I have always done minions. They just had very low HP's and low AC's so they were hit easier and went down with one or two average damage hits.
I think putting them at 1 HP makes it too extreme and too obvious. Just look at your best fighters average damage with a hit. Thats how many HP's they have. Or I double it.
So my mooks have (depending on level and the fighters damage potential), say 4 HP's, or multiples thereof, depending on how many times I want them to be hit before going down. The key bad guys have high HP's, high AC, etc...
Like my Minotaur Fighter has an 18 STR and uses a bearded axe, so his average damage is 9 HP per hit. So if I were to make mooks for him to encounter I would give them 9 to 14 HP's, depending on how likely I want him to take the Mook down in one hit. If I want it to be very likely then I give 9 HP's, If I want it to likely take two hits I give them 14 HP's.
Now in a group, like my minotaurs, where the other fighter doesn't deal out that kind of damage, I have two sets of mooks. One set, that has 9 to 14 HP's, tend to attack my minotaur. The other set, that has 3 to 5 HP, tend to go after the other fighter.
Set one will have full suits of chainmail (AC 16) because my minotaurs to hit is +9 with his axe.
Set two will have chain shirts (AC 14), since the rest of the parties BtH ranges from +3 to +6.
Then the bad guys will be as tough as I want them to be as well.
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The Ruby Lord, Earl of the Society
Next Con I am attending:
http://www.neoncon.com/
My House Rules:
http://www.freeyabb.com/phpbb/viewtopic ... llordgames
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.