It is disappointing, I have introduced C&C to my group and have played two sessions in the Rising Knight module. I feel that they have really been corrupted from the 3.0-3.5 d&d and they have a problem with slower character progression.
Not to mention we have used the alternate options from Zygag for multi-classing (which implies slower progression). I don't think the game holds the "video game kill em" all mentality that they possess.
Any ideas?
tainted players
You could double XP rewards, or have "character-driven" rewards (my personal preference" where a character can actually earn something. However, you are right: C&C is not a video game, nor does it have a rapid advancement schema. What it comes to is this: ask your players what they expect, and want... then you can tailor the system to match. If, that is fun to you.
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Lord Stinger
- Ungern
- Posts: 68
- Joined: Tue Apr 29, 2008 7:00 am
Another consideration may be to skip the xp all together until they get used to the slower progression and just level them up at certain points.
I can definitely understand how they feel. When playing 2e we were lucky to get together every 2-3 weeks to play. After playing for several years this way we were lucky to get to 10th level it seemed. Now we can hit that spot after a half dozen good sessions.
When we started 3e and were flying through the levels, it made the characters seem so disposable. We adapted by tweaking things to get the original feel back. We called it Old School Gaming . The younger generation of players that never played anything but 3e may go into shock when they dont level up 3 times per session.
The one good thing that leveling up fast has provided to me is that I have played so many different character classes and combinations now, that I would have never attempted in 2e because of the time involved in truly flushing out a characters true abilities, identity and background.
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Ruler of Castle Scorpion in the Kingdom of the Scorpion
Duke Stinger, Lord of the Battlemasters of Nighthammer Keep, Castles & Crusades Society
You just think I missed you, give it a sec.
I can definitely understand how they feel. When playing 2e we were lucky to get together every 2-3 weeks to play. After playing for several years this way we were lucky to get to 10th level it seemed. Now we can hit that spot after a half dozen good sessions.
When we started 3e and were flying through the levels, it made the characters seem so disposable. We adapted by tweaking things to get the original feel back. We called it Old School Gaming . The younger generation of players that never played anything but 3e may go into shock when they dont level up 3 times per session.
The one good thing that leveling up fast has provided to me is that I have played so many different character classes and combinations now, that I would have never attempted in 2e because of the time involved in truly flushing out a characters true abilities, identity and background.
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Ruler of Castle Scorpion in the Kingdom of the Scorpion
Duke Stinger, Lord of the Battlemasters of Nighthammer Keep, Castles & Crusades Society
You just think I missed you, give it a sec.
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boxcornersdiety
- Ungern
- Posts: 69
- Joined: Sat Feb 09, 2008 8:00 am
encourage someone to play a rogue
Encourage someone to play a single-classed rogue. When the other players see someone leveling much faster than them, they will feel that their "hard earned" levels will be worth waiting for. A single-class rogue is a very good choice for a player who is joining the group late (or replacing a dead character) for this same reason.
Also, I would reccomend giving XP awards for when the players do something smart. Hopefully, this will encourage more thinking and ingenuity and less dice rolling. For comparison, about half of the XP awards I give out are for actions that didn't require any dice rolls on the part of the players.
Also, I would reccomend giving XP awards for when the players do something smart. Hopefully, this will encourage more thinking and ingenuity and less dice rolling. For comparison, about half of the XP awards I give out are for actions that didn't require any dice rolls on the part of the players.