New map - outdoor with tower

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Treebore
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Re: What happened

Post by Treebore »

rjs465 wrote:
What has happened to this project?

Right now I would say Christmas. Plus, hopefully, he got busy with a real job related to this.
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

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naturaltwenty
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Post by naturaltwenty »

Oh it's still going. End of year work projects are keeping me very busy. My regular gaming group has had a hard time to get together to play-test the adventures but we're scheduled to game this week and revisions will be done on the first adventure.

The primer is about 50% complete. I'm using the old Greyhawk folio as my inspiration.

Primer:

- 7 of the 12 deities are statted out and the clerical magic system (based off the AD&D 2nd Edition Spells & Magic Conditional Magic) is coming along nicely.

- 3 of the 6 Ordo Magicka (magical orders who house the Path Magi). The magic system along with this is also being fleshed out. Note that the SRD is being used to increase the amount of spells available in the C&C book.

- The Fey Kingdoms are currently in basic development so they may not make the primer.

Taern is the name of a mid-sized island continent and the countries that it is comprised of are primarily human. The geographic area that I will be focusing on in the primer uses the following system of government.

Humans are organized into:

1) Houses

2) Clans

3) Families

(currently referred to in my notes as HCF)

Houses are the highest on the hierarchy, they are comprised of clans, which are in turn comprised of families. Some clans and families will be stong enough to stand on their own but those pay some fealty to a house in some way, shape or form.

The ruling House is where the King is seated and kingship or queenship is passed on hereditarily. Clans and Families may move up or down the ladder through marriage, war, mutual agreement, etc.

There are currently 6 kingdoms, 5 ruled by kings and 1 by a queen.

New Classes:

Mercenaries: mercenaries forgo their HCF affiliation and fight for whomever gives the most coin (this is a nod to Katherine Kerr's Deverry series). While mercenaries have joined together in the past to become a force to be reckoned with they all know that eventually the chaotic nature of a mercenary band could never hold on long enough to maintain order in a kingdom. Not that it hasn't been tried.

Modified Classes:

Magi - (Magus for singular): Those that dedicate their life to the Paths of Balance cannot split their allegience to an HCF and that which grants them their power. While Houses employ Magi as counsellors and advisors it is only at the grace of the Magi to remain there. While not unheard of it is rare for a Magus to go into battle or participate in a war.

There's more but I'm hung over from New Year's and making myself a Bloody Mary.

Hope to get this out sooner. I may be dual statting for GURPS for those that like more crunch but I don't know yet.

Later
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rjs465
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update

Post by rjs465 »

How about an update, a map or previews?

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Web Site

Post by rjs465 »

The web site is gone and no news. Is this project dead?

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naturaltwenty
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Post by naturaltwenty »

The project is not dead - it's mutated though. As I started to stat out things I realized I was making more house-rules that would not have fit with the C&C system. (more info found at www.fatogregames.blogspot.com)

I've got the character sheet finished and will post back here once I get done with my website consolidation (should be sometime this weekend).

Thanks and good gaming,

Greg Volz
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Post by Omote »

................................................Omote

FPQ
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rjs465
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Rules

Post by rjs465 »

You said you had alot of house rules. How about posting some of them here so we can get an idea of the changes you made?

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naturaltwenty
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Reflection and renewed focus

Post by naturaltwenty »

Well - after some down time away from gaming I've come back full circle to CnC. After some self-realization I decided that CnC was not the issue it was me. I'm going to keep using CnC to produce free material.

I'm picking up where I left off on the Taern project to get ready for a September convention ( www.oshcon.org - good luck on getting to the con site - it's been having some issues ).

Anway here's a new map for the first encounter set at Sadoc's Mill.

PDF of map (it's 14.5 MB and prints out on 9 sheets (the last row is only about 1/3 of the page - it may be adjusted in the future to utilize 3x2 or 6 sheets) - http://www.naturaltwenty.com/downloads/sadocs_mill.pdf

The image below will be added to the adventure with the encounter keys and encounter stats. It's a work-in-progress.

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naturaltwenty
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Re: Rules

Post by naturaltwenty »

The house rules will be in the primer but I'll start by putting out the revised armor class/armor rules and the defense roll.

Summary

Armor reduces the amount of damage taken. With the limited damage rolls compared to 3.5 armor can actually play it's roll in reducing damage vs. the esoteric defense or armor class. Armor will also degrade as it and the character beneath are damaged.

Weapon damages vs. armor types will also be detailed (really a compilation of 1st and 2nd edition D&D).

Defense scores - taking a portion of the Anime d20 SRD and allowing defense rolls. Each of the classes will have a defense roll that increases with their level based on their martial categories (also detailed in the combat section).

More to follow - I should have the first portions summarized and put into pdf format within the next week or so.
rjs465 wrote:
You said you had alot of house rules. How about posting some of them here so we can get an idea of the changes you made?
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Post by Emryys »

Exciting Stuff!
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Treebore
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Post by Treebore »

Looking and sounding real good! I love the "fat ogre" icon too.
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

Grand Knight Commander of the Society.

Birthright
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Post by Birthright »

Did you end up producing that blank character sheet as a pdf on your site, naturaltwenty?

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naturaltwenty
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Post by naturaltwenty »

That was one of the later things I did before moving the site. Needless to say I did not make a backup of the file.

Here's a link to a blank, non-fillable sheet with grids for the info. I'll finish the fillable form tonight.
http://www.naturaltwenty.com/fat_ogre/d ... _sheet.pdf

Later
Birthright wrote:
Did you end up producing that blank character sheet as a pdf on your site, naturaltwenty?
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Post by Birthright »

naturaltwenty wrote:
That was one of the later things I did before moving the site. Needless to say I did not make a backup of the file.

Here's a link to a blank, non-fillable sheet with grids for the info. I'll finish the fillable form tonight.
http://www.fatogre.net/downloads/fog_cn ... _sheet.pdf

Later

Thanks very much!

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Post by kepli »

Very nice work naturaltwenty

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Post by naturaltwenty »

Kepli! Considering all of the elements are pulled from the png's downloaded from the user forums for the maps I can't take alot of credit. All I do is mush it together.

I'm still a newb and following the tutorials on the forums has helped alot.

Later
kepli wrote:
Very nice work naturaltwenty
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naturaltwenty
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It's been a long road

Post by naturaltwenty »

After a semi-long legal battle over Fat Ogre (cease and desist/trademark infringement) I can finally get back to gaming under the Natural Twenty imprint.

The Taern project has continued albeit slowly and now that last years legal issues and my real-life job has improved I can devote some more time to my hobbies.

Here are some of the chapter insert/shots for the campaign primer.

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Post by Emryys »

Wow... nice!
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moriarty777
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Post by moriarty777 »

Cool... I didn't know what was happening. Just knew everything got very quiet. Thanks for the update and may 2008 by much better for you!

M
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Post by slimykuotoan »

Ditto, nice work on the pre gen!
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Omote
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Post by Omote »

Wow, looking good sir.

Has the project switched back over to C&C yet?
-O
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Post by naturaltwenty »

I'm noodling that one right now and thinking about how I can approach the Trolls on licensing. Since I'm somewhat limited on budget and with the advent of the True20 and d6 licenses going OGL those are, at least monetarily, more attractive for me.
Omote wrote:
Wow, looking good sir.

Has the project switched back over to C&C yet?
-O
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moriarty777
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Post by moriarty777 »

naturaltwenty wrote:
I'm noodling that one right now and thinking about how I can approach the Trolls on licensing. Since I'm somewhat limited on budget and with the advent of the True20 and d6 licenses going OGL those are, at least monetarily, more attractive for me.

I was under the impression that you still had to license True20:
http://true20.com/licensing/

Is this (the above) no longer up-to-date?

As to approaching the Trolls regarding licensing, I have been mulling over a few ideas myself and was curious about costs involved for licensing the SIEGE engine.

M
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Post by naturaltwenty »

From: http://www.true20.com/
Quote:
We do have one more exciting bit of news for True20 fans. Weve decided to change the terms of True20 licensing by removing the fees. Starting in May anyone can publish True20 material for free using the current Open Game License. We will be posting information on how that is going to work in a couple of months. This should be good news for True20 fans, as itll mean even more settings, adventures, and source material for the game. If you havent checked out any of the already available third party material for True20, do yourself a favor. Theres some great stuff out there and its only going to get better.

and the d6 license is also following:
http://www.westendgames.com/forum/showthread.php?t=2734
moriarty777 wrote:
I was under the impression that you still had to license True20:
http://true20.com/licensing/

Is this (the above) no longer up-to-date?

As to approaching the Trolls regarding licensing, I have been mulling over a few ideas myself and was curious about costs involved for licensing the SIEGE engine.

M
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moriarty777
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Post by moriarty777 »

naturaltwenty wrote:From: http://www.true20.com/
Quote:
We do have one more exciting bit of news for True20 fans. Weve decided to change the terms of True20 licensing by removing the fees. Starting in May anyone can publish True20 material for free using the current Open Game License. We will be posting information on how that is going to work in a couple of months. This should be good news for True20 fans, as itll mean even more settings, adventures, and source material for the game. If you havent checked out any of the already available third party material for True20, do yourself a favor. Theres some great stuff out there and its only going to get better.

Well that's simply fantastic! Obviously that previous link needs to be abolished or updated to reflect the news. As for the D6 Licensing, I already did know about that one and have a little project in the works for that one (to also be distributed freely.

Thanks for the update!

M
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