Where CKs swap ideas and players figure out what's coming.
Fri Feb 28, 2014 11:12 pm
So, Burning Hands is kind of a poor combat spell for a low level wizard doing 1d2+1 damage, it's lucky to kill a goblin. BUT it does say it will set flammables (like clothing and hair) on fire which could make it much more useful.
The problem is, I haven't found any rules for catching on fire. Am I just missing them? I have the CKG, but no luck there.
If there are no rules, how have you guys been handling it? I have some ideas of my own, but I wanted to see what others were doing with it.
I have reposted this in the general forum, where people actually have the option to respond. ;D
Wed Mar 05, 2014 1:59 pm
Give flammables a flat chance to catch fire, like 50% or whatever -- I tend to go with 7:12 but I like to use d12s. Once ignited, it burns for 1d3 rounds, each round dealing 1d4 - 1d8 (depends on how large the item is).
Duration can be extended if the item is especially voluminous such as a lake of oil.
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