Omote wrote:
Now, if you are just talking about the Kingdom of Karameikos box set, all by itself with no additional information about the setting from earlier products, then yes, I can see why Mystara seems like a very vanilla setting.
~O
Why would I need to go anywhere else. LOL!
I was a broke, young gamer back in the day. Everything beyond the modules was colored in Serleran style. -- only when needed and continuity was a optional.
I always wanted to check out Hollow Earth, but never got a chance. Though I want to say there were Egyptians on the cover of the box.
I did finally pick up the Savage Coast ... twice. Never got anyone to play it though.
Never a real huge fan of Savage Coast, but it's in Mystara so I guess it belongs. The Hollow World is pretty cool, particularly if you read the Poor Wizard's Almanac series. There were some cool stories to follow regarding exploration of the polar entrances to Hollow World and the like. I also loved playing the video game Warriors of the Eternal Sun which is set in the Hollow World (great game). There are some elements I never liked, but still consider all of them part of the KW/Mystara. I just tended to avoid those areas for the most part (I hate you Atruaghin tribes!!!).
~O
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I am not a huge fan of some of the Magic/Technology items, like the gnome stuff or the Iron man from Galantri.
Plus the novels are ok at best. the dragon Lord ones get on my nerves after the second book were he is the dragon lord and a dragon yadda, yadda, yadda . The first book in the series was very cool though.
How did that go? I'm always curious on how games are run in BD&D (and not using BD&D).
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LD's C&C creations - the witch, a half-ogre, skill and 0-level rules
Troll Lord wrote:
Lord D: you understand where I"m coming from.
Lord Dynel wrote:
How did that go? I'm always curious on how games are run in BD&D (and not using BD&D).
I'm not sure what your meaning here. The setting was familiar to me and for a first run of C&C I was reminded a lot of the similarities between BD&D and C&C so it seemed only natural to use the setting like that. The game was a pretty standard, by-the-book C&C game. It was also the reason we went and printed out the old weapon mastery rules (the setting evoking old memories). Those rules are still being used even though we switched setting a while back.
I think the weapon mastery rules are one of the few things i don't like about od&d and the known world. I like the idea of them but in play they don't work well imho.
In any event, I have been teatering on running the game I am working on in C&C or as standard OD&D or even d20 ultra lite, I am having a hard time deciding. each of them has a certain draw for the known world.
For obvious reasons, I always seem to feel at home with Basic D&D in KW/MY. Weapon Mastery in Basic D&D is a bit broken, a little bit too complicated, and some of the rules are not worded very wel (at least the Rules Cycopedia versionl. I think if played right out of the Basic D&D Master Rules set, the explanation will be better but the WM rules will be just as powerful.
C&C would work just as well in my mind because of the rules light appraoch, though with plenty more crunch to throw around. C&C is the best alternative to Basic D&D.
Ultra lite d20 would probably work just as good depending on which d20 lite rulesset you were using/modifying.
For me personally, 3E works fine in KW/MY but as soon as you start adding in all of the splatbooks, sourcebook etc. it takes something elemental away from KW/MY. That's why I think all of the 3E stuff is a good play in worlds like Forgotten Realms where the setting is ultra heavy and why not have the rules be the same way.
In my mind, the game system you are playing definitley is a part of the setting experience. Though, any great GM can make a campaign great regardless of rules system. Some rules sets seeem just tougher to do this for.
Ah, smell the freshly cut timber in Threshold.
~O
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commanderFuron wrote:
I think the weapon mastery rules are one of the few things i don't like about od&d and the known world. I like the idea of them but in play they don't work well imho.
In any event, I have been teatering on running the game I am working on in C&C or as standard OD&D or even d20 ultra lite, I am having a hard time deciding. each of them has a certain draw for the known world.
I first started playing using those boxed sets of od&d. The first three didnt have them so I went years playing od&d w/o wepon mastery. I had a lot of fun playing that way.
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The Rock says ...
If you add all the gazateers and hollow world with new races/classes, spells, and options I think it is similiar to having many of the the "splat books" in 3.5. However, the adventure I want to run would easily be overwhelmed by all that extra stuff.
Being a race from the Hollow World in the Known World (or vice-versa) should be controlled, if not out right banned by the GM in the case of a new campaign. It's not that easy to move from one place to the other. You might have to let the players know that going into a campaign.
~O
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Duke Omote Landwehr, Holy Order of the FPQ ~ Prince of the Castles & Crusades Society
@-Duke Omote Landwehr, Holy Order of the FPQ ~ Prince of the Castles & Crusades Society-@ VAE VICTUS! >> Omote's Advanced C&C stuff <<
I'm trying to re-collect all the Known World gazateers. Finding them for a reasonable price is getting damm next to impossible. Oh well. Its prolly where my next campaign will be set and I got the nostalgia bug where KW is concerned so I got nothin but love.
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"Ethics are so annoying. I avoid them on principle."-Bucky Katt
"You can wordify anything if you just verb it."-again, Bucky Katt
CharlieRock wrote:
I'm not sure what your meaning here. The setting was familiar to me and for a first run of C&C I was reminded a lot of the similarities between BD&D and C&C so it seemed only natural to use the setting like that. The game was a pretty standard, by-the-book C&C game. It was also the reason we went and printed out the old weapon mastery rules (the setting evoking old memories). Those rules are still being used even though we switched setting a while back.
i was just wondering how you addressed the race-classes (if you did). Every time I think about using BD&D for some sort of C&C game, I get stifled thinking about converting every demi-human NPC in a book. Unless, I suppose, one played C&C with race-classes (that would certainly seem easier).
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LD's C&C creations - the witch, a half-ogre, skill and 0-level rules
Troll Lord wrote:
Lord D: you understand where I"m coming from.
Lord Dynel wrote:
Unless, I suppose, one played C&C with race-classes (that would certainly seem easier).
Hee hee. For the most part I know I do.
~O
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Duke Omote Landwehr, Holy Order of the FPQ ~ Prince of the Castles & Crusades Society
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I would just gloss over the race as class for C&C. I don't think it really changes how the setting works that much.
In a planes hopping 3.5 game I ran the party visited Mystara a couple of times, as several of the PC's were from there and it didn't seem to cause a huge issue that races as class didn't exist. Although the power level of 3.5 characters is very much out of line with the power level of similiar level characters in OD&D. That was a bigger problem.
Even in C&C the characters are a little bit stronger than OD&D characters of equivalent level even at low levels.