Whats New? Whats Good?

TLG d20, Necromancer Games and general. Discuss any game not covered in another forum.
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Orpheus
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Post by Orpheus »

Eisenmann wrote:
To chime in, the new Mongoose Runequest II is a pretty nifty game.

Please elaborate upon its niftyness. Much like Piperdog above, I am a system addict as well. I have zero background in Runequest, but I've heard positive things about RQII and thought about checking it out. I'm just curious as to what makes it different from any other fantasy rpg. If I don't give a rip about adventuring in Glorantha, what makes RQII appealing?

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Eisenmann
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Post by Eisenmann »

Orpheus wrote:
Please elaborate upon its niftyness. Much like Piperdog above, I am a system addict as well. I have zero background in Runequest, but I've heard positive things about RQII and thought about checking it out. I'm just curious as to what makes it different from any other fantasy rpg. If I don't give a rip about adventuring in Glorantha, what makes RQII appealing?

In short, the combat system. It's a gritty combat system that's fun. The addition of combat maneuvers really makes the game tick. Options like impale, bleed, bypass armor, and so on really make the game tactical without bogging down. MRQ is really tuned to do most any kind of rough and tumble fantasy. I think it would be great for "historical fiction".

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Orpheus
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Post by Orpheus »

Eisenmann wrote:
In short, the combat system. It's a gritty combat system that's fun. The addition of combat maneuvers really makes the game tick. Options like impale, bleed, bypass armor, and so on really make the game tactical without bogging down. MRQ is really tuned to do most any kind of rough and tumble fantasy. I think it would be great for "historical fiction".

Cool. I've heard about the combat maneuvers, but no one seemed to really describe what they did. I like anything that adds more than a basic roll-to-hit-and-add-your-bonus to combat.

Actually, Cubicle 7 have a campaign setting coming out for RQII in June which is a pseudo Late Renaissance/Steampunk-kinda thing called Clockwork & Chivalry. Well, the publishers are Cakebread & Walton and Cubicle 7 are handling the printing, distribution and marketing for it. Now THOSE guys have taken the hell off! I've come to trust anything that they've had even the slightest involvement in so this looks pretty good.

I was interested in RQII before (I mean, the leather hardbacks alone make my RPG wee-wee salute), but this new setting and the descriptions which I've heard might make me pick up at least the core book.

Thanks for the elaboration.

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Post by Treebore »

You guys really need to start keeping an eye on their free ezine, Signs and Portents. A few issues ago they gave a over view of what they changed. Plus every issue has cool stuff in it for one, or several, of the RPG's they publish. I mainly get it for the cool Traveller bits they do, but they have had cool Judges Guild, Lone Wolf, Paranoia, and other RPG materials in there as well.

Plus they have announced they will be compiling their Signs and Portents material into a printed Traveller book as well.

But if you want to see their over view of changes go to the Mongoose website and look at their back issues of Signs and Portents. Plus if you go back far enough you will find cool stuff supporting the first version as well.
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Post by Omote »

Speaking of Mongoose Publishing, if you are a fan of Lone Wolf, the VERY long awaited Lone Wolf Multiplayer game book was just released. This IS the Lone Wolf RPG, and is not the d20 version that was released 6 o so years ago. It's a very basic RPG, that plays very much like the Lone Wolf gamebook series. Though basic in approach, the Lone Wolf Multiplayer Game Book is a full-fledged RPG in a classic digest-size. Very cool.

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Post by Piperdog »

So all this talk made me go check out RuneQuest II, and now, especially with the gold foil leather bound editions, I am going to break down and at least grab the core book. From what I have read on it, it sounds like combat and magic are pretty dang cool.
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Post by Hrolfgar »

RuneQuest II (Mongoose, not be confused with RQ2, Chaosium )

looks pretty good, I will pick up the core rules most likely. The Deus Vult setting sorta sounds interesting. I find Mongoose's reprinting Monster Coliseum (or at least recycling the old AH era title) to be a strange choice.

I would rather see them redo the old Vikings supplement. I used that box set as the basis of three campaigns.

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Post by Omote »

Deus Vult does sound pretty cool. Not particularly a fan of RQII, so Deus Vult is out. Regardless, sounds intriguing.

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Eisenmann
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Post by Eisenmann »

Deus Vult is on my list. The previews look very good.

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