Wanna help me make some pregens?

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Combat_Kyle
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Wanna help me make some pregens?

Post by Combat_Kyle »

Hey folks, I am running a playtest tomorrow and am creating pre-gen characters for the session. So far I have a dwarf Barbarian and a human rogue. If you all want to help me out and help diversify the creativiyt of the pregens I need the following classes, chose gender, and race for yourself, I am trying to feature one class from each of the prime attribute categories.

So I need:

Fighter or Ranger

Knight/Bard/Paladin

Cleric/Druid

Wizard/Illusionist

I have my own ideas ready to go but I thought it would be cool to have pre-gens created by the TLG community. So when the players in the test ask where I got the ideas for the characters I can say: "They were collaborated on the TLG message boards. Its a great community with lots of support for players and CKs!"

Thanks guys!
_________________
CK the CK
"My goddess touched me at an early age."

-Grikis Valmorgen, Paladin

The beginnings of my homebrew campaign world and info for my play by chat game:
http://kbdekker.googlepages.com/home

Treebore
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Location: Arizona and St Louis

Post by Treebore »

I did up some Gnome NPC henchman tonight from the wiz, Ill, Cleric, fighter, and Bard classes. Rolled some awesome stats. Two natural 18's among them.

It may even have been the same NPC.

Anyways, we are taking a break right now from our game, I don't know how much longer we will play. So I may or may not get back to this tonight anyhow. GP amounts? Are they first level?
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

Grand Knight Commander of the Society.

Treebore
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Post by Treebore »

Name: Seraph Amter Player Name:

Race: Elf Alignment: L/G

Class: Paladin Level: 5

Experience Points: 25,008 XP's for next Level: 48,001

Gender: Female Age: 168 Size: M

Height: 5' 11" Weight: 165 Deity: Tyr

Hair: Silver Eyes: Violet Homeland: Botkinburg

Languages: Common, elvish, dwarf, gnome, halfling, goblin, and orc

Description:

Mod, Save Mod, SavingThrows

STR: 17 (P) +2 +7 Paralysis and Constriction

DEX: 16 +2 +7 Breath Weapon and Traps

CON: 1 3 +1 +6 Disease,Energy Drain, and Poison

INT: 1 3 +1 +6 Arcane Magic and Illusion

WIS: 18 +3 +8 Divine Magic, Confusion, Gaze Attack, Petrification, Polymorph

CHA: 1 3 (P) +1 +6 Death Attack, Charm, and Fear

AC: 22 =10+ 8 +2 +2

Armor Worn: Expert Kite Shield, Chain Mail +2 (+Eight)

HP: 42 Speed: 20

BtH: +4

BtH+STR= +6

BtH+DEX= +6

Weapons/Name

Expert Lance +1 to hit Dam: D8 +2

Wolf Bane Hand Axe +1, +3 versus wolf types, including Lycanthropes Damage: d6 +3, +6 vs. Wolf types

Long Sword +1 Damage D8 +3 (Additional +1 to hit due to Racial Traits)

Expert Heavy Flail +1 to Hit Damage D10+2

Long Bow

Expert Arrows (20) +1 to Hit Damage: D8

Racial Traits:

Racial +1 to hit with Long Sword

Spell Resistance +10 versus Sleep and charm

Spot hidden doors (Wisdom) +2 to active searching.

Move Silently (dexterity)

Enhanced Senses: Can read road signs up to two miles distant, +2 to listen checks

Twilight Vision:

Class Abitlities:

Immune to Disease (Divine health)

Cure Disease 1 time per week

Lay on Hands for 10 HP once per day.

Divine Mount

Divine Aura (+2 to AC and Saves versus evil, and hedge out summoned creatures)

Turn undead as 3rd level Cleric

Misc. Equipment:

4 Man Tent

Back Pack

100 foot of Rope (two 50 foot lengths)

Pitons (10)

Everburning Torch (no heat)

Flint and Steel

Sharpening Stone

10 days rations

10 days feed (for horse)

Winter Blanket

Bedroll

War Saddle w/stirrups

Saddle Blanket

Bit/Bridle

Saddle Bags

10 Steel vials, empty

5 steel vials Holy Water

Holy Symbol (Solid Silver)

Magic Items:

Steel Vials of Cure Moderate wounds 2d8

Steel Vial of Fly potion

Scarab of Protection

Platinum:100

Gold: 75

Silver: 20

Copper:

Gems:

2 pieces of malachite, 25 GP each

3 Saphires 100 GP each

5 Rubies 500 GP each

Jewlery/Art Objects/Trade Goods/Other Valuables:

Hunting Horn, Platinum with Blue Saphires, 15,000 GP
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

Grand Knight Commander of the Society.

Treebore
Mogrl
Posts: 20660
Joined: Mon May 01, 2006 7:00 am
Location: Arizona and St Louis

Post by Treebore »

If you want my write up about the Divine Mount?

Yes, I know this is too late, but there may be a next time. I seem to remember another thread where pre-gens were being done. Maybe in the module/adventures forum?
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

Grand Knight Commander of the Society.

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Combat_Kyle
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Posts: 737
Joined: Mon May 01, 2006 7:00 am
Location: St. Paul, MN
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Post by Combat_Kyle »

Thanks. I ran a party through Rising Knight this morning, it went really well. I will steal this one for the Cone here in Spring, running a higher level group.
_________________
CK the CK
"My goddess touched me at an early age."

-Grikis Valmorgen, Paladin

The beginnings of my homebrew campaign world and info for my play by chat game:
http://kbdekker.googlepages.com/home

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