DaveyB wrote:
I fail to see how having balanced rules where everyone is on the same power level takes away roleplaying from the game?? Rules are there to adjudicate actions, it's up to the person playing the character how much effort they want to put into roleplaying that persona. 4e's rules set is light compared to 3e's or Pathfinders and allows for a lot more wiggle room as far as rulings and what-not, so if there's a lack of roleplaying, look towards the characters, not the rules. The only detailed rules in 4e are for combat, and even those are simplified beyond what 3e had. Everything else is a skill check or ability check for the most part.
I think one of the misconceptions of "balanced progression" for the classes, is that in the older editions, this resulted in characters progressing in power/ability at different paces. This is not true, it simply allowed for a variation in the way that those abilities progressed at a given level, true the level difference is there, but, well as an example, take a Thief character in contrast to a Fighter, looking at simply combat related skills at this point.
In 1st Ed, with "unbalanced" progression, at 10th level (160,001xp) a Thief has 10d6 HP (averaging 30-40 without Con adj.), is proficient with 4 weapons, has a BaB of +5, and x4 Backstab damage. The Backstab is just that, the opponent must be unaware of the character's presense, it is denied it's Dex Adj to AC and the Thief gains +2 to hit for attacking from behind, so this attack is at +7 for a SINGLE attack. A Fighter of the same XP is 8th level, with a BaB of +7 and 3 attacks every 2 rounds, is proficient with 6 weapons, and 8d10 HP (averaging 40-60 without Con Adj.). The fighter can use all armor, while the thief is stuck with only leather. The UA expanded on the Thief to allow studded leather and elfin chain, with penalties to their other thieving abilities.
In d20 (and I don't have the 4E books in front of me as I opted to not play the game after trying it) the fighter has a BaB of +10/+5 and the Rogue a BaB of +7/+2 with Sneak Attack doing +5d6 damage. The Fighter has 10d10 HP (50-70), the Rogue 10d6 (30-40) HP. However, the SNEAK attack only requires that the defender be denied his Dex Adj OR that the Rogue is flanking the opponent. Flanking gives a +2 modifier to hit, raising his BaB to +9/+4, and EVERY round allows the additional +5d6 damage.
So if we eliminate the non-combat related abilities, which of these scenarios is more balanced? Obviously, 1st Ed., surprising isn't it? In 1st Ed. assuming a hit on each attack, in three rounds, using a short sword, the rogue will do d6 x4 points of damage, leave combat and achieve stealth, return and sneak attack again or 4-16 points of damage. A Fighter using a long sword will do d8, d8, d8, or 3-24 points of damage. In d20 that rogue will attack twice every round doing d6+5d6 damage or 6-36 HP each attack or 12-72 HP each round, where the fighter will do 1-10 HP each attack or 2-20 HP each round.
Throw in the additional thieving skills, and the fast progression of a 1st Ed thief is to allow those to progress at an even pace, with the fighter getting a few other benefits (attacks = level vs 0 level, specialization). In d20 the thief skills also continue to progress, but these at a pace that generally out strips that of 1st ed by a wide margin. i.e. pick pockets in 1st ed at 10th level is +50% or +10 on a d20, where as in d20 it can be what is it 4 higher than your level, or +14 (+70%)...
So I would ask, which of the systems presents a more balanced progression?