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World Building: Personality vs. Data

Posted: Mon Aug 16, 2010 8:17 pm
by anglefish
From a fantasy critic's blog on GRRM:
Quote:
Yet There Are Statues blog:

Although there are some maps to be found of Westeros and its surrounding countries, Martins efforts in geographical construction and detail are merely adequate. Instead, more than any author I can recall, he has constructed a social landscape.

Looking now at a map of Westeros, the names of cities, rivers, and castles bring to mind the characters who live in or near them. I cant really tell you anything about what Casterly Rock looks like, for example, but just mentioning it evokes the wealth of detail that Martin has invested in the Lannister family and the twists and turns of their fortunes. ...

The variety in personality, character, and history is impressive and gives Martins Westeros a different and possibly greater sense of solidity than the traditional naturalistic approach.
http://matthilliard.wordpress.com/2010/ ... -r-martin/

Which is how the game works for me.

I've never been interested in racial breakdowns and population numbers of my fantasy campaigns. Just let me if the spot is a village, city or metropolis.

And when it comes to maps, I like them vague as well. It's amused me that I, as a GM, says it will "take a while" to reach the magic store, yet someone will want to see a map and measure the distance to confirm it will be 20 minutes along the shortest route.

Why would I guessitmate a time based on the scenic route when the party says they are in a rush?
I have to admit that sometimes this makes me an impatient player. When the group wants to review all of that data so they can start up a merchant caravan, I usually head to the kitchen for some Mountain Dew.

Posted: Mon Aug 16, 2010 8:43 pm
by Treebore
I agree. I like Erde/Aihrde because they didn't have a fixed scale for the map and the fluff was very evocative. I fell in love with Greyhawk because there was still a lot of "I wonder what is there?" to it. Same with Faerun, which most people fail to see because they only seem to see the detailed locations, and fail to see how much of the maps of Faerun are still blank.
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Posted: Mon Aug 16, 2010 9:57 pm
by Joe
Too much detail= 3.x type stuff.

I like interesting detail...fluff as Treebore would put it.

I have players that are constantly looking for detail.The one is specific I am thinking of looks for these details so he can manipulate and benefit from some item of detail.

In a tactical situation thats fine...going to the store...wheres the Dew?!?!

None of that DP crap for me!
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Posted: Mon Aug 16, 2010 10:02 pm
by serleran
I'm torn. I like detail, but then I ignore it, unless it becomes useful because it has fluff stuff... for example, maybe I want to know that this forest has 25% oak and 10% gespeiel, but only if the latter is useful information... maybe because its used in the making of some sort of desert runner or whatever.
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Posted: Tue Aug 17, 2010 2:52 am
by GameOgre
Broad strokes with tons of character. I could care less about the details ....really most of the time if the details come up in game i make up something on the fly tht fits,even if its already listed in the book because im not going to stop the game to find it.
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