Aergraith wrote:
I am curious about what sorts of things CKs are doing to flesh out New Aenochia/Outremere in their own games if they are set there.
What sort of scale are you using, is Aufstrag just down the road from Ludensheim? The characters came from somewhere, what sorts of hamlets/villages/manors do you have populating the area?
How present is the Empress or her proxies in day-to-day affairs? Are the knights in this gold rush as bad a problem as the monsters?
How far apart do you think these knights' houses should be before there is conflict?
The Codex of Erde had a roman numeral system for rarity of items. Are you using anything like that? What's the rarity of potions, scrolls, magic weapons/armor?
Or just any other ideas you have about this area my players will be living in for say, the next 20 years of real time at the rate I am going .
In general I try to use 1 inch = 100 miles, but that also depends on which map I am using. Like in the D20 Codex map I use 1 inch = 1,000 miles. Most of the time I find myself just going with what looks and sounds good.
Where is Aufstrag? North of Ludensheim, and a little to the West, about 700 miles.
The Empress? She is very involved in staying alive. Several of the 5 major nobles don't like having an Empress. Fortunately, in my game, she had a group of heroes, new nobility, come along and help clean up that mess and stabilize things, so the Empress should be able to do things more effectively on a national level now.
Some of the Knights are worse than the monsters in the gold rush.
I have knights/nobility be at least 20 miles apart, in some cases 100 miles. This by no means prevents conflict, that depends on how expansionist they are, and if they have the resources to risk expansion. Which most of them don't, which is what makes the gold rush, and some other events in my campaign, so ugly.
Magical Item rarity? That depends on where they are looking.
Generally I roll 1d100, and if its in a major center of population and trade, I'll give about a 25% chance of finding third level and lower items, such as scrolls, potions, and low powered items. +1 items, like swords and Armor, I start at 10% with, because in C&C they still require at least a 9th level Wizard or 12th level Cleric/Druid to be made.
I don't follow that rule for Scrolls, if you can scribe it into a spell or prayer book, you can make a scroll.
As for potions, you have to be 2 levels above the level needed to cast the spell infused into the potion to make it. So for first level spell potions, you have to be third level to make it, second means your 5th, for third you must be 7th, after that you just have to be able to cast it, since 9th level opens the doors to item creation. I give Clerics this same freedom, despite them having to wait until 12th level.
So I use all of these factors to decide what kind of percentage chance I want to give them on a d100. For items I really do not want them to have I give no chance at all, or require them to roll 01.
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The Ruby Lord, Earl of the Society
Next Con I am attending:
http://www.neoncon.com/
My House Rules:
http://www.freeyabb.com/phpbb/viewtopic ... llordgames
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.