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A hand here! Multiclassing whatsit

Posted: Sun Apr 27, 2008 3:45 am
by Bowbe
Can't find my copy of the Crusader that has the info on multi classing tho there is a more complicated issue.

Have a player that would like to multi class as/with cleric to be a cleric/monk.

Mainly its an issue of our standard cleric not wishing to heal the rest of the party EVER.

Anyhow he's 5th level what do you do to get that new level in there?

As I said the issue never came up in game till recently and I cant find my copy of the keeper or remember if that was covered or not. If not what are the pervading opinions?

Not my section of the CKG so im interested in finding out what the dealio is.
Open to multiple suggestions and friendly discourse as I know many others have approached me with the same question.

To boot, the main issues are as follows.

I DO NOT want to do the AD&D route and deny the character use of his already hard gained abilities in exchange for training in the new class.

I would prefer a method that allows for the character to expend experience in a "training level" (0th level or what have you). Upon completion of this training level they aquire 1st level abilities then split xp accordingly as a normal RPG type rule.

What other options do folks see as viable, fair, and non game breaking or unfair to my other characters?

Case

Posted: Sun Apr 27, 2008 4:11 am
by serleran
In those issues, there are three methods of multiclassing, with the Davis version being considered most "canonical." It is also more complex. I can't go into the full details as I am not home and do not have that issue before my eyes...

The sieg version is not truly what you are after as it, essentially, takes two classes and combines them, thus getting one XP chart for that "special class."

The other method, the "Jackal" way, is simple, but perhaps not exactly what would work, either. In this method, when you double class, you use the highest XP needed for leveling, and add a percentage of the other, as I recall. This puts it, basically, right in the middle of all three options... and it's also the one currently being used in the game I play in, with slight modifications.

And, to this there is the Gygax method found in Castle Zagyg which is, basically, AD&D in many respects - at least in flavor and feel.

Then, there's the serleran way (which I know you have) but is not exactly what you want, either.

So, what you're stuck with are varying levels of "almost."

However, you seem to have answered your own question:

Just assign an XP cost to the class (some number of XP that must be earned, likely performing deeds and services that exemplify the sort of archetype assumed), and once earned and used, give the player level 1 in the newly acquired class. After this, all XP is halved, and levels advance as they would otherwise.

As a basic rule, I would simply take the level 2 requirements, and halve them - that would be the "training XP" needed.

Posted: Mon Apr 28, 2008 12:36 pm
by Fiffergrund
If it doesn't break your game, consider allowing the player to multiclass d20-style. I personally don't see anything wrong with this for C&C, provided it doesn't go to extremes and fits the roleplaying being done. In your case, it seems like the player might appreciate being able to devote all XP to a cleric level, since the other cleric is stingy with the healing.

Naturally, this sort of multiclassing works better with logical limitations. For example, taking multiple classes of fighter types just to get the special abilities of each class always seemed like poor form to me. Also, if the character decides to take a level in cleric, the player should be making a heavy roleplaying effort to show that the character is learning the new trade in-game. I never liked how, btb, d20 allowed for new classes without roleplaying. Adding some sort of reasonable XP cost for taking the new class is really up to you based on your campaign and how challenging you want it to be.
_________________
Sir Fiffergrund, Lord Marshal of the Castle and Crusade Society.

He Who Hides Behind The Elephant's Back

Posted: Wed Apr 30, 2008 2:05 am
by Bowbe
Well I think the key is he wants to "Dual class" more than multi class. I had thought of simply letting the dude do it the 3.0 way but I may go with the halfsies paid prehand then re-award those xps by splitting them when he Duals up.

I will ask him thursday and get what he wants. If its a single or 2 levels of cleric simply to cure the healing blues they have now i think its a waste. Actually i think its a waste either way but the cleric is a CN cleric of chaos who rolls randomly to determine if he heals them or not. Mostly its not.

Case