Posted: Wed Mar 05, 2008 1:43 pm
by serleran
Here is the tribute I was including in Monsters and Treasure II. I sent it to Gary and he responded positively:
Qigyg
No. Encountered: 1
Size: Medium
HD: 3 (d8)
Move: 30 feet
AC: 10
Attack: 2 Fists (1d4)
Special: Bend Reality
Saves: M
Int: Genius
Alignment: Lawful Neutral
Type: Humanoid
Treasure: 3
XP Value: 35+3
Nothing interests a qigyg more than something new. They derive their greatest pleasure from experience, and they always seek it above anything else. Qigyg have a particular fondness for games, however, especially those of a purely mental or psychological nature, such as chess, but are not above entering a contest of dice rolling. Each is a consummate gambler, and they rarely lose for it seems fate itself is on their side; indeed, the race of qigyg traces its origin to a primordial mishap, where chaos and order were first formed. This tale is, of course, pure fancy, but the uncanny luck that follows a qigyg has lead many to accept the story as fact. In appearance, qigyg resemble humans for the most part, having the full range of expressions and shape, though a qigyg is generally bulkier, but not larger. They typically have bushy beards which are kept as long as manageable, and have thick eyebrows as well; qigyg are prone to have eyesight problems as well, and will usually be seen wearing corrective lenses. In truth, qigyg are nearly indistinguishable from an ordinary member of the human stock, save for a qigyg is incapable of perspiring, under any condition. There are no known female qigyg, and their means of procreation are the subject of many a heated debate.
Combat: For a qigyg, combat is a means to experience new thrills, and each has their own views, entering or fleeing to suit the tastes of the qigyg involved. They do, however, want to win, and will often take bold and dangerous actions which are seemingly impossible, yet always work.
Bend Reality: Each round, a qigyg gains a +3 modifier it can use for any attack roll, damage roll, save, or die roll of any kind, including those which are normally unmodified such as spell resistance checks. In situations which are not determined by the roll of a die, a qigyg always has two tries to succeed, or win, using the best result.
[Sorry, but I have to include the OGL...]
This book is published under the Open Game License version 1.0a by permission of Wizards of the Coast, Inc. The Open Game Content appearing in this book is derived from the System Reference Document v 3.0, copyright 2000 Wizards of the Coast, Inc.
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Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.
System Reference Document Copyright 2000, Wizards of the Coast, Inc; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on original material by E. Gary Gygax and Dave Arneson.
Castles & Crusades: Players Handbook, Copyright 2005, Troll Lord Games; Authors Davis Chenault and Mac Golden.
Castles & Crusades: Players Handbook, 2nd Printing, Copyright 2006, Troll Lord Games; Authors Davis Chenault and Mac Golden.
Castles & Crusades: Players Handbook, 3rd Printing, Copyright 2007, Troll Lord Games; Authors Davis Chenault and Mac Golden.
Castles & Crusades Monsters & Treasure, Copyright 2005, Troll Lord Games; Authors Robert Doyel Stephen Chenault.
Castles & Crusades Monsters & Treasure, 2nd Printing, Copyright 2007, Troll Lord Games; Authors Robert Doyel Stephen Chenault.
Monsters & Treasure 2, Copyright 2008 (forthcoming), Troll Lord Games; Author Robert Doyel