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Might need some advice about Tombs out there...

Posted: Sat Oct 17, 2009 8:18 am
by Saarlander
Hey there forumers !

Haven't been around for a while (having no computer of my own for now doesn't help), but i'm coming back to the gaming business with my players, and as my campaign moves on, i find myself in dire need of dungeon-maping...

So, before i start headaching away (since i'm not really an experienced Dungeon specialist) making it all by myself, i wondered if there could be anything like a module out there i could use and bend...

Theme is:


- A antique king's tomb

(- Southern/arabic style could be a plus)

(- And if there's snakey/yuanti like things already built-in, i'm in heaven...)

(- It being C&C, of course, anything from 1st to 3rd ed. D&D will be the easiest to adapt)

So, if you happen to stop by this message, and know of anything valuable that could spare me some basic work-time, i would be oh so grateful
EDIT: Oh, just forgot, my PCs are 6th to 8th level, and bestowed with a small bunch of followers... but then, adjusting encounters is REALLY not the hardest part...
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People, i'm a German living in France, so please be forgiving about my English...

Posted: Sun Oct 18, 2009 10:14 am
by Saarlander
Mmh, new post instead of edit, just to tell you can actually already let this topic sink into oblivion;

Just got my hands on Tomb of the Lizard King AND The Serpent Kingdoms... guess i'm not needing anything else now (but the bloody tears of my PCs that is...)

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People, i'm a German living in France, so please be forgiving about my English...

Posted: Sun Oct 18, 2009 2:28 pm
by Deogolf
I was going to say the I2 Lizard King would be a good fit!! Poor PCs...
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Posted: Sun Oct 18, 2009 4:13 pm
by Saarlander
Not THAT poor actually... as i'm flipping through I2, i guess i'll be rewriting a lot of it... And replan almost all the encounters to fit my campaign and story. But already love the architecture (it gave me some new ideas to expand my storyline)... and some of the traps !

And btw, thanks for stopping by !
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People, i'm a German living in France, so please be forgiving about my English...

Posted: Sat Oct 31, 2009 2:41 pm
by CharlieRock
DCC #23:The Sunken Ziggurat or DCC #32: The Golden Palace of Zahadran. Also, JG1: Thieves of Fortress Badabaskor.
http://www.goodman-games.com/5022preview.html
http://www.goodman-games.com/5031preview.html
http://www.goodman-games.com/4600preview.html

I've played all three either as a player or a GM and they all struck me as very Southern Hemisphere. Badabaskor includes an entire detailed slave camp/town.
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The Rock says ...

Know your roll!

Posted: Sat Oct 31, 2009 3:24 pm
by Tadhg
I'll recommend Robert Kuntz's Cairn of the Skeleton King:
http://www.pied-piper-publishing.com/

It's sold out on Rob's home site, but I see Noble Knight Games has it or you may be able to find it on eBay over there.

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Posted: Mon Nov 02, 2009 7:47 am
by Saarlander
Wow hey, i get sucked away from the forums to real life for a few days, and now suggestions and advice start to rain while i can't read them !

Lucky enough, last session had my players stay in town far longer than i expected (I just happen to love merchant-towns now, they really took their time to actually get BROKE on the market, and they had a full campaign of treasuring in their backpacks), so i still have some time to fine-tune and work on that big dungeon idea i'll throw them into...

So as these modules actually just look perfectly fit for what i'm planning, i'll see what i can get my hands onto fast enough, and let you know if it helped !

Thanks a lot again for all the answers, having some experienced dungeonneers around is really great !
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People, i'm a German living in France, so please be forgiving about my English...

Posted: Mon Nov 02, 2009 8:22 pm
by CharlieRock
Glad it helped. Hope you enjoy your game no matter where it takes you.
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The Rock says ...

Know your roll!