Spell Resistence Fix
Posted: Tue Aug 24, 2021 3:00 am
I finally figured out a way to make SR work in C&C.
Lookup a Similar monster in D&D 3.5 or Pathfinder or any other d20 source.
Take it's CR and Subtract 10. If the value is less than 2 it's 2, if it's more than 21 it's 21.
Although if you wanted to do it the lazy way you could get away with taking the monsters hit dice and subtracting 10 and abiding by the same rules in C&C. << I.E. HD = LEVEL>> wich is the quick and dirty way to do it.
Also in order to expand upon this while keeping some balance and spirit of the mechanic. I also added that casters of 11th level get a +1 to their spell resistance rolls and an additional +1 every two levels thereafter. <13,15,17,19> this bonus caps at +5 at level 19. <Since the highest in the game is 21 per the PHB>
If you want you can add Spell Penetration and Greater Spell Penetration as advancements or feats, this will not break the mechanic.
This allows you to use the straight d20 roll to resolve spell resistance while fixing the confusion the troll lords have presented us.
This is the simple way to do it, I have a method of actually calculating CR for C&C that has been tested and balanced for years but we can save that for another time.
Happy gaming.
Lookup a Similar monster in D&D 3.5 or Pathfinder or any other d20 source.
Take it's CR and Subtract 10. If the value is less than 2 it's 2, if it's more than 21 it's 21.
Although if you wanted to do it the lazy way you could get away with taking the monsters hit dice and subtracting 10 and abiding by the same rules in C&C. << I.E. HD = LEVEL>> wich is the quick and dirty way to do it.
Also in order to expand upon this while keeping some balance and spirit of the mechanic. I also added that casters of 11th level get a +1 to their spell resistance rolls and an additional +1 every two levels thereafter. <13,15,17,19> this bonus caps at +5 at level 19. <Since the highest in the game is 21 per the PHB>
If you want you can add Spell Penetration and Greater Spell Penetration as advancements or feats, this will not break the mechanic.
This allows you to use the straight d20 roll to resolve spell resistance while fixing the confusion the troll lords have presented us.
This is the simple way to do it, I have a method of actually calculating CR for C&C that has been tested and balanced for years but we can save that for another time.
Happy gaming.