Old School vs New Packaging???

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Go0gleplex
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Post by Go0gleplex »

Old School....New School....

I'm the one with the dice!
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AslanC
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Post by AslanC »

Go0gleplex wrote:
Old School....New School....

I'm the one with the dice!

+2!
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Traveller
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Post by Traveller »

James M. Ward wrote:
I'm not surprised because their idea of a good time is finding an unusual gold coin in an out of the way tunnel of an old mine.

Sounds similar to the start of your Pulp Dungeons adventure Fools and Their Money except the coin was found on the body of a dead dwarf in an alleyway somewhere in the seedy side of a nameless town. Shows that Hasbro can only imitate, never innovate.
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Sundog
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Post by Sundog »

Dagger wrote:
You apparently don't realize we are in the Late Cretaceous Period of the Golden Age (otherwise known as the 10kt era) and are crossing into the Triassic Period of the Silver Age. This all real important stuff to know before you can actually have fun playing an RPG:)

Hang on; didn't the Triassic come first?

I have to agree with some posters here that I find the notion of "schools" more hindrance than help. I want to have fun with some mates, rolling dice and playing make-believe. Everything else is peripheral to that, even though it can be a lot of fun in its own right.
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angelius
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Post by angelius »

1] Dungeons that have the most bizarre assortment of monsters living together in seemingly perfect harmony, with no food sources other than the occasional adventuring party.
LOVE IT! Nothing like random nonsensical environments ... seriously I think its hiliarious.


2] Weak starting characters that get killed off by the truckload until you manage to get one to say 3rd or 4th level and have a better chance at survival.


My group and I call it the "n00b" struggle - funny thing though is that it's always brought up so nostalgically when they are level 6.

3] Horrible art.
Yeah, no excuse for that really.

4] Byzantine rules addendum or add ons that are needed to model something that wasn't thought of in the original design philosophy.


But that makes it easy to DM, because you can tell your players that the addendums aren't 'core'... :p

5] Economies that are destroyed by the very concept of adventuring, but just like a prime-time tv show, everything will be back to normal next week.
Deux Ex Machina - I love it and use it often...catastrophic natural disasters always come in handy!

-- LOL but in all seriousness, there are things I am quite nostalgic about and some things that needed to be changed. In the end, its how you decide to play and if the group doesnt suit you then its time to move on.

That's why I like newbie players they dont know better! haha...you can 'train' them to be more roleplayers than roll players.
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