Page 1 of 1
Hammer & Anvil, issue 7 and onward
Posted: Thu Jul 26, 2007 4:45 pm
by Fiffergrund
Starting with Crusader 7, Hammer & Anvil will focus on the creative process behind designing a small homebrew campaign. The idea is to present some ideas for making a campaign feel rich and detailed without spending a ton of time and potentially wasted effort on actual detail.
When the series is complete (maybe six or seven issues) I'd like the compilation to contain a mini-campaign setting that a CK can use.
I'm looking for suggestions on the best method for doing this.
1) I can include the crunch of the campaign in a "second part" of each column. Taking the "second parts" gives you the "text" of the campaign setting itself. This would include rules changes, lore, background, maps, etc.
The "how I got there" stuff would come in the first part, and sort of describe the process used to come up with the crunchy bits.
2) I can concentrate on the "how I got there" with provided examples, and then at the end of the series offer the setting as a free download for Crusader subscribers. This would be a PDF hosted by the Trolls with a special URL in the article text pointing to the document.
I haven't run either of these past Steve, but I thought I'd take an informal poll and see what subscribers would prefer. I'm guessing #2, but I want to make sure that helpful material is present to help anyone looking for examples and advice.
Thanks for any input you might have!
_________________
Sir Fiffergrund, Lord Marshal of the Castle and Crusade Society.
He Who Hides Behind The Elephant's Back
Posted: Thu Jul 26, 2007 4:49 pm
by Omote
I think it's a great idea to include the how to's, and then in the same article, each month have a small piece of the setting. Once the mini setting is complete, then maybe TLG could release it as a .pdf setting. Either way, this sounds like a great idea for an article.
.....................................Omote
FPQ
_________________
> Omote's Advanced C&C stuff <
Duke Omote Landwehr, Holy Order of the FPQ ~ Prince of the Castles & Crusades Society
Posted: Thu Jul 26, 2007 8:15 pm
by Maliki
Sounds like a great idea to me, I'm always on the lookout for new campaign settings.
_________________
Never throw rocks at a man with a Vorpal Sword!
Posted: Thu Jul 26, 2007 8:26 pm
by serleran
It does not serve anyone if you talk about how to and not then show them the results of the work. For example, if you're discussing "how to make a world have a dark feel" and you don't then make something dark so they understand the "process," the how to was useless. So, absolutely, include the result!
Posted: Thu Jul 26, 2007 10:26 pm
by Treebore
I agree with Omote and Serleran.
_________________
The Ruby Lord, Earl of the Society
Next Con I am attending:
http://www.neoncon.com/
My House Rules:
http://www.freeyabb.com/phpbb/viewtopic ... llordgames
Posted: Fri Jul 27, 2007 2:02 am
by jman5000
I'm dead set against how-to's
/sarcasm
sounds like a great idea. I agree, you will need to and should include the world as you go as an example.
Cheers,
J.
Posted: Fri Jul 27, 2007 12:16 pm
by Fiffergrund
Thanks for the input, folks. I will need to be pretty judicious in my word count, but I'll aim to please. Perhaps a condensed crunchy version in the magazine, just to illustrate my points, along with a more meaty download when all is said and done?
In any case, I hope the setting is interesting to the readers. We have some jaded old pros in our circulation.
_________________
Sir Fiffergrund, Lord Marshal of the Castle and Crusade Society.
He Who Hides Behind The Elephant's Back
Posted: Fri Jul 27, 2007 8:12 pm
by Treebore
Do you/did you any chance subscribe to Dungeon magazine? Monte Cook did a very similiar article series for DUngeon a year or two ago. Or was it 3 years ago?
Anyways, if you do have those issues, or know someone who does, I recommend you read them and see how to do a better job. Not that Monte did a bad job, just that I remember there being things I would have done differently, items I would have given more attention to, that kind of thing.
At the very least it can help you create an outline for your own work.
_________________
The Ruby Lord, Earl of the Society
Next Con I am attending:
http://www.neoncon.com/
My House Rules:
http://www.freeyabb.com/phpbb/viewtopic ... llordgames
Posted: Sun Jul 29, 2007 2:04 pm
by Fiffergrund
Treebore wrote:
Do you/did you any chance subscribe to Dungeon magazine? Monte Cook did a very similiar article series for DUngeon a year or two ago. Or was it 3 years ago?
I haven't read Dungeon in the "modern era" though I have a great respect for it in general. If I can get a transcript, I'd be glad to try to one-up Monte.
For now, I'll just concentrate on the mini-setting. I'm not sure how it will be received by the gaming public, but for me, it really energized my creativity and play sessions were a great deal of fun, until I had to move.
_________________
Sir Fiffergrund, Lord Marshal of the Castle and Crusade Society.
He Who Hides Behind The Elephant's Back
Posted: Mon Jul 30, 2007 12:28 pm
by Fiffergrund
Ok, so I went through my campaign notes.
Part of me wishes I'd just broken up the writing I've done into chunks and just presented the campaign setting without all the advice.
As it is, we might be seeing this thing come in installments over the next 12 issues.
So, I think I'm going to break it up into chunks like this:
1) the concept
2) defining the campaign area (geography, etc)
3) the culture and theology
4) house rules
5) new class
6) adventure hooks
That doesn't cover all aspects of the creative process, but it at least addresses the major steps.
Fiff.
_________________
Sir Fiffergrund, Lord Marshal of the Castle and Crusade Society.
He Who Hides Behind The Elephant's Back
Posted: Mon Jul 30, 2007 1:11 pm
by Ghul
Fiff--
Just wanted to pipe in and say this is a great idea. It can help the time-constrained CK at home trying to put his campaign world together; likewise, it can help the game designer in making sure that all bases are covered. Looking forward to checking this out.
Cheers,
--Jeff T.
Posted: Mon Jul 30, 2007 1:16 pm
by serleran
One might wish to include some very basic ideas on ecology. At least, as it pertains to the terrain... like, "Deciding what monsters live nearby" rather than something more in depth like a biosphere or something.
Posted: Mon Jul 30, 2007 2:25 pm
by Fiffergrund
serleran wrote:
One might wish to include some very basic ideas on ecology. At least, as it pertains to the terrain... like, "Deciding what monsters live nearby" rather than something more in depth like a biosphere or something.
Good point. I'll include some of my criteria for that.
Thanks!
_________________
Sir Fiffergrund, Lord Marshal of the Castle and Crusade Society.
He Who Hides Behind The Elephant's Back
Posted: Mon Jul 30, 2007 5:13 pm
by Treebore
If you own them, and for further TLG advertisement, point out how useful Gary's worldbuilder books are when deciding and creating various aspects of a game. Or Expeditious Retreats books. Or any and all books you do have, and actuallly use. Whose publishers are still active.
_________________
The Ruby Lord, Earl of the Society
Next Con I am attending:
http://www.neoncon.com/
My House Rules:
http://www.freeyabb.com/phpbb/viewtopic ... llordgames
Posted: Mon Jul 30, 2007 5:18 pm
by serleran
Yeah, yeah, and make sure you mention how awesome Engineering Dungeons is, on every page.

Hehe.
Naw, the Gygax stuff is a good plug.
Posted: Mon Jul 30, 2007 6:07 pm
by Treebore
serleran wrote:
Yeah, yeah, and make sure you mention how awesome Engineering Dungeons is, on every page. Hehe.
Naw, the Gygax stuff is a good plug.
If Fiff has a copy he should definitely point out when its a useful reference for working things out.
_________________
The Ruby Lord, Earl of the Society
Next Con I am attending:
http://www.neoncon.com/
My House Rules:
http://www.freeyabb.com/phpbb/viewtopic ... llordgames
Posted: Mon Jul 30, 2007 6:10 pm
by Fiffergrund
I've plugged The Extraordinary Book of Names in the column before...I see no reason why I can't mention my sources. There are actually a great many sources for this project, and some of them aren't Open Content, so I need to be careful how much I put in the articles.
_________________
Sir Fiffergrund, Lord Marshal of the Castle and Crusade Society.
He Who Hides Behind The Elephant's Back
Posted: Mon Jul 30, 2007 6:52 pm
by Treebore
If you can definitely list your resources. Joe Browning did that for his MMA: Western Europe and Silk road products, and the resources have been pretty darn good in their own right.
Besides, if your resources are currently produced RPG materials I can likely help you get permission to use them.
If your resources are text book type deals just do proper quoting and bibliographies.
_________________
The Ruby Lord, Earl of the Society
Next Con I am attending:
http://www.neoncon.com/
My House Rules:
http://www.freeyabb.com/phpbb/viewtopic ... llordgames
Posted: Tue Jul 31, 2007 4:38 pm
by Fiffergrund
I'll definitely submit a list of sources - whether they are included in the articles depends on space.
Right now it looks like this thing will stretch over 9 issues.
I. #7 The Concept
II. #8 The Culture
III. #9 The Environs, Part I
IV. #10 The Environs, Part II
V. #11 The Environs, Part III
VI. #12 The Rules, Part I
VII. #13 The Rules, Part II
VIII. #14 Adventuring in the Setting
IX. #15 Expansion of the campaign
_________________
Sir Fiffergrund, Lord Marshal of the Castle and Crusade Society.
He Who Hides Behind The Elephant's Back
Posted: Tue Jul 31, 2007 5:15 pm
by serleran
Magic and the like fall into the "rules" section? I mean, things like new spells, new artifacts, or whatever? Not every world needs it, of course, but I'm curious where'd they go... sounds like some good reading, in any event. Might help me make The Doldrums less boring.
Posted: Tue Jul 31, 2007 5:29 pm
by Fiffergrund
serleran wrote:
Magic and the like fall into the "rules" section? I mean, things like new spells, new artifacts, or whatever? Not every world needs it, of course, but I'm curious where'd they go... sounds like some good reading, in any event. Might help me make The Doldrums less boring.
Yep, magic system alterations and other house rules fall in the "Rules" section. There will be some *new* things, but most of it is existing stuff that is reworked to fit the theme of the setting.
New monsters might fall in that category as well, but I only have a couple.
_________________
Sir Fiffergrund, Lord Marshal of the Castle and Crusade Society.
He Who Hides Behind The Elephant's Back
Posted: Tue Jul 31, 2007 5:39 pm
by jman5000
[perhaps missing the obvious]
I've just been through a pretty exhaustive thread and have been widely taken to task about how role players don't need how-to's to teach them how to play the game
and yet, this is a near prototypical how-to
I'm not trying to be argumentative, I'm seriously baffled.
why the contradiction? Why do people see value in this, yet at the same time argue that people don't need these kinds of instructions..
Cheers,
J.
[/threadjack]
Posted: Tue Jul 31, 2007 6:35 pm
by Fiffergrund
I think it's a fair question, but I don't think there's a parallel here.
"How to play" is a pretty broad spectrum of ideas. This is a very specific topic about "how-to make a campaign unique on limited time."
Also, I think having it in a Crusader column carries a different connotation than if it were a main chapter in the CKG.
That might explain some of the differences, but others may have comments.
_________________
Sir Fiffergrund, Lord Marshal of the Castle and Crusade Society.
He Who Hides Behind The Elephant's Back
Posted: Tue Jul 31, 2007 6:43 pm
by serleran
There is a categorical distinction between "how to roleplay" and "how to make a world." One, making a world involves the rules... per force, it mandates them, even if its all about the "feel." Also, world building is purely about forcing the imagination to think... an instruction book on how to roleplay is a manual of "what to do to do it right" putting them at opposite ends of the design spectrum: one is "hey, you can do this to do that" and the other is "this is how you do that." World building also assumes some understanding, a preconceived "intelligence" about the subject... a guide to roleplay does not; in fact, the latter assumes the reader knows nothing about the subject. I would rather see 100000 world building books than 1 on Roleplaying for Dummies.
But, I do think, as said in the other thread, there are ways to go about doing the "roleplay guide" without it being a "dummy book." Its a matter of finding them, and exploiting them.
Posted: Tue Jul 31, 2007 6:50 pm
by jman5000
ok, I'm going to drop this now, in this thread because I don't want to divert this, however, at no time was I inferring that the 'how-to' was only limited to the very narrow constraints on "playing the game"... in my mind at least, world building guidance for new ck's is essential information that you'd want to share in any kind of "how-to" guide.
Good idea, for the article anyway.
cheers,
J.
Posted: Tue Jul 31, 2007 7:25 pm
by serleran
Heh, and like in the other thread, 95% of what you want is the CKG (which is, after all THE GUIDE.) Besides, I changed my view in that other thread, once I understood exactly what you were looking more toward, rather than what it seemed...
Oh, and last thing: to me, a book that covers how to build a world is actually telling you how to play because it is giving you the instructions needed to make the game exactly what you want... but, it is presented in a different matter, and presentation is vital. It is also geared toward the CK and not players, who should only be concerned with their characters and the rules. The world, and the game, is the CKs "stuff."
Posted: Tue Jul 31, 2007 8:09 pm
by Treebore
I think the big appeal is that thsi will be a "strem lined" approach. Which will appeal to a wider range of CK's. I doubt there are very many like me who own probably 20 books or more (from various editions/versions of D&D or Harn) and at least a dozen PDf's on these kind of details of world creation.
Other than Harn people I rarely meet gamers who worry about an economic system that works and makes at least as good a sense as our real world economics.
Heck, I was even lucky enough to get some pointers on "homebrew" economics from the Nobel Prize Winner on Economics at the University of AZ. However, after his win was announced his e-mails went unanswered. As far as I can tell he is still faculty there. Guess he wanted to isolate himself from the media.
_________________
The Ruby Lord, Earl of the Society
Next Con I am attending:
http://www.neoncon.com/
My House Rules:
http://www.freeyabb.com/phpbb/viewtopic ... llordgames