SIEGE Engine universal sysem?

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Digital_Thaumaturgy
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SIEGE Engine universal sysem?

Post by Digital_Thaumaturgy »

I'm new around here, so I don't know if this topic has come up before, but are there any plans to publish a universal RPG using the SIEGE engine / C&C as its base? I for one would be very interested in such a thing. Not that Savage Worlds or True20 are bad systems, but neither of them is as sharp as they could be. And GURPS... Well, it's not exactly friendly for the rules-light style I prefer.[/i]

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Re: SIEGE Engine universal sysem?

Post by Treebore »

Digital_Thaumaturgy wrote:
I'm new around here, so I don't know if this topic has come up before, but are there any plans to publish a universal RPG using the SIEGE engine / C&C as its base? I for one would be very interested in such a thing. Not that Savage Worlds or True20 are bad systems, but neither of them is as sharp as they could be. And GURPS... Well, it's not exactly friendly for the rules-light style I prefer.[/i]

No, because it would only be a few pages long. If I had my C&C PDF's on this comp I would copy paste it for you.
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gideon_thorne
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Re: SIEGE Engine universal sysem?

Post by gideon_thorne »

Digital_Thaumaturgy wrote:
I'm new around here, so I don't know if this topic has come up before, but are there any plans to publish a universal RPG using the SIEGE engine / C&C as its base? I for one would be very interested in such a thing. Not that Savage Worlds or True20 are bad systems, but neither of them is as sharp as they could be. And GURPS... Well, it's not exactly friendly for the rules-light style I prefer.[/i]

There's something of that nature planned down the road. But there are also a couple of forthcoming siege games, Pulp Siege being one of them, that should give you enough of a base to evolve it into what you need.

Star Siege also works for this, in a sense, since its basis is the Siege Engine, but its not confined to strict classes.
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Re: SIEGE Engine universal sysem?

Post by Treebore »

gideon_thorne wrote:
There's something of that nature planned down the road. But there are also a couple of forthcoming siege games, Pulp Siege being one of them, that should give you enough of a base to evolve it into what you need.

Star Siege also works for this, in a sense, since its basis is the Siege Engine, but its not confined to strict classes.

Thats true, Star SIEGE is very much a tool box, so you could use it to cover every genre to some extent.
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Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

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Breakdaddy
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Post by Breakdaddy »

Pulp SIEGE conforms more closely with the C&C base SIEGE engine and might serve the purpose of generic toolkit a little better.
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