Mostly the problems revolved around the modified Capacity system and some missing capacities. As such, whomever tracks the Unofficial Errata, I'd really appreciate it if you made the following changes:
The Shoulder Pack on the equipment list should be marked with an EV of 3 (w) and should have a Capacity of 10.
A Note should be added on all pouches (superscript 2) that should read: A human-sized character should not be able to pack more than two Large Pouches and one Small Pouch on their belt with a Large Belt Pouch being equivalent to one Scabbard, one Quiver, two Small Pouches, or one Spell Component Pouch.
The Spell Component Pouch should have an EV of 2 (w) and should have superscript 1 associated with it.
The Quivers should both have an EV listed of 2 (w)
The Flask, Holy-Water Flask, and Oil, Flask of entries should have superscript 1 associated with them and should have a Capacity of 1 pint listed
The Bottle should have a Capacity of 1 pint rather than 1 and should have a superscript 1 associated with its EV
In the Worn and Capacity Object Section of the Encumbrance Rules the following passage:
Original Passage wrote:
As such, load-bearing items (such as backpacks, sacks, chests, etc.) reduce the total EV of the items inside by -2. Thus, a character who has a backpack carrying a bedroll (EV 3), hammer (EV 2), 50 nails (EV 1), and 50 feet of silk rope (EV 2) would have a total EV for the items of 8 (which is the most that the backpack can carry with a capacity of 8), but this would be reduced to EV 5 due to them being in the backpack. Thus, the backpack and its items would only add 6 to the characters EV (5 for the items carried and 1 for the backpack since it is being worn).
Should be changed to:
Errata Change wrote:
As such, load-bearing items (such as backpacks, sack, chests, etc.) reduce the total EV of the items inside by 1 for every 2 points (i.e. divide total EV by two, rounding down) of EV contained within. Thus, a character who has a backpack carrying a Bedroll (EV 3), hammer (EV 2), 50 nails (EV 1), and one torch (EV 1) would have a total EV for the items of 7. This would be reduced to 3 (7/2 = 3.5, rounded down to 3) and thus make the backpack's total EV 4 (w) (EV of 1 (w) for the backpack plus the modified EV 3 for the items contained within). Also note that load-bearing items and worn items can reduce the EV of the items to 0, as would be the case of a Small Pouch carrying 1 EV of equipment. One-half of 1 EV, rounding down would be 0 EV, so the EV of the Small Pouch and the item contained within would be 0 EV.
Sorry for any confusion this might have caused. We determined that the -2 EV was too little of savings for large capacity items while the 1st printings -1 to the EV of each item made for strange occurances (eight 1 EV objects would technically add 0 to the EV while two 4 EV objects would add 3 EV). The 1/2 EV in capacity items make them an actual savings and was more in tune with the original spirit of the rules. The Pouch rules were added to prevent an infinite pouch loop (small pouches can carry 1 EV of items for 0 EV in the existing system and large pouches could carry 2 EV for 0 EV).
If Davis or Steve have a problem with this, they can of course voice it, but I doubt they will.
