Textbook case of twisting players assumptions

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anglefish
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Textbook case of twisting players assumptions

Post by anglefish »

I had some PC owned NPC henchmen abandon the PC's home when the heroes were away on adventure.

When the PCs come back, they hunted down these NPC to the docks by nighttime. I described the NPCs as changed, they were buff and much paler. So, the PCs assumed they had been turned into vampires.

Close, but no cigar.

They had been turned ... into weresharks. The surprised looks were awesome.

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Relaxo
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Post by Relaxo »

ouch.

very sweet!

I can just imagine the cleric, "BACK FOUL DEMONS OF DEATH! THE GODS OF GOOD COMPEL YOU!" (rolls turning check) i got a...

CK: don't bother (rolls d20) CHOMP!

Cleric... Mommie!

LOL
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Omote
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Post by Omote »

Ha, pretty cool, and a great seed for further adventures.

~O
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AslanC
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Post by AslanC »

One time (at band camp... no not really) I was running a Colonial Marines one off using Cyberpunk 2020.

It was your standard rescue job. (insert joke about colonists daughters here) and the players were 100% convinced they were tracking an Alien through the compound/colony site.

They almost crapped bricks when the first triangular laser formed and a seering hot blue plasma blast took out one of their chests.
There were no survivors.
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Post by Frost »

Wanted for questioning:

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Omote
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Post by Omote »

AslanC wrote:
One time (at band camp... no not really) I was running a Colonial Marines one off using Cyberpunk 2020.

It was your standard rescue job. (insert joke about colonists daughters here) and the players were 100% convinced they were tracking an Alien through the compound/colony site.

They almost crapped bricks when the first triangular laser formed and a seering hot blue plasma blast took out one of their chests.
There were no survivors.

Ah yes, dumb Colonial Marines (and players). There is so much that can be wrong in the universe, other than the occasional xenomorph. Good story.
~O
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anglefish
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Post by anglefish »

Omote wrote:
Ha, pretty cool, and a great seed for further adventures.

~O

Thanks. And actually, they've already pieced together that it all connects to a new crimelord who has risen in power very quickly ... as if he had an edge of some sort.
This has sort of "blown up" in my face. This was to be a major teaser that played out later, but the PCs are already stocking up on silver daggers and silver shot. Looks like I need to readjust my timeline ... again.

Is there such a thing as reverse railroading?
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Post by serleran »

It is always fun to see the look of disbelief when a player, or a group of them, are smug and think they have everything figured out... only to have it completely reverse on them.
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ThrorII
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Post by ThrorII »

I got a similar reaction last week when the evil Ur-Flan cleric turned one of my player's paladin. The group was like "Oh S&%t, that can be done in C&C?!?

The cleric proceeded to cast fear on the gnome wizard and elven druid, effectively neutralizing half the party in 2 rounds.

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Post by Omote »

ThrorII wrote:
I got a similar reaction last week when the evil Ur-Flan cleric turned one of my player's paladin. The group was like "Oh S&%t, that can be done in C&C?!?

I absolutely love that stuff. It's anotehr great reason to have C&C do it a little more old-school. When the player's paladin simply turns and moves away from the combat, fear should run through the party.
Another good player gasp moment is when one of the players themselves turns out to be the bad guy that the entire party has been looking for. You can't do these too often, perhaps only once per group of players. But when it happens, it's all good.
~O
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Post by anglefish »

Omote wrote:
Another good player gasp moment is when one of the players themselves turns out to be the bad guy that the entire party has been looking for. You can't do these too often, perhaps only once per group of players. But when it happens, it's all good.
~O

Hmmmm. Depends on how it's handled, I suppose. I think that having the player AND GM repeatedly gloat that we "fell for it," didn't win me over that it's something that I'd do to my players.

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