Lord Dynel wrote:
See, this goes back to my "theory" I mentioned in another thread. Tree, you come from older games, as do I, and maybe Orpheus, too. We have the know-how when it comes to role-playing. We don't need a book to tell us how to role-play. I've seen those Game Days you're talking about, too. I think a part of it is either old schoolers who are tired of role-playing/never liked role-playing or people who are new to D&D following the lead of the books and it's idea of what you should do with a role-playing game. But yeah, it's moving pieces around a grid and flashing cards as their attack powers. Very little of what we would consider role-playing.
Yeah, I like 4th Edition, but I definitely come from an old school mindset. I also prefer the "High Medieval Fantasy"-feel of older editions. I really like Eberron, however, but that's more because of the "Dashell Hammet Does D&D" aura that the setting has. I think that it's very clever and it's one of the few modern fantasy settings that I really dig.
The one area where I will agree that 4th Edition has definitely pushed the "Combat! Combat! Combat!" bit is in the modules. Most of the 4E modules done by WotC suck ass!!!
As for a book which focuses on character builds and powers, I would prefer to see one which gives some tips on how the different classes can work together to maximize their powers' potential. Most of this is just something that players pick up on, but THAT'S where the real interest in the characters' abilities really is.