them. There's nothing like going to a game/hobby/electronics store with specific questions only to have the kid behind the counter stare at you like you grew a second head. Develop something to keep at the counter (Binders with pictures are a good start) as well as some kind of stanardized "you will now have to know at LEAST this much before I let you talk to my customers" curriculum.

Security:

Do not feel the need to put every piece of inventory you have on the sales floor. Make sure that your stock room makes sense to more than just you (alphabetical and by game type springs to mind). This will lower the amount of time your staff needs to stay in the back getting product (and therefore not serving your customers) to either restock or if someone needs multiple copies of something.

Do not put to much stock in video systems, they might help you feel better later but they do nothing to prevent shoplifting. Customer service prevents shoplifting. Let your customers know that you know they're there (greet within 20 seconds of entering, even if it's just a wave and a "howdy") and if you're not busy with someone else, HELP them. Teach your staff that there is nothing to gaurd behind the counter, their place in with the customers.

Now the ugly truths of retail...70% or more of your inventory shrink issues will be internal problems. Either disgruntled employees thinking they deserve a "bonus" or giving their buddies a discount. Conversion is also an issue with employees (conversion being an associate selling "out the back door" and keeping the proceeds). Bad checks will likely make up the second largest problem (ask other local business how they handle check problems to get the low down on your state's laws).

Having internet access in your store will be a great tool for researching something a customer might want (can't remember the title? punch in what you do to google) but you will want to learn how to block access for anything that would cause problems (torrent sites, porn, etc). The last thing you need is some parent who thinks your responsible for corrupting little Jimmy (parents always want to blame someone else).

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