Lejendary Adventure™ Pregen Avatars Thread
Lejendary Adventure™ Pregen Avatars Thread
Perhaps this might come in handy for those that are about to play a game of Lejendary Adventure but don't have the knowledge and/or the time to generate an Avatar. I'll be adding Avatars to this thread periodically, starting with The Essentials but then moving on to The Lejendary Rules for All Players (these will be labelled as such). These are all beginning avatars. No background or other personal details will be given, just the stats and equipment.
Re: Lejendary Adventure Pregen Avatars Thread
Avatar:
Race: Human
Order: Mage
Rank: 9th (Thaumaturgist)
Knacks: Concealment
Quirks: Cold Intolerance
Base Ratings
Health: 78
Precision: 30
Speed: 15 (14 w/penalty)
AEPs
70
Abilities
Enchantment 60
Arcana 50
Learning 48
Metallurgy 25
Weapons 10
Arms Carried
dagger (concealed)
fighting staff (6-foot oak staff metal shod and banded)
Armor & Protection
cloth, full garment (protection points: 7, speed loss: 1, health: 66)
Equipment
clothing (sandals, robes, sash, and light fanciful hat)
cloak
leather shoulder pouch with shoulder sling (contains coins)
jewelry, ensemble (gold bracelet, broach, cloak pin, neck chain, ring)
belt pouch (leather) containing:
poison antidote (1-dose bottle)
tinder box
backpack (leather, cap. 4 cubic feet, water resistant) containing:
quill x2
parchment (10 sheets)
ink (2 ounce pot)
book (blank, leather cover, 100 paper pages)
lamp/lantern oil, one-gallon jug
lantern (hooded)
scroll case (brass)
water gourd (one quart, with leather thong)
preserved meat (2 pounds)
brick of farmer’s cheese (2 pounds)
loaf of bread (2 pounds)
blanket (thick)
sack (large, heavy cloth, 100-pound capacity, 1 bushel volume)
horse (stallion)
saddle, with all accouterments for riding
Extraordinary Powers & Items
memory tablet: Iron Agony (III), Shadow Bridge (V), Elemental Aquanaut (IX), Dazzling Dart (IV)
memory tablet: Eel Skin (III), Imitate Surroundings (II), Disenchantment (I), Pulsion (VI)
memory tablet: Spindleshank’s Rot Reversal (VII), Strength (III), Disrupt Power (I), Banish Elementary (V)
memory tablet: Acuity (III)
Cash on Hand
coins of the realm:
$500 gold coins x46
$10 silver coins x292
$1 copper coins x57
Race: Human
Order: Mage
Rank: 9th (Thaumaturgist)
Knacks: Concealment
Quirks: Cold Intolerance
Base Ratings
Health: 78
Precision: 30
Speed: 15 (14 w/penalty)
AEPs
70
Abilities
Enchantment 60
Arcana 50
Learning 48
Metallurgy 25
Weapons 10
Arms Carried
dagger (concealed)
fighting staff (6-foot oak staff metal shod and banded)
Armor & Protection
cloth, full garment (protection points: 7, speed loss: 1, health: 66)
Equipment
clothing (sandals, robes, sash, and light fanciful hat)
cloak
leather shoulder pouch with shoulder sling (contains coins)
jewelry, ensemble (gold bracelet, broach, cloak pin, neck chain, ring)
belt pouch (leather) containing:
poison antidote (1-dose bottle)
tinder box
backpack (leather, cap. 4 cubic feet, water resistant) containing:
quill x2
parchment (10 sheets)
ink (2 ounce pot)
book (blank, leather cover, 100 paper pages)
lamp/lantern oil, one-gallon jug
lantern (hooded)
scroll case (brass)
water gourd (one quart, with leather thong)
preserved meat (2 pounds)
brick of farmer’s cheese (2 pounds)
loaf of bread (2 pounds)
blanket (thick)
sack (large, heavy cloth, 100-pound capacity, 1 bushel volume)
horse (stallion)
saddle, with all accouterments for riding
Extraordinary Powers & Items
memory tablet: Iron Agony (III), Shadow Bridge (V), Elemental Aquanaut (IX), Dazzling Dart (IV)
memory tablet: Eel Skin (III), Imitate Surroundings (II), Disenchantment (I), Pulsion (VI)
memory tablet: Spindleshank’s Rot Reversal (VII), Strength (III), Disrupt Power (I), Banish Elementary (V)
memory tablet: Acuity (III)
Cash on Hand
coins of the realm:
$500 gold coins x46
$10 silver coins x292
$1 copper coins x57
Re: Lejendary Adventure™ Pregen Avatars Thread
Avatar:
Race: Dwarf
Order: Unordered
Knacks: Cartography
Quirks: Stench
Base Ratings
Health: 65
Precision: 60
Speed: 10.5 (6.5 w/penalty)
Abilities
Weapons 60
Evaluation 52
Physique 46
Planning 39
Mechanics 33
Arms Carried
battle axe
crossbow
sheaf of 40 quarrels
long dagger w/sheath
Armor & Protection
half steel mail (protection points: 7, speed loss: 2, health: 260)
regular shield (protection points: 8, speed loss: 2, health: 80)
Equipment
clothing (good suit, light, with hat)
high soft-soled boots
cloak with hood
leather shoulder pouch with shoulder sling (contains coins)
jewelry (gold neck chain with medallions, wide and heavy silver bracelet, silver cloak pin)
backpack (leather, cap. 4 cubic feet, water resistant) containing:
armor repair tools kit
hard travel biscuits (2 pounds)
sausage (5 pounds)
aged cheese (1 pound)
blanket (thick)
canteen (1 quart)
brandy (1 quart flask)
hammer
metal file
scroll case (wood)
parchment (5 sheets)
quill x2
ink (2 ounce pot)
small metal saw
sack (large, heavy cloth, 100-pound capacity, 1 bushel volume)
belt pouch (leather) containing:
wound healing salve (-50% health recovery time, 7-application jar)
burn healing salve (-50% Health recovery time), 7-application jar
bandages (10-foot gauze)
belt pouch (leather) containing:
horn (bugle)
tinder box
mule (riding)
saddle (with all accouterments for riding)
Cash on Hand
coins of the realm:
$500 gold coins x34
$100 silver coins x19
$1 copper coins x85
Race: Dwarf
Order: Unordered
Knacks: Cartography
Quirks: Stench
Base Ratings
Health: 65
Precision: 60
Speed: 10.5 (6.5 w/penalty)
Abilities
Weapons 60
Evaluation 52
Physique 46
Planning 39
Mechanics 33
Arms Carried
battle axe
crossbow
sheaf of 40 quarrels
long dagger w/sheath
Armor & Protection
half steel mail (protection points: 7, speed loss: 2, health: 260)
regular shield (protection points: 8, speed loss: 2, health: 80)
Equipment
clothing (good suit, light, with hat)
high soft-soled boots
cloak with hood
leather shoulder pouch with shoulder sling (contains coins)
jewelry (gold neck chain with medallions, wide and heavy silver bracelet, silver cloak pin)
backpack (leather, cap. 4 cubic feet, water resistant) containing:
armor repair tools kit
hard travel biscuits (2 pounds)
sausage (5 pounds)
aged cheese (1 pound)
blanket (thick)
canteen (1 quart)
brandy (1 quart flask)
hammer
metal file
scroll case (wood)
parchment (5 sheets)
quill x2
ink (2 ounce pot)
small metal saw
sack (large, heavy cloth, 100-pound capacity, 1 bushel volume)
belt pouch (leather) containing:
wound healing salve (-50% health recovery time, 7-application jar)
burn healing salve (-50% Health recovery time), 7-application jar
bandages (10-foot gauze)
belt pouch (leather) containing:
horn (bugle)
tinder box
mule (riding)
saddle (with all accouterments for riding)
Cash on Hand
coins of the realm:
$500 gold coins x34
$100 silver coins x19
$1 copper coins x85
Re: Lejendary Adventure™ Pregen Avatars Thread
Great idea, Kayo . . . well done!
Lord Tadhg - Lejendary Keeper of Castle Ardmore
"Enjoy a 'world' where the fantastic is fact and magic really works!" ~ Gary Gygax
"By the pricking of my thumbs, Something wicked this way comes:" - Macbeth
"Enjoy a 'world' where the fantastic is fact and magic really works!" ~ Gary Gygax
"By the pricking of my thumbs, Something wicked this way comes:" - Macbeth
Re: Lejendary Adventure™ Pregen Avatars Thread
Thanks Rhu!
Re: Lejendary Adventure™ Pregen Avatars Thread
Avatar:
Race: Human
Order: Ecclesiastic
Rank: 9th (Postulant)
Knacks: Water-Finding
Quirks: Impulsiveness
Base Ratings
Health: 84
Precision: 34
Speed: 14 (10.5 w/penalty)
AEPs
56
Abilities
Theurgy 57
Scrutiny 28
Physique 51
Learning 35
Weapons 15
Arms Carried
belt axe
short dagger w/sheath
leather sling with 12 lead shot
iron mace (flanged and spike-tipped)
Armor & Protection
half steel plate (protection points: 9, speed loss: 1.5, health: 440)
standard shield (protection points: 8, speed loss: 2, health: 80)
Equipment
clothing (good suit, light, with hat)
broad leather belt
low soft-soled boots
light cloak with hood
leather pouch with shoulder sling (contains coins)
jewelry (silver ring, large with seal type design)
Theurgy devotional object (silver, large)
backpack (leather, cap. 4 cubic feet, water resistant) containing:
water gourd (one quart)
vinegar (one quart jug)
bread and cheese for one person for four days
lantern (hooded)
lamp/lantern oil (one-gallon jug)
book (blank, leather cover, 100 pages)
quill x2
ink (2 ounce pot)
belt pouch (leather) containing:
poison antidote
tinder box
belt pouch (leather) containing:
burn healing salve (-50% Health recovery time), 7-application jar
wound healing salve (-50% Health recovery time), 7-application jar
war horse (destrier)
saddle (with all the accouterments for riding)
Extraordinary Powers & Items
memory tablet: Invocation of Glory (X), Consecrate Place (IX), Summon Destroyer (IX), Sanctify Thing (X)
memory tablet: Dismiss Restless Dead Spirit (I), Destroy Imp (X), Exorcise Devil (IX), Heal (III)
memory tablet: Exterminate Internal Parasites (IV), Pulsion (X), Undo Activation (IX), Cleanse (III)
memory tablet: Bolster (I)
propitiation and votive materials for Invocation of Glory
propitiation and votive materials for Summon Destroyer
Cash on Hand
coins of the realm:
$500 gold coins x46
$100 silver coins x5
$1 copper coins x66
Race: Human
Order: Ecclesiastic
Rank: 9th (Postulant)
Knacks: Water-Finding
Quirks: Impulsiveness
Base Ratings
Health: 84
Precision: 34
Speed: 14 (10.5 w/penalty)
AEPs
56
Abilities
Theurgy 57
Scrutiny 28
Physique 51
Learning 35
Weapons 15
Arms Carried
belt axe
short dagger w/sheath
leather sling with 12 lead shot
iron mace (flanged and spike-tipped)
Armor & Protection
half steel plate (protection points: 9, speed loss: 1.5, health: 440)
standard shield (protection points: 8, speed loss: 2, health: 80)
Equipment
clothing (good suit, light, with hat)
broad leather belt
low soft-soled boots
light cloak with hood
leather pouch with shoulder sling (contains coins)
jewelry (silver ring, large with seal type design)
Theurgy devotional object (silver, large)
backpack (leather, cap. 4 cubic feet, water resistant) containing:
water gourd (one quart)
vinegar (one quart jug)
bread and cheese for one person for four days
lantern (hooded)
lamp/lantern oil (one-gallon jug)
book (blank, leather cover, 100 pages)
quill x2
ink (2 ounce pot)
belt pouch (leather) containing:
poison antidote
tinder box
belt pouch (leather) containing:
burn healing salve (-50% Health recovery time), 7-application jar
wound healing salve (-50% Health recovery time), 7-application jar
war horse (destrier)
saddle (with all the accouterments for riding)
Extraordinary Powers & Items
memory tablet: Invocation of Glory (X), Consecrate Place (IX), Summon Destroyer (IX), Sanctify Thing (X)
memory tablet: Dismiss Restless Dead Spirit (I), Destroy Imp (X), Exorcise Devil (IX), Heal (III)
memory tablet: Exterminate Internal Parasites (IV), Pulsion (X), Undo Activation (IX), Cleanse (III)
memory tablet: Bolster (I)
propitiation and votive materials for Invocation of Glory
propitiation and votive materials for Summon Destroyer
Cash on Hand
coins of the realm:
$500 gold coins x46
$100 silver coins x5
$1 copper coins x66
Re: Lejendary Adventure™ Pregen Avatars Thread
Avatar:
Race: Human
Order: Noble
Rank: 7th (Knight Errant)
Knacks: Heat Tolerance
Quirks: Impatience
Base Ratings
Health: 77
Precision: 44
Speed: 13.5 (8.5 w/penalty)
Abilities
Chivalry 78
Weapons 38
Hunt 29
Physique 34
Learning 10
Arms Carried
cutting & thrusting (long) sword w/scabbard
long dagger w/sheath
lance
long spear
short spear
mace
military hammer
strong bow
bow case, quiver and 12 arrows
Armor & Protection
full steel plate (protection points: 13, speed loss: 3, health: 660)
standard shield (protection points: 8, speed loss: 2, health: 80)
buckler shield (protection points: 6, speed loss: 1, health: 100)
Equipment
fine cape, high soft-soled riding boots and light cap
fine suit of colorful clothing, with low soft-soled boots and hat
jewelry, ensemble (gold bracelet, broach, cloak pin, neck chain, ring)
leather pouch with shoulder sling (contains coins)
backpack (leather, cap. 4 cubic feet, water resistant) containing:
canteen (one quart, with leather thong)
trumpet
bread and cheese for one person for four days
two-pound sausage x2
2-man tent
blanket (thick)
lantern (hooded)
lamp/lantern oil (one gallon jug)
belt pouch (leather) containing:
poison antidote, three 1-dose bottles
tinder box
belt pouch (leather) containing:
burn healing salve (-50% Health recovery time), two 7-application jars
wound healing salve (-50% Health recovery time), two 7-application jars
war horse (destrier)
saddle (with all accouterments for riding)
full leather barding (protection points: 6, speed loss: 2.5, health: 80)
Cash on Hand
coins of the realm:
$500 gold coins x42
$100 silver coins x2
$1 copper coins x95
Race: Human
Order: Noble
Rank: 7th (Knight Errant)
Knacks: Heat Tolerance
Quirks: Impatience
Base Ratings
Health: 77
Precision: 44
Speed: 13.5 (8.5 w/penalty)
Abilities
Chivalry 78
Weapons 38
Hunt 29
Physique 34
Learning 10
Arms Carried
cutting & thrusting (long) sword w/scabbard
long dagger w/sheath
lance
long spear
short spear
mace
military hammer
strong bow
bow case, quiver and 12 arrows
Armor & Protection
full steel plate (protection points: 13, speed loss: 3, health: 660)
standard shield (protection points: 8, speed loss: 2, health: 80)
buckler shield (protection points: 6, speed loss: 1, health: 100)
Equipment
fine cape, high soft-soled riding boots and light cap
fine suit of colorful clothing, with low soft-soled boots and hat
jewelry, ensemble (gold bracelet, broach, cloak pin, neck chain, ring)
leather pouch with shoulder sling (contains coins)
backpack (leather, cap. 4 cubic feet, water resistant) containing:
canteen (one quart, with leather thong)
trumpet
bread and cheese for one person for four days
two-pound sausage x2
2-man tent
blanket (thick)
lantern (hooded)
lamp/lantern oil (one gallon jug)
belt pouch (leather) containing:
poison antidote, three 1-dose bottles
tinder box
belt pouch (leather) containing:
burn healing salve (-50% Health recovery time), two 7-application jars
wound healing salve (-50% Health recovery time), two 7-application jars
war horse (destrier)
saddle (with all accouterments for riding)
full leather barding (protection points: 6, speed loss: 2.5, health: 80)
Cash on Hand
coins of the realm:
$500 gold coins x42
$100 silver coins x2
$1 copper coins x95
Re: Lejendary Adventure™ Pregen Avatars Thread
Nice, been years since I thought about LA
Thanks for the characters
Thanks for the characters
"And so I am become a knight of the Kingdom of Dreams and Shadows!" - Mark Twain
Forgive all spelling errors.
Knight Errant & Humble C&C Society Contributor
C&C Society
Forgive all spelling errors.
Knight Errant & Humble C&C Society Contributor
C&C Society
Re: Lejendary Adventure™ Pregen Avatars Thread
np, had fun doing it. Hopefully these pregens will help somebody with starting up a game or they could be used as potential NACs as well.Lurker wrote:Nice, been years since I thought about LA
Thanks for the characters
- Lunamancer
- Skobbit
- Posts: 7
- Joined: Mon May 22, 2006 7:00 am
Re: Lejendary Adventure™ Pregen Avatars Thread
You can add my latest Avatar to the pile.
A few quick notes here
1. I use the Beasts of Lejend format when writing up my stat blocks. I find it helps streamline my notes.
2. The format I use for attack stats, when you see 1/6/69, that's read as on a percentile roll of '01', it's automatic maximum harm and bypasses armor, on a roll of 02-06, harm is rolled normally but it bypasses armor, and on a roll of 07-69 it's a regular hit. Anything higher is a miss.
3. I rarely make non-human Avatars. The equipment pick options makes this Avatar feel kind of naked to me. He's basically carrying around his summoning materials and $25,000 in coin inside of his fanciful hat until such a time as I get to go shopping. I need to get some kind of armor, even if only cloth, and a couple extra pairs of throwing knives would be nice. Also packs and pouches to store stuff, some provisions, maybe some healing salves or poison antidotes.
3. Unquenchable Flambeau lasts 3 hours, so I would use it at the start of an adventure to enhance the staff with Preternatural Fire harm. As a bonus, you can enhance that with Intensify Fire to double the harm bonus and make it pure Elemental Fire harm.
4. Touch the Weave is worth using when the situation presents itself. Granted, it takes 20 seconds to activate and only lasts 30 seconds. One of the effects of Touch the Weave is it makes all harm from your activations supernatural, so it's great to use with Ice Arrow which has a base harm of 1-20 which usually only counts as ordinary penetration harm. Now it will bypass all but supernatural armor, and that's a lot of harm to be ignoring armor.
GAELF FAELORD
Male Ilf Practitioner (11th Rank Elementalist)
CORE STATISTICS
Health: 56, Precision: 60, Speed: 15½, AEPs: 72
Attacks: Throwing Knife (1/6/69, 1-20+6), Staff (1/4/49, 1-8+12-16*)
Defense: None
Abilities: Geourgy 62, Arcana 50, Weapons 44, Hunt 36, Stealth 30, Pantology 10
Powers: Elemental Protection, Touch the Weave, Undo Petrifaction, Create Lightning Storm, Unquenchable Flambeau, Intensify Fire, Conjure Maridi, Ice Arrow, Elementary Water, Geyser Elementary
Special: Natural Knife Throwing Knack, Wylfophilia Quirk, call/calm/control normal animals (62), able to see in total darkness as if it were dim twilight, tendency to be disorderly in thinking and actions, gullible, judgmental, and rash, lack of self-discipline, good looks
* Harm bonus for staff is when Unquenchable Flambeau and Intensify Fire are applied; harm bonus disregards all armor not specifically protecting against elemental fire.
EQUIPMENT
Armaments: pair of throwing knives, walking staff
Clothing: sandals, colorful robes, colorful sash, and a fanciful hat
Materials: protection and command circle materials for conjuring a maridi, 3 memory tablets
Wealth: $25,000 in coin of the realm
DESCRIPTION
Gaelf’s generally cheerful nature is telegraphed by his fair-reddish complexion and upturned mustache. He is somewhat short and stocky as far as ilfs go, standing just 5’7” and weighing 137 lbs. He might pass for a slightly under-sized human if not for the slightly rounded pointy ears that protrude from his brown, ringlet-covered and naturally falling hair. Although somewhat introverted and highly taciturn, Gaelf is very honest in nature and inflexible in his ethics.
A few quick notes here
1. I use the Beasts of Lejend format when writing up my stat blocks. I find it helps streamline my notes.
2. The format I use for attack stats, when you see 1/6/69, that's read as on a percentile roll of '01', it's automatic maximum harm and bypasses armor, on a roll of 02-06, harm is rolled normally but it bypasses armor, and on a roll of 07-69 it's a regular hit. Anything higher is a miss.
3. I rarely make non-human Avatars. The equipment pick options makes this Avatar feel kind of naked to me. He's basically carrying around his summoning materials and $25,000 in coin inside of his fanciful hat until such a time as I get to go shopping. I need to get some kind of armor, even if only cloth, and a couple extra pairs of throwing knives would be nice. Also packs and pouches to store stuff, some provisions, maybe some healing salves or poison antidotes.
3. Unquenchable Flambeau lasts 3 hours, so I would use it at the start of an adventure to enhance the staff with Preternatural Fire harm. As a bonus, you can enhance that with Intensify Fire to double the harm bonus and make it pure Elemental Fire harm.
4. Touch the Weave is worth using when the situation presents itself. Granted, it takes 20 seconds to activate and only lasts 30 seconds. One of the effects of Touch the Weave is it makes all harm from your activations supernatural, so it's great to use with Ice Arrow which has a base harm of 1-20 which usually only counts as ordinary penetration harm. Now it will bypass all but supernatural armor, and that's a lot of harm to be ignoring armor.
GAELF FAELORD
Male Ilf Practitioner (11th Rank Elementalist)
CORE STATISTICS
Health: 56, Precision: 60, Speed: 15½, AEPs: 72
Attacks: Throwing Knife (1/6/69, 1-20+6), Staff (1/4/49, 1-8+12-16*)
Defense: None
Abilities: Geourgy 62, Arcana 50, Weapons 44, Hunt 36, Stealth 30, Pantology 10
Powers: Elemental Protection, Touch the Weave, Undo Petrifaction, Create Lightning Storm, Unquenchable Flambeau, Intensify Fire, Conjure Maridi, Ice Arrow, Elementary Water, Geyser Elementary
Special: Natural Knife Throwing Knack, Wylfophilia Quirk, call/calm/control normal animals (62), able to see in total darkness as if it were dim twilight, tendency to be disorderly in thinking and actions, gullible, judgmental, and rash, lack of self-discipline, good looks
* Harm bonus for staff is when Unquenchable Flambeau and Intensify Fire are applied; harm bonus disregards all armor not specifically protecting against elemental fire.
EQUIPMENT
Armaments: pair of throwing knives, walking staff
Clothing: sandals, colorful robes, colorful sash, and a fanciful hat
Materials: protection and command circle materials for conjuring a maridi, 3 memory tablets
Wealth: $25,000 in coin of the realm
DESCRIPTION
Gaelf’s generally cheerful nature is telegraphed by his fair-reddish complexion and upturned mustache. He is somewhat short and stocky as far as ilfs go, standing just 5’7” and weighing 137 lbs. He might pass for a slightly under-sized human if not for the slightly rounded pointy ears that protrude from his brown, ringlet-covered and naturally falling hair. Although somewhat introverted and highly taciturn, Gaelf is very honest in nature and inflexible in his ethics.
- Attachments
-
- Avatar Sketch
- Gaelf Faelord.jpg (97.57 KiB) Viewed 6455 times
- Lunamancer
- Skobbit
- Posts: 7
- Joined: Mon May 22, 2006 7:00 am
Re: Lejendary Adventure™ Pregen Avatars Thread
AZIR AL’ARRYN
Male Human Man-at-Arms (11th Rank Soldier)
CORE STATISTICS
Health: 56, Precision: 61, Speed: 11 (8 adj)
Attacks: Curved Cutting Sword (1/7/78, 3-20+6), Medium Bow (1/4/44, 3-20+6)
Defense: Half Steel Mail (7 AP, -2 Speed) and Standard Shield (8 AP, -1 Speed)
Abilities: Weapons 64, Planning 45, Nomadic 42, Physique 22, Ranging 10
Special: Wanderlust Knack, Dwarfophilia Quirk
EQUIPMENT
Armaments: half steel mail armor, regular shield, curved cutting sword w/ scabbard, medium bow w/ quiver and 36 arrows, long dagger w/ sheath
Clothing: good cream-colored suit w/ grey hat, crimson cloak, broad leather belt, high hard-soled boots
Containers: leather backpack, 2 leather belt pouches, shoulder pouch w/ sling
Medicine: burn healing salve, wound healing salve
Provisions: 1 qt jug of beer, bread and cheese for one person for four days, two-pound sausage, water gourd 1 qt canteen
Tools: iron grappling hook, 30’ line of ordinary rope, wood and resin-soaked rope torch, candle latnern w/ tinder box, armor repair tools
Transportation: pack horse, riding stallion
Wealth: $2,500 in coin of the realm
DESCRIPTION
Azir is a very tall man (6’5”), somewhat lanky (214 lbs), with a brownish complexion and piercing blue eyes capped by bushy eyebrows. His long, curving mustache meets the medium bushy beard that conceals his squared jaw. Azir is extroverted but calm with a very regimented mindset. Although an extremely principled man, he is calculating and not above using deceit and even treachery for the sake of the greater good.
Male Human Man-at-Arms (11th Rank Soldier)
CORE STATISTICS
Health: 56, Precision: 61, Speed: 11 (8 adj)
Attacks: Curved Cutting Sword (1/7/78, 3-20+6), Medium Bow (1/4/44, 3-20+6)
Defense: Half Steel Mail (7 AP, -2 Speed) and Standard Shield (8 AP, -1 Speed)
Abilities: Weapons 64, Planning 45, Nomadic 42, Physique 22, Ranging 10
Special: Wanderlust Knack, Dwarfophilia Quirk
EQUIPMENT
Armaments: half steel mail armor, regular shield, curved cutting sword w/ scabbard, medium bow w/ quiver and 36 arrows, long dagger w/ sheath
Clothing: good cream-colored suit w/ grey hat, crimson cloak, broad leather belt, high hard-soled boots
Containers: leather backpack, 2 leather belt pouches, shoulder pouch w/ sling
Medicine: burn healing salve, wound healing salve
Provisions: 1 qt jug of beer, bread and cheese for one person for four days, two-pound sausage, water gourd 1 qt canteen
Tools: iron grappling hook, 30’ line of ordinary rope, wood and resin-soaked rope torch, candle latnern w/ tinder box, armor repair tools
Transportation: pack horse, riding stallion
Wealth: $2,500 in coin of the realm
DESCRIPTION
Azir is a very tall man (6’5”), somewhat lanky (214 lbs), with a brownish complexion and piercing blue eyes capped by bushy eyebrows. His long, curving mustache meets the medium bushy beard that conceals his squared jaw. Azir is extroverted but calm with a very regimented mindset. Although an extremely principled man, he is calculating and not above using deceit and even treachery for the sake of the greater good.
- Attachments
-
- Avatar Sketch
- Azir al-Arryn.jpg (62.57 KiB) Viewed 6455 times