What's Pathfinder?

TLG d20, Necromancer Games and general. Discuss any game not covered in another forum.
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Jackal
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Post by Jackal »

dutch206 wrote:
There are so many changes between PF and 3.5 that it would be impossible to list all of them. Here are the highlights:

1) Special abilities such as barbarian rage and bardic music are now tracked as a number of rounds per day.

2) Turn undead has been replaced by "Channel Energy". This can be used as a group heal or can damage all undead in a 30 foot radius.

3) New rules for polymorph spells/abilities.

4) Paladins now get auras.

5) Rogue sneak attack now works on constructs, plants, and undead.

6) Sorcerers must now select a bloodline during character creation.

7) Specialist wizards have been replaced by schools of magic.

8) Rogues now get a d8 for hit dice, Wizards now get d6.

9) Several similar skills have been consolidated into new, broader skills.

10) Cross-class skills have been eliminated. You now get a one time +3 bonus to your class skills.

11) All classes now get one feat every odd-numbered level.

12) Bull rush, disarm, grapple, overrun, sunder, and trip have been combined into a single mechanic called "Combat maneuvers".

13) Most races now get a +2 bonus to two ability scores and a -2 penalty to one ability score.

14) experience point expenditure for item creation is gone.

15) There are fewer zero-level spells, but those spells can now be used an unlimited number of times per day.

Wow, I wasn't a big fan of 3e but I find I actually like most of those changes less. If I were going to run a 3e style game I'd have to go with FantasyCraft instead.
http://www.crafty-games.com/node/348
http://www.rpgnow.com/product_info.php? ... s_id=63884

Luckily for me, I've got C&C and don't need to worry about either.
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Post by Christina Stiles »

I'm not sure I like the crits on undead part. I think they also dropped the undead type's HD down a notch.

I do like the energy channeling thing for clerics. I like the changes to the bard. Although the class wasn't great, I always liked playing a bard in 3.5. PF makes it a better class choice.
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Coleston the Cavalier
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Post by Coleston the Cavalier »

I've got the book (which is very nice) but it has so many rules, it really does hurt my head. I guess I'm more of a rules lite guy.
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Post by Christina Stiles »

Coleston the Cavalier wrote:
I've got the book (which is very nice) but it has so many rules, it really does hurt my head. I guess I'm more of a rules lite guy.

The book is beautiful, no doubt. I admit that after playing some C&C and SW, it is hard to go back and read Pathfinder or 3.5. Heck, I'm working on a game based on M&M, a d20 derivative, and that is hurting my head just getting things in line with the system.

I've got a 3.5 game to run this weekend, too.
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Post by Breakdaddy »

It really is a great looking book. If I were to ever want to go back to a 3.5e style game I would do Pathfinder RPG instead. I like the streamlined skills a lot and the rules are easier to reference. I would probably still run it as an E6 game, even using Pathfinder as the base rules set. I've got a whole lot of C&C, WFRP, Dragon Warriors, Savage Worlds, Dark Heresy, and Dragon Age to play before I ever take my game in that direction again though.
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Post by Go0gleplex »

I'll stick to 2nd ed D&D should I wish to run something other than C&C anymore. The book art is cool though.
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Post by PeelSeel2 »

I have no interest in a re-hashed 3.5e. I do not like 3.x (but I DM'ed it for close to 5 years ). I would rather play 4e (which I like). However, I play C&C because I love it!
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Post by Hrolfgar »

PeelSeel2 wrote:
I have no interest in a re-hashed 3.5e. I do not like 3.x (but I DM'ed it for close to 5 years ). I would rather play 4e (which I like). However, I play C&C because I love it!

I agree , my dislike of 3.5 led to my discovery of C&C, so I have no interest in Pathfinder. But I'm glad it is available for those that want it.

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Post by Christina Stiles »

Christina Stiles wrote:
I've got a 3.5 game to run this weekend, too.

I had been considering converting my 3.5 game to Pathfinder. This weekend, right before I ran it, I decided to stick with 3.5. I just didn't want to add numerous more of feats and abilities to the high-level characters. It seemed like overkill. If I ever run it, we'll start from the bottom.
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Post by Treebore »

Christina Stiles wrote:
I had been considering converting my 3.5 game to Pathfinder. This weekend, right before I ran it, I decided to stick with 3.5. I just didn't want to add numerous more of feats and abilities to the high-level characters. It seemed like overkill. If I ever run it, we'll start from the bottom.

Sounds extremely sensible to me.
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Post by Orpheus »

Christina Stiles wrote:
I had been considering converting my 3.5 game to Pathfinder. This weekend, right before I ran it, I decided to stick with 3.5. I just didn't want to add numerous more of feats and abilities to the high-level characters. It seemed like overkill. If I ever run it, we'll start from the bottom.

I prefer to start at the bottom with any game. It seems like every game which I've played in during the last three years, which have been not too numerous anyway, have always started at third level or higher. The Star Wars Saga game that I played in briefly had the GM start us out at 7th level. I just prefer to start at level 1; I like the feeling of taking a character from zero to hero.

Plus, it gives everyone a good chance to get used to the system, learn the play styles of the other folks, and develop their group and characters together.

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Post by anglefish »

Different beat for a different drummer ... I prefer to start play, as a player or GM, at lower to mid-levels, enough time to learn the system, but people get obvious examples of why they shine.

It's hard to be Errol Flynn at 1st level unless you have a generous GM.

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Post by Christina Stiles »

My game has 15th-level characters, who just leveled to 16th, so it was going to be a lot to add, especially for the fighter. Plus, I'm not ready to tackle the spell changes. Yep, I'll wait until there are 1st-level characters to deal with, but I will more than likely be starting such a campaign with C&C. As I get older, I want my games simpler. I just have too many other things competing for my attention.
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Post by CharlieRock »

The main game I like to start play at high(er) levels is TMNT: &OS or Heroes Unltd. The C&C type games I like starting at 1. My other games use points so it's not a subject.
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Post by Omote »

CharlieRock wrote:
The main game I like to start play at high(er) levels is TMNT: &OS....

~O
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