1e DMG Appendix A question
1e DMG Appendix A question
Since several people here are veteran gamers and have met EGG in person, I have a question. In the Random Dungeon Generator (Appendix A), the difference between Rooms and Chambers is never defined. Does anyone know what the difference is?
If I read dictionary.com correctly, a chamber has doors and a room doesn't. However, I'd like to know what the official rule was. 1980 was a long time ago, and I can't remember.
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If I read dictionary.com correctly, a chamber has doors and a room doesn't. However, I'd like to know what the official rule was. 1980 was a long time ago, and I can't remember.
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Please. I have dice that are older than you are.
Oh, please--I have dice older than you are.
- Omote
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Well, I met Mr. Gygax several times and the question never dawned on me to ask. But the question is, after all of these years and all of the insight that Mr. Gygax gave us about the 1E game, I've never heard or seen one person ask this; why is it important to know at this point?
~O
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~O
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If you look at Table II: Doors, you'll see that the space beyond a door can result in either a Room or a Chamber. If a Door leads to a Room, then the Room has a door; the same goes for a Chamber. Therefore, the "subtle distinction" made about a Chamber not having Doors is impossible. Logically, the system would indicate there is no difference but I go even slightly more subtle -- a Room is manufactured, crafted out of the natural terrain whereas a Chamber is the natural terrain, untouched by the tools of crafting (except to add doors.)
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You know Serl, I have no idea if your right or wrong, but I am going to go with it. At least it makes sense to me. Makes more sense to me than dictionary.com, thats for sure.
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Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
- Go0gleplex
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I think it is one of size. Rooms tend to be smaller on the chart whereas chambers tend to be larger. (if memory serves)
In straight definition, the difference seems to be one of function or as part of a series of interconnected rooms with a single entry point from outside of them, such as the queen's chambers.
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Baron Grignak Hammerhand of the Pacifica Provinces-
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In straight definition, the difference seems to be one of function or as part of a series of interconnected rooms with a single entry point from outside of them, such as the queen's chambers.
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Baron Grignak Hammerhand of the Pacifica Provinces-
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"Certified crazy since 2009."
If a chamber is without doors and a room has doors, I read that as a chamber can have entrances/exits like open arches, therefore no doors which can be closed. While a room has entrances/exits with doors which can be closed.
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Lord Dynel
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After my "extensive research" () it seems that a chamber is an enclosed area - and I notice that a bedroom is often used as an axample, or additioonal definition. So I agree with serl - a chamber is probably a room that has an entrance and no additional ingress or egress. If it has multiple means of entry and exit, then it's classified as a "room." YMMV.
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- Go0gleplex
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[quote="Lord Dynel"]a chamber is probably a room that has an entrance and no additional ingress or egress. If it has multiple means of entry and exit, then it's classified as a "room." YMMV.[/quote]
Unfortunately that doesn't hold true in all cases. A council chamber such as at city hall has multiple ingress/egress points. A chamber is a gathering place...so a room such as a great hall or audience chamber are more in line with the actual definition. It is not a function of ingress/egress but by definition, usage.
Arguably, the definition between room and chamber has few differences which is why I was postulating that per the tables in the generator, the difference was based on assumed size. I believe the largest room size is 40-feet, whereas the largest chamber size was 100-feet or more. Unfortunately my 1st ed DMG is packed away beyond reach for referenct.
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The obvious will always trip you up FAR more than the obscure.
Baron Grignak Hammerhand of the Pacifica Provinces-
High Warden of the Castles & Crusades Society
Unfortunately that doesn't hold true in all cases. A council chamber such as at city hall has multiple ingress/egress points. A chamber is a gathering place...so a room such as a great hall or audience chamber are more in line with the actual definition. It is not a function of ingress/egress but by definition, usage.
Arguably, the definition between room and chamber has few differences which is why I was postulating that per the tables in the generator, the difference was based on assumed size. I believe the largest room size is 40-feet, whereas the largest chamber size was 100-feet or more. Unfortunately my 1st ed DMG is packed away beyond reach for referenct.
_________________
The obvious will always trip you up FAR more than the obscure.
Baron Grignak Hammerhand of the Pacifica Provinces-
High Warden of the Castles & Crusades Society
"Rolling dice and killing characters since September 1976."
"Author of Wardogs! and Contributor to Iron Stars and Starmada-Admiralty ed."
"Certified crazy since 2009."
"Author of Wardogs! and Contributor to Iron Stars and Starmada-Admiralty ed."
"Certified crazy since 2009."
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Lord Dynel
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Go0gleplex wrote:
Unfortunately that doesn't hold true in all cases. A council chamber such as at city hall has multiple ingress/egress points. A chamber is a gathering place...so a room such as a great hall or audience chamber are more in line with the actual definition. It is not a function of ingress/egress but by definition, usage.
Arguably, the definition between room and chamber has few differences which is why I was postulating that per the tables in the generator, the difference was based on assumed size. I believe the largest room size is 40-feet, whereas the largest chamber size was 100-feet or more. Unfortunately my 1st ed DMG is packed away beyond reach for referenct.
I don't think size is the deciding factor, either, though. A judge's chamber, for instance, is not usually terribly large, and there is usually one entrance/exit for it (I've been in a few back when I had a county job).
Though maybe you are on to something, Go0gle, with the function, but I don't know for sure. And I'm not completely convinced it's doesn't have something to do with the means if ingress/egress. At least until we unearth something more concrete.
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LD's C&C creations - CL Checker, a witch class, the half-ogre, skills, and 0-level rules
Troll Lord wrote:Lord D: you understand where I"m coming from.
OK, so maybe room and chamber are simply interchangeable? Maybe one comes from the English and the other comes from the French or German?
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Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
I went to wikipedia, and putting in "chamber" into the search pulled up "room". Imagine that. I believe the difference is solely the size, since what was in the DMG was copied verbatim from the attending article in The Strategic Review/Dragon Magazine.
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Lord Dynel
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Sounds good to me guys.
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LD's C&C creations - the witch, a half-ogre, skill and 0-level rules
Troll Lord wrote:
Lord D: you understand where I"m coming from.
LD's C&C creations - CL Checker, a witch class, the half-ogre, skills, and 0-level rules
Troll Lord wrote:Lord D: you understand where I"m coming from.
- Go0gleplex
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I think it was simply a way to keep the tables to a reasonable number of entries per table.
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The obvious will always trip you up FAR more than the obscure.
Baron Grignak Hammerhand of the Pacifica Provinces-
High Warden of the Castles & Crusades Society
_________________
The obvious will always trip you up FAR more than the obscure.
Baron Grignak Hammerhand of the Pacifica Provinces-
High Warden of the Castles & Crusades Society
"Rolling dice and killing characters since September 1976."
"Author of Wardogs! and Contributor to Iron Stars and Starmada-Admiralty ed."
"Certified crazy since 2009."
"Author of Wardogs! and Contributor to Iron Stars and Starmada-Admiralty ed."
"Certified crazy since 2009."
I guess if either one has a monster that can kill my character I really don't care. Just as long as it has money and cool, neat-o magic items in it!
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- Go0gleplex
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generally in my games...when they find a magic item, it is because it has been used against them.
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The obvious will always trip you up FAR more than the obscure.
Baron Grignak Hammerhand of the Pacifica Provinces-
High Warden of the Castles & Crusades Society
_________________
The obvious will always trip you up FAR more than the obscure.
Baron Grignak Hammerhand of the Pacifica Provinces-
High Warden of the Castles & Crusades Society
"Rolling dice and killing characters since September 1976."
"Author of Wardogs! and Contributor to Iron Stars and Starmada-Admiralty ed."
"Certified crazy since 2009."
"Author of Wardogs! and Contributor to Iron Stars and Starmada-Admiralty ed."
"Certified crazy since 2009."
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Lord Dynel
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Go0gleplex wrote:
generally in my games...when they find a magic item, it is because it has been used against them.
Exactly. One of my pet peeves is the room with the BBEG or whoever (just anywhere with some bad folk) and some magical treasure in a box behind them. They could've used that stuff to kick some ass, but noooo.....
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Troll Lord wrote:
Lord D: you understand where I"m coming from.
LD's C&C creations - CL Checker, a witch class, the half-ogre, skills, and 0-level rules
Troll Lord wrote:Lord D: you understand where I"m coming from.
It might be in that box because they can't use it. What's worse, a box of treasure the evil bag guy used and the players cannot (because they're dead), or a box of treasure they can use (after they killed the thing with it and keep adventuring)? Me, I'm going to go with option 2 (that way the party gets some stuff they struggled to win and feel all empowered until the next big nasty beats them down, and then they get better stuff...)-- all those treasure items need to enter the game at some point, or there's no need to have them as treasure. Same thing with spells and monsters. I might not like all of them, and I might only use them once every thirteen years, but damnit, I wanna know what it's like to have a nine-live's stealer (for example) and if it cannot ever be found, might as well just black it out with a Sharpie.
Now, none of the above means the treasure should be "easy" to get.
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Now, none of the above means the treasure should be "easy" to get.
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