Victorious: Steampunk Adventure in the Age of SuperMankind

Forum for discussion of Victorious, the upcoming Siege Engine RPG

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Relaxo
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Re: Victorious: Victorian Adventure in the Age of SuperManki

Post by Relaxo »

SUPER AWESOME!!!
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Author: Yarr! Rules-Light Pirate RPG
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Re: Victorious: Victorian Adventure in the Age of SuperManki

Post by Go0gleplex »

Relaxo wrote:SUPER AWESOME!!!
+5 :D :D :D
"Rolling dice and killing characters since September 1976."
"Author of Wardogs! and Contributor to Iron Stars and Starmada-Admiralty ed."
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Re: Victorious: Victorian Adventure in the Age of SuperManki

Post by serleran »

Long has it been since last I had a play test document so I look forward to seeing what comes of this.

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Ronin77
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Re: Victorious: Victorian Adventure in the Age of SuperManki

Post by Ronin77 »

Troll Lord wrote:Mike has turned these files over to us. Its on the White Board!

Trollzah!

Steve
Any news? I know you guys got a lot on your plates. But an update would be great!
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Re: Victorious: Victorian Adventure in the Age of SuperManki

Post by jeff »

Is it here yet? Is it here yet? Did I miss it? Am I late? Will it be here any minute? Oh boy! I can hardly wait!

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Re: Victorious: Victorian Adventure in the Age of SuperManki

Post by Treebore »

Since AA is finally out I am hopeful we will finally see this in about 3 months. I imagine their longest hold up will be the art. Aside from editing, since Trolls have so much trouble with writing legibly.
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

Grand Knight Commander of the Society.

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Re: Victorious: Victorian Adventure in the Age of SuperManki

Post by DMMike »

Character bio art is already done by Christopher Walker, but covers must still be done. I'd like to know status myself. ;)

Mike
The Save for Half Podcast: Old School RPGs Reviewed
http://www.saveforhalf.com

Victorious: Steampunk Adventure in the Age of SuperMankind
http://www.victoriousrpg.com

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Re: Victorious: Victorian Adventure in the Age of SuperManki

Post by finarvyn »

Can anyone give me a quick synopsis of how Victorious will differ from Amazing Adventures? Are they both heavy-C&C influenced?
Marv / Finarvyn
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Just discovered Amazing Adventures and loving it!
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Re: Victorious: Victorian Adventure in the Age of SuperManki

Post by DMMike »

Well, not having read Amazing Adventures I honestly can't tell you. As for V!, its about 90%-ish C&C. If you know C&C and the Siege Engine, you'll not have much trouble learning the few special systems in Victorious. Character generation is different in that you can custom your hero(ine) more and while there are classes they are more suggested templates than "full" classes. Assuming your Genteel Magistrate (GM) plays it that way anyhow. ;) There are several optional rules and mechanics (Fatigue, abstract combat, Victory Points, etc.) that can be used, but they're not "required".


Mike
The Save for Half Podcast: Old School RPGs Reviewed
http://www.saveforhalf.com

Victorious: Steampunk Adventure in the Age of SuperMankind
http://www.victoriousrpg.com

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Kathulos
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Re: Victorious: Victorian Adventure in the Age of SuperManki

Post by Kathulos »

Sounds like it might be possible to combine V! and AA into a generational game.
One where the grand, or great-grand, children of the V! characters become the British pulp heroes of AA.

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Re: Victorious: Victorian Adventure in the Age of SuperManki

Post by DMMike »

I can't see why not, so long as AA doesn't vary from the C&C core as much as say Star Siege originally did?

Mike
The Save for Half Podcast: Old School RPGs Reviewed
http://www.saveforhalf.com

Victorious: Steampunk Adventure in the Age of SuperMankind
http://www.victoriousrpg.com

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Re: Victorious: Victorian Adventure in the Age of SuperManki

Post by Go0gleplex »

So...where is this sitting in the grand scope of things? Will we get to see it this year? :)
"Rolling dice and killing characters since September 1976."
"Author of Wardogs! and Contributor to Iron Stars and Starmada-Admiralty ed."
"Certified crazy since 2009."

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Re: Victorious: Victorian Adventure in the Age of SuperManki

Post by DMMike »

I have no idea. I submitted the MS months ago, but haven't heard anything on it at all. <sigh>

Mike, who seems cursed
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The Save for Half Podcast: Old School RPGs Reviewed
http://www.saveforhalf.com

Victorious: Steampunk Adventure in the Age of SuperMankind
http://www.victoriousrpg.com

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Re: Victorious: Victorian Adventure in the Age of SuperManki

Post by Go0gleplex »

DMMike wrote:I have no idea. I submitted the MS months ago, but haven't heard anything on it at all. <sigh>

Mike, who seems cursed
:P
I did try to tell you not to tick off that Jamaican shoe salesman.... :lol:


No word eh? Guess we'll have to cut off Steve's Dr P supply again. :twisted:
"Rolling dice and killing characters since September 1976."
"Author of Wardogs! and Contributor to Iron Stars and Starmada-Admiralty ed."
"Certified crazy since 2009."

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Re: Victorious: Victorian Adventure in the Age of SuperManki

Post by DMMike »

No doubt! Seriously, every time I call the Troll Lord Games phone # I get a voice mail system that says the VM system hasn't been set up yet....and therefore I can't leave a message.

Has anyone else had this problem?

Mike
The Save for Half Podcast: Old School RPGs Reviewed
http://www.saveforhalf.com

Victorious: Steampunk Adventure in the Age of SuperMankind
http://www.victoriousrpg.com

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MormonYoYoMan
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Re: Victorious: Victorian Adventure in the Age of SuperManki

Post by MormonYoYoMan »

Dang it! I thought this said "Victorian Adventure in the Age of Supermarkets" and mapped out a Kroger's store!
-
*jeep! & God Bless!
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Troll Lord
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Re: Victorious: Victorian Adventure in the Age of SuperManki

Post by Troll Lord »

Hello,

Mike I'm assuming you did not get my pre-Christmas email. I'll send it again.

But right now Victorious is in the Que but not on the official schedule. Peter has been extremely busy lately with Codex Celtarum and hadn't quite wrapped up Amazing Adventures when Victorious landed on my desk. He has gone over the doc for a very rough page count/size of the book.

But we need info from Mike before we can proceed. So let me resend the email.

Steve
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Re: Victorious: Victorian Adventure in the Age of SuperManki

Post by DMMike »

I got an email dated Jan 10 but it just said Peter was busy and didn't ask me for anything.

If you need something else, please send to stewart69 (at) gmail (dot) com as my verizon account is messed up. I can read emails coming in there but can't reply from the account.

Oh, and what's wrong with the TLG phone? As noted above I can't get any option to leave a msg!

Mike
The Save for Half Podcast: Old School RPGs Reviewed
http://www.saveforhalf.com

Victorious: Steampunk Adventure in the Age of SuperMankind
http://www.victoriousrpg.com

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Troll Lord
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Re: Victorious: Victorian Adventure in the Age of SuperManki

Post by Troll Lord »

DMMike wrote:I got an email dated Jan 10 but it just said Peter was busy and didn't ask me for anything.

If you need something else, please send to stewart69 (at) gmail (dot) com as my verizon account is messed up. I can read emails coming in there but can't reply from the account.

Oh, and what's wrong with the TLG phone? As noted above I can't get any option to leave a msg!

Mike
That's my fault. I keep forgetting to forward the dang calls to the new TLG line and the voice mail. That number is 501-379-8990. Email inboudn to that address.

Steve
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Grey
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Re: Victorious: Victorian Adventure in the Age of SuperManki

Post by Grey »

Just a little "bump" to see if there is any news ;)

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Re: Victorious: Victorian Adventure in the Age of SuperManki

Post by DMMike »

Hello Grey (and other interested parties),

Last time I talked to Peter the manuscript was collated and being sent to the editor. I'm about 2/3rds through the first module "A Night for Jackals" and 1/3rd through the second module "Evil in the White City". The former is based in London and is a sequel to the intro adventure in the rulebook "Hyde and Seek". Evil... is based in Chicago in 1893, but each module will have suggestions to place each adventure in another city if desired. Murder, Mayhem, and Steampunk abounds!

Typing away at my keyboard, and occasionally still trying to get in touch with Troll Lord Steve...!

Mike
The Save for Half Podcast: Old School RPGs Reviewed
http://www.saveforhalf.com

Victorious: Steampunk Adventure in the Age of SuperMankind
http://www.victoriousrpg.com

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Re: Victorious: Steampunk Adventure in the Age of SuperManki

Post by Treebore »

Really looking forward to seeing this in print, Mike. The play testing was a lot of fun. So looking forward to recreating that fun with my groups.
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

Grand Knight Commander of the Society.

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Grey
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Re: Victorious: Steampunk Adventure in the Age of SuperManki

Post by Grey »

:D Really great to hear that this is progressing ~ I'm really looking forward to seeing more about this game and finally ( ;) ) being able to get a copy!

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Re: Victorious: Steampunk Adventure in the Age of SuperManki

Post by DMMike »

Grey wrote::D Really great to hear that this is progressing ~ I'm really looking forward to seeing more about this game and finally ( ;) ) being able to get a copy!
No kidding! My wife pointed out to me that I started work on this game...in 2006!!!

Ah, the joys of publishing. Of course part of the trouble was my determination to help an artist friend. Silly me. :P

Mike
The Save for Half Podcast: Old School RPGs Reviewed
http://www.saveforhalf.com

Victorious: Steampunk Adventure in the Age of SuperMankind
http://www.victoriousrpg.com

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Jason Vey
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Re: Victorious: Steampunk Adventure in the Age of SuperManki

Post by Jason Vey »

Well, that clarifies why I'm not greenlit to do a steampunk sourcebook for Amazing Adventures ;).

Can't believe I never saw this yet. Sounds way cool! Looking forward to it!

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Re: Victorious: Steampunk Adventure in the Age of SuperManki

Post by DMMike »

Thanks Jason... I play to run another playtest at the North Texas RPG Con (unless there's an objection) and run the V1 module A Night for Jackals. If you're around, be sure to sign up!

Mike
The Save for Half Podcast: Old School RPGs Reviewed
http://www.saveforhalf.com

Victorious: Steampunk Adventure in the Age of SuperMankind
http://www.victoriousrpg.com

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Relaxo
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Re: Victorious: Steampunk Adventure in the Age of SuperManki

Post by Relaxo »

Congrats Mike! way to stick to it!

I think V! should mesh nicely with AA. Way cool to see more games that work well with the Siege engine.
Bill D.
Author: Yarr! Rules-Light Pirate RPG
BD Games - www.playBDgames.com
http://rpg.drivethrustuff.com/browse.ph ... rs_id=5781

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Ronin77
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Re: Victorious: Steampunk Adventure in the Age of SuperManki

Post by Ronin77 »

Just waiting patiently for this.
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Re: Victorious: Steampunk Adventure in the Age of SuperManki

Post by DMMike »

You and me both! ;) I'm still planning on running a game at NTXRPG Con. Got my coat, my top hat, and goggles ready to go.

Mike
The Save for Half Podcast: Old School RPGs Reviewed
http://www.saveforhalf.com

Victorious: Steampunk Adventure in the Age of SuperMankind
http://www.victoriousrpg.com

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Relaxo
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Re: Victorious: Steampunk Adventure in the Age of SuperManki

Post by Relaxo »

Post some pix!
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Author: Yarr! Rules-Light Pirate RPG
BD Games - www.playBDgames.com
http://rpg.drivethrustuff.com/browse.ph ... rs_id=5781

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