You said that one cannot, in your opinion, make poor character design choices in 4E, other than ability scores. I didn't build my wizard based on research I did on the internet. As a result, I felt like my character was outshined on the battlefield, like I had less to do.
Maybe instead of starting another 4e whine thread on the C&C boards you should have tried another character and see how you "feel" about that class. Maybe you should learn that D&D style RPGs especially D&D4e are about the interactions of the classes as a whole and not so much one classes ability to shine more than another. A well played controller can turn a group wipe into an easy fight. May not be as flashy as a rouge or warlock but those are the breaks. It is a team game.
Part of the problem was my selection of Sleep as a daily spell. Sleep is a very different spell than it was in previous editions (sensing a theme?) and was pretty darn underwhelming. Poking around a little, I found that I could make sleep more useful with the proper feats, implement abilites, etc.
A lot of things changed between the editions. Sleep is the same spell it is the mechanics that are different. In other editions sleep has no save to resist and in some it does. in 4E it has an attack roll and a save. The initial effect makes the target drowsy and slow, if a save is failed the target passes out. It is the mechanics of 4E, they are much much more tactical than other editions of the game.
In other words, if I built my character "better." This is exactly how I feel when I'm killed by some kid on World of Warcraft and I read about how I need a better character spec and gear. Blech.
This is true of many editions of D&D and more true of D&D3e than it is of D&D4e which is why some on these boards do get a chuckle out of 3E players whining about things in 4e that are even more common in 3e.
As I stated before, the wizard I played, due in part to the way powers have been homogenized between classes, did not feel the same way it did in previous editions. I submit that the 4E wizard is a very different class than it was in older versions of the game.
I would agree with you on this. the earlier edition wizard had the ability to be a pure damage dealer, a controller, or what have you. D&D4e has made the wizard the primary controller and toned down a lot of the old damage spells in the name of balance. Magic missile is still a pretty good option in 4E if you want to feel like you are killing things.
Yeah, I think that's my problem. Clearly I'm not good enough yet at 4E. If I was, I'm sure I'd like it more.
Maybe and maybe not. No one on these boards is suggesting that any should like or dislike any game system. It is clear from your whines that you lack a understanding of how 4e is played which i will admit is very different than 3e or either AD&D games.
Y'all still take this shit WAY too seriously.
You said it, friend.
Do you not think agreeing with Orpheus after having started a edition war thread and whining about another system makes you something of a hypocrite? If you actually agree with O and did not take this shit way too serious you probably would not have started a thread about 4E on the C&C boards. you probably would have had a laugh about how 4e plays and dropped it at that.
Unless you were looking for sympathy or this was an attempt to be a part of the group... Either way I have had a good time.