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Anger Management the Role Playing Game!

Posted: Fri Feb 25, 2011 6:41 pm
by Joe
I have been tossing around an idea of an rpg that is designed as an outlet for anger, frustration, and social commentary.

Everybody is big on revolutions of late but I see it being futile until we have a rEVOLUTION of the mind. Until we challenge social norms both inside and out I just see it another face of the same thing.
New boss replaces the old boss syndrome.

I'm talking about a game that challenges the status quo of academia...government...self perspectives...religion...spirituality...nothings sacred baby!

If a thought cannot stand up to reason and scrutiny then its delusion...period!

I'm not talking about just challenging traditional religion or traditional government but also challenging the opposition to those traditions.

Paranoia...maybe Illuminati...something like that but much much much worse!

I'm actually planning to design and publish this game so send me a pm if you wish to collaborate some IP.

Or just spout on this forum if you wish it to be public information.

Re: Anger Management the Role Playing Game!

Posted: Fri Feb 25, 2011 6:47 pm
by GameOgre
The book should be really thick but made of that nerf stuff so that you could throw it at someones head or beat them about the neck with it and not hurt anyone.

Im just saying if you are targeting Anger Management people,some might not do too well and need it. Sorta like those Nerf bricks they used to give out to people....or maybe it was just me they game em to..err nevermind 8)

Re: Anger Management the Role Playing Game!

Posted: Fri Feb 25, 2011 7:01 pm
by Joe
nerf?

And deny them the satisfaction of watching the victim bleed?

I'm thinking of a subversive game where nothing is sacred.
The writers can subvert the company.
The game can subvert the gaming industry.
In the game governments, religions, philosophies, etc are subverted.
Some would be sublime subversion while others is a smack in the face.

The game could have a setting where activists are subverting traditional governments but the sublime statements actualy subvert activism...and any other "ism" you can think of.

Experts can be subverted by experience.

Schools can be subverted by actual intelligence.

Democracy can be subverted by being practiced.

Imagine an alternate history where social commentary about real history is inserted into the narratives.

Maybe roleplayintg games can be subverted by roleplaying.

Stuff like that...or maybe I just need some sleep.


Of course this needs to be an adult game.

Re: Anger Management the Role Playing Game!

Posted: Fri Feb 25, 2011 7:38 pm
by Relaxo
maybe it's all based on d1 rolls, the GM roll a marble and yells at the players, "F You! You fail!"

Re: Anger Management the Role Playing Game!

Posted: Fri Feb 25, 2011 10:38 pm
by GameOgre
oh Relaxo! You made me spit out Mountain Dew! Damn that was funny. You Sir,have won.

Re: Anger Management the Role Playing Game!

Posted: Fri Feb 25, 2011 11:54 pm
by Rikitiki
The players are actually aliens, shapeshifted into human shape,
who, with others of their ilk, are working inside the human power
structures (religion, government, etc.) to get humans to F-up
their world, thereby making it a suitable environment for them.
(Oh, sorry, too much like the "real" world...)

Re: Anger Management the Role Playing Game!

Posted: Sat Feb 26, 2011 5:10 am
by Joe
Rikitiki wrote:The players are actually aliens, shapeshifted into human shape,
who, with others of their ilk, are working inside the human power
structures (religion, government, etc.) to get humans to F-up
their world, thereby making it a suitable environment for them.
(Oh, sorry, too much like the "real" world...)
Waaay too much bro!
I don't want them to come and take me away oh no.
Wait...what was that noise outside? :o
They are coming to take me away!

Thats exactly the sort of thing I am talking about though. :D
Though I don't know if they are aliens so much as "others".
And I don't know if they are shapeshifters so much as dopplegangers that slip into a persons consiousness at birth. :ugeek:

Something so over the top it breaks something.
Just when you get your finger on what the game is about it gets subverted again. Truth obscured by misinformation mixed with chaos and a sprinkling of good old disgruntled human nature.

Its easy to wage a physical war.

Relaxo...you got the point exactly. Could you imagine the questions on the forums?

Just imagine how crazy the books would read!

Your post would be a nice sidebar that would leave the reader scratching his head and wanting to toss the junk but unable to stop turning the pages. It can be perils before swine mixed in pearls of conspiracy.

No two games would resemble each other except in the maddening fun.