The Lost Lands: Cults of the Sundered Kingdoms
Posted: Fri Apr 17, 2015 1:58 pm
Frog God Games has launched it's new Kickstarter campaign for their Lost Lands line of products
https://www.kickstarter.com/projects/fr ... d-kingdoms
The good news, this Kickstater project is already completely written! Delivery date is July 2015, not 12 months later.
I love these adventure books, and thought that this needed to be shared. It's available in Sword & Wizardry or Pathfinder flavors.
I personally have been running a C&C Lost Lands campaign for most of the past 11 years or so. The material converts over well, just like any other S&W or Pathfinder stuff to C&C.
Here's the blurb:
The walls of Endhome provide sanctuary for many who dwell on the Sinnar Coast: a place to conduct trade, a warm bed at night, and a fire to sit beside with a jack of ale into the late hours of the evening, but across the Gaelon River lies chaos.
The Lost Lands Return!
First introduced with the Lost City of Barakus Kickstarter, the Sinnar Coast region map detailed thousands of square miles of territory stretching from Rappan Athuk in the north all the way to the Domain of Hawkmoon far to the south. While many locations on the map are familiar from old Necromancer Games titles and more recent Frog God Games products, the map itself did little to tell the story of this region and even less to answer questions that it raised: Who rules beyond the Gaelon River? What hazards and ruins await south of the well-known dungeons of Rappan Athuk and Barakus? And, what has led to this land becoming known as the Sundered Kingdoms?
As part of the ongoing strategy of Frog God Games to take older and hard-to-find Necromancer Games products and update them not only to new Pathfinder Roleplaying Game and Swords & Wizardry Complete rules but also to incorporate them into the Lost Lands setting as a way to introduce them to fans old and new alike, Cults of the Sundered Kingdoms takes three classic Necromancer Games adventures: Patrick Lawinger’s Morrick Mansion, Casey W. Christofferson’s Aberrations, and Dave Brohman’s Crystal Skull and integrates them into a continuous plot for an adventure path that takes PCs from level 3 to 15+, perfect for the party that has finished exploring the dungeons beneath Barakus and is looking for the next road to adventure.
But Cults of the Sundered Kingdoms is much more than just an update of those three previously published adventures. To the adventure path it adds three new original adventures written by Greg A. Vaughan called The Beast Within, Shades of Yellow, and Vengeance in the Hollow Hills that both tie in with the three older adventures and also move the plot from one to the next to create the continuity of the adventure path. While you could play any or all of the six adventures as standalone sessions, you can also use them as a single contiguous campaign to explore a large region of the Lost Lands.
The First Lost Lands Gazetteer
In addition to the updated and expanded adventure path, Cults of the Sundered Kingdoms includes a campaign guide that expands upon the regional map of the Sinnar Coast. The central portion of that regional map is called the District of Sunderland, known more colloquially as the Sundered Kingdoms. Cults of the Sundered Kingdoms includes a full-color poster map that focuses on the Sundered Kingdoms from Endhome in the north to the southern extent of the Duchy of Southvale in the south, from Grollek’s Grove in the west to the farthest reaches of Ramthion Island in the east. The adventure path takes players from one end to the other with many a stop in between, but the included gazetteer details the dozens of nations, cities, wilderness areas, ethnicities, and geographic features of note within the area as well. It also provides a regional history including more global events of the Lost Lands that had a direct bearing on the area, giving the first sneak peak at the Lost Lands bigger picture hinted at and referenced throughout more than 15 years of Necromancer Games and Frog God Games products alike. This detailed history and timeline extends back more than 3,000, years telling the history of not only a significant portion of the Lost Lands but also the unknown back stories to classic Necromancer Games products.
Finally the Cults of the Sundered Kingdoms campaign guide also includes a chapter dedicated to the 13 insidious cults that are endemic to the Sundered Kingdoms region and are, perhaps, the true reason for its centuries of strife. This guide includes not only a write up of some of the most iconic and some not-so-well-known evil powers of the Lost Lands (yes, Orcus and Tsathogga are both there…along with 11 others) but also provides details of their individual cults, where they are located, and how they operate in and affect the Sundered Kingdoms as well as the rest of the Lost Lands.
Old School Bonus!
And as one more bonus for those old-time Necromancer Games fans (and new Frog God Games fans!) who followed all the releases in order to maintain a complete collection — even the hard-to-find stuff — we’ve got something you’ve never seen before. When Crystal Skull was first published back in 2005, a secret level was written as bonus material but was never released. We’ve dug back through the Necromancer Games archives and uncovered this gem; we’ve dusted it off, updated its rules, and incorporated it into the book so that it now serves as the climax of the entire adventure path! Now on the 10th anniversary of its original release, you can experience Crystal Skull as Orcus originally intended but with the bonus of it serving to cap off an entire campaign incorporating three classic Necromancer Games adventures, three brand new adventures, and a whole host of Lost Lands legends, lore, and deepest, darkest secrets.
Be the master of your Lost Lands campaign; buy The Lost Lands: Cults of the Sundered Kingdoms and remind your players that there’s more to fear in the Lost Lands than just the dungeons.
https://www.kickstarter.com/projects/fr ... d-kingdoms
The good news, this Kickstater project is already completely written! Delivery date is July 2015, not 12 months later.
I love these adventure books, and thought that this needed to be shared. It's available in Sword & Wizardry or Pathfinder flavors.
I personally have been running a C&C Lost Lands campaign for most of the past 11 years or so. The material converts over well, just like any other S&W or Pathfinder stuff to C&C.
Here's the blurb:
The walls of Endhome provide sanctuary for many who dwell on the Sinnar Coast: a place to conduct trade, a warm bed at night, and a fire to sit beside with a jack of ale into the late hours of the evening, but across the Gaelon River lies chaos.
The Lost Lands Return!
First introduced with the Lost City of Barakus Kickstarter, the Sinnar Coast region map detailed thousands of square miles of territory stretching from Rappan Athuk in the north all the way to the Domain of Hawkmoon far to the south. While many locations on the map are familiar from old Necromancer Games titles and more recent Frog God Games products, the map itself did little to tell the story of this region and even less to answer questions that it raised: Who rules beyond the Gaelon River? What hazards and ruins await south of the well-known dungeons of Rappan Athuk and Barakus? And, what has led to this land becoming known as the Sundered Kingdoms?
As part of the ongoing strategy of Frog God Games to take older and hard-to-find Necromancer Games products and update them not only to new Pathfinder Roleplaying Game and Swords & Wizardry Complete rules but also to incorporate them into the Lost Lands setting as a way to introduce them to fans old and new alike, Cults of the Sundered Kingdoms takes three classic Necromancer Games adventures: Patrick Lawinger’s Morrick Mansion, Casey W. Christofferson’s Aberrations, and Dave Brohman’s Crystal Skull and integrates them into a continuous plot for an adventure path that takes PCs from level 3 to 15+, perfect for the party that has finished exploring the dungeons beneath Barakus and is looking for the next road to adventure.
But Cults of the Sundered Kingdoms is much more than just an update of those three previously published adventures. To the adventure path it adds three new original adventures written by Greg A. Vaughan called The Beast Within, Shades of Yellow, and Vengeance in the Hollow Hills that both tie in with the three older adventures and also move the plot from one to the next to create the continuity of the adventure path. While you could play any or all of the six adventures as standalone sessions, you can also use them as a single contiguous campaign to explore a large region of the Lost Lands.
The First Lost Lands Gazetteer
In addition to the updated and expanded adventure path, Cults of the Sundered Kingdoms includes a campaign guide that expands upon the regional map of the Sinnar Coast. The central portion of that regional map is called the District of Sunderland, known more colloquially as the Sundered Kingdoms. Cults of the Sundered Kingdoms includes a full-color poster map that focuses on the Sundered Kingdoms from Endhome in the north to the southern extent of the Duchy of Southvale in the south, from Grollek’s Grove in the west to the farthest reaches of Ramthion Island in the east. The adventure path takes players from one end to the other with many a stop in between, but the included gazetteer details the dozens of nations, cities, wilderness areas, ethnicities, and geographic features of note within the area as well. It also provides a regional history including more global events of the Lost Lands that had a direct bearing on the area, giving the first sneak peak at the Lost Lands bigger picture hinted at and referenced throughout more than 15 years of Necromancer Games and Frog God Games products alike. This detailed history and timeline extends back more than 3,000, years telling the history of not only a significant portion of the Lost Lands but also the unknown back stories to classic Necromancer Games products.
Finally the Cults of the Sundered Kingdoms campaign guide also includes a chapter dedicated to the 13 insidious cults that are endemic to the Sundered Kingdoms region and are, perhaps, the true reason for its centuries of strife. This guide includes not only a write up of some of the most iconic and some not-so-well-known evil powers of the Lost Lands (yes, Orcus and Tsathogga are both there…along with 11 others) but also provides details of their individual cults, where they are located, and how they operate in and affect the Sundered Kingdoms as well as the rest of the Lost Lands.
Old School Bonus!
And as one more bonus for those old-time Necromancer Games fans (and new Frog God Games fans!) who followed all the releases in order to maintain a complete collection — even the hard-to-find stuff — we’ve got something you’ve never seen before. When Crystal Skull was first published back in 2005, a secret level was written as bonus material but was never released. We’ve dug back through the Necromancer Games archives and uncovered this gem; we’ve dusted it off, updated its rules, and incorporated it into the book so that it now serves as the climax of the entire adventure path! Now on the 10th anniversary of its original release, you can experience Crystal Skull as Orcus originally intended but with the bonus of it serving to cap off an entire campaign incorporating three classic Necromancer Games adventures, three brand new adventures, and a whole host of Lost Lands legends, lore, and deepest, darkest secrets.
Be the master of your Lost Lands campaign; buy The Lost Lands: Cults of the Sundered Kingdoms and remind your players that there’s more to fear in the Lost Lands than just the dungeons.