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A0 - Rising Knight
Posted: Tue Apr 21, 2009 10:49 pm
by Omote
For Rising Knight fans, the Troll Lord Freebie map in issue #17 of the Crusader is of particular interest. The map depicts another level (3rd level) to the dungeon of Baleon Nagkt. Check it out.
-O
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Re: A0 - Rising Knight
Posted: Tue Apr 21, 2009 10:54 pm
by gideon_thorne
And just so folks know, this isn't anything official. Its a level I designed, along with another, for a game I ran.
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Peter Bradley
Posted: Tue Apr 21, 2009 11:00 pm
by serleran
Just a map, right? Not keyed?
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Serl's Corner
Posted: Tue Apr 21, 2009 11:05 pm
by gideon_thorne
serleran wrote:
Just a map, right? Not keyed?
I wrote numbers on it, ya.
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Peter Bradley
Posted: Tue Apr 21, 2009 11:09 pm
by serleran
Excellent. Thanks.
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Serl's Corner
Posted: Wed Apr 22, 2009 12:47 am
by Omote
As I said in the other thread, when it's in the Crusader and the map says "Rising Knight Map Level 3" you better bet it should be official! Now where's the official Baleon Nagkt level 3 descriptions going to be printed? In the Crusader it should be.
-O
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Posted: Wed Apr 22, 2009 5:10 pm
by Treebore
Omote wrote:
As I said in the other thread, when it's in the Crusader and the map says "Rising Knight Map Level 3" you better bet it should be official! Now where's the official Baleon Nagkt level 3 descriptions going to be printed? In the Crusader it should be.
-O
They'll be "printed" when I decide what I want to be there.
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Posted: Wed Apr 22, 2009 6:49 pm
by Frost
Omote wrote:
In the Crusader it should be.
Yoda approves of this sentence.
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Posted: Wed Apr 22, 2009 8:27 pm
by Omote
That seems like a great suggestion for a Crusader article, doesn't it? The lost level of Baleon Nagkt. It might even be a way to get a few more subscribers. This worked for Maure Castle didn't it?
-O
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Posted: Wed Apr 22, 2009 8:31 pm
by Treebore
Omote wrote:
That seems like a great suggestion for a Crusader article, doesn't it? The lost level of Baleon Nagkt. It might even be a way to get a few more subscribers. This worked for Maure Castle didn't it?
-O
Well James does request more adventure submissions, so get hot.
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Posted: Wed Apr 22, 2009 8:34 pm
by Omote
Yeah, I'm not sure TLG would want me writing modules for them, particularly adding on to established history of classic C&C modules.
Though I have to say that this map inspired me to run A0 again with the new level included. Hmm, this sounds like a better and better idea already.
-O
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Posted: Wed Apr 22, 2009 8:58 pm
by Treebore
Omote wrote:
Yeah, I'm not sure TLG would want me writing modules for them, particularly adding on to established history of classic C&C modules.
Though I have to say that this map inspired me to run A0 again with the new level included. Hmm, this sounds like a better and better idea already.
-O
James wants CRUSADER articles, not modules. So submitting a filled in adventure for this level would probably be good. In fact I think it would be cool, especially if several people send in their own versions and they all get printed.
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Posted: Wed Apr 22, 2009 10:18 pm
by Maliki
Omote wrote:
Yeah, I'm not sure TLG would want me writing modules for them, particularly adding on to established history of classic C&C modules.
Though I have to say that this map inspired me to run A0 again with the new level included. Hmm, this sounds like a better and better idea already.
-O
My players have went through A0 once, (but not with their current PCs), so I'm thinking of a Return to Baleon Nagkt, reworking the upper levels as well.
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