Nice sheet for a CnC game set in the Forgotten Realms.
http://www.4shared.com/file/209521659/f ... FR01a.html
http://www.4shared.com/file/209453902/c ... /FR02.html
I have not yet figured out how to stitch together PDF's
the above is a low resolution pic of side 1 Both Modified for LS game and a stand. C&C game.
http://www.4shared.com/file/209453902/c ... /FR02.html
Note the CK that had this sheet commissioned uses an Armor DR system hence the DR listed
For those you prefer to use a sheet without the DR rules added I offer this sheet
I will be making several other sheets over the next while requests and donations welcome.
http://www.4shared.com/file/209521373/2 ... tan01.html
CnC Character Sheet
[12:17:29 AM] Treebore: Hey, on that character sheet you just posted....
[12:17:38 AM] Treebore: how are we supposed to fill in the saves section?
[12:18:16 AM] Wulfgarn: let me look
[12:19:05 AM] Wulfgarn: I envisioned those areas to be a simple add
[12:19:27 AM] Treebore: Like the total of our level and all bonuses?
[12:19:41 AM] Wulfgarn: so if a player has any special save vs poison they would just put that there
[12:19:48 AM] Wulfgarn: hmmmm
[12:20:43 AM] Wulfgarn: Well I think - I will try it out
[12:20:50 AM] Wulfgarn: after I print it
[12:21:11 AM] Treebore: K, because I don't see how to use it as is, so I was wondering how to go about doing it.
[12:21:51 AM] Wulfgarn: I may need to redesign that section
[12:22:23 AM] Treebore: The only way I see to use it is to track all of our modifiers for each specific save that we then add to a D20 Roll.
[12:22:52 AM] Wulfgarn: yes
[12:23:05 AM] Treebore: Which makes sense for higher level PC's when we will likely have magic items that give us a variety of save bonus'.
[12:23:55 AM] Wulfgarn: I was thinking that the specific Poison traps etc would hold any special bouns for racial abilities and or Magic etc
[12:24:05 AM] Treebore: K
[12:24:13 AM] Treebore: That makes sense, just not obvious.
[12:17:38 AM] Treebore: how are we supposed to fill in the saves section?
[12:18:16 AM] Wulfgarn: let me look
[12:19:05 AM] Wulfgarn: I envisioned those areas to be a simple add
[12:19:27 AM] Treebore: Like the total of our level and all bonuses?
[12:19:41 AM] Wulfgarn: so if a player has any special save vs poison they would just put that there
[12:19:48 AM] Wulfgarn: hmmmm
[12:20:43 AM] Wulfgarn: Well I think - I will try it out
[12:20:50 AM] Wulfgarn: after I print it
[12:21:11 AM] Treebore: K, because I don't see how to use it as is, so I was wondering how to go about doing it.
[12:21:51 AM] Wulfgarn: I may need to redesign that section
[12:22:23 AM] Treebore: The only way I see to use it is to track all of our modifiers for each specific save that we then add to a D20 Roll.
[12:22:52 AM] Wulfgarn: yes
[12:23:05 AM] Treebore: Which makes sense for higher level PC's when we will likely have magic items that give us a variety of save bonus'.
[12:23:55 AM] Wulfgarn: I was thinking that the specific Poison traps etc would hold any special bouns for racial abilities and or Magic etc
[12:24:05 AM] Treebore: K
[12:24:13 AM] Treebore: That makes sense, just not obvious.
here is side 2 of the sheet
The sheets look good as Greyscale which cuts down on the ink usage.
If you like the sheets say so ... it will encourage me to post other sheets I have done.
They are available in Pdf form
NOTE the blur is actually very clear- it is a drop shadow giving the sheet a 3d look.
The sheets look good as Greyscale which cuts down on the ink usage.
If you like the sheets say so ... it will encourage me to post other sheets I have done.
They are available in Pdf form
NOTE the blur is actually very clear- it is a drop shadow giving the sheet a 3d look.