The Warden Lands
Posted: Wed Jul 11, 2007 12:46 pm
G'day Everyone!
I've recently finished my first proper foray into C&C; with a new group and a new homebrew setting to boot! Firstly, we had a really good time, which is the important thing, though I feel my CKing skills are sorely out-of-practice. On top of everything else, this is the first time I've ever used a module in 15 years of running games (how arrogant is that?!), and I had a fair amount of trouble remembering npcs' names and motives!
Anyhow, on a rainy Sunday afternoon the 5 of us gathered around the living room table, put on some atmospheric music and got stuck into The Rising Knight.
I was immediately happy to have a merchant in the party as it gave a nice reason for the pcs to be travelling together (the merchant character had hired the others as mercenaries to escort him to Malforten on business). I'm looking forward to the merchant character's inability to pay for the services of the other pcs in a later session!
(Rising Knight Spoilers Ahead!)
I began the session with the party travelling through the woods, lost on a 'shortcut' gone wrong. It was cold and dismal, and tempers were frayed after a week of foot travel. As dusk crept in the pcs became nervous about banditry and monsters... and sure enough, a small light ahead signalled both.
A small band of goblins had come to pay a visit to the traitorous farmer Gwion, and were in the process of forcefully extracting information and protection-payment on the forests edge. The party interpreted the scene as a simple robbery and planned an ambush on the goblins with excellent results; 2 dead goblins and 2 unconscious, which they later dragged into Malforten for questioning. Gwion thanked the party for 'rescuing' him, but was now terrified at what Gritznak's revenge would entail for him.
Gwion took the heroes into Malforten and to The Empty Flagon where they were welcomed by the locals. The goblins were thrown in a cage and after much info-gathering they retired to bed.
That night, another 'hero' staying at the Inn made a hasty departure for Gritznak's lair. The knight had come to Malforten for the reward on the Gnoll's head and was damned if this upstart band of wayfarer's was going to take the glory from him.
Also that night, Gwion gathered his wife and daughter together, broke into the stables of the Empty Flagon, stole the heroes mule & cart and escaped the village, fleeing south.
The pcs woke the next morning and questioned the goblins, discovering quite a bit about Gritznak through magical persuasion. They now had a fair idea of where he was and that he was very well protected. They were diverted from this task when they found their cart missing. Immediately suspicious of Gwion the party investigated the farmers cottage and found it abandoned. They made chase.
A day was spent hunting down Gwion and that evening they recovered the cart. As they were doing so they were all set upon by another band of goblins, this time riding wolves. The encounter was bloody, with the pcs badly injured and Gwion's daughter in serious pain with a sling bullet lodged beneath her arm.
The heroes convinced a panicky Gwion to return to Malforten under their care and confess to the village of his misdeeds.
Malforten's militia-leader, Eryl, was furious at the treachery and wanted Gwion hanged but the party intercepted. Gwion was seperated from his wife and daughter and put under house-arrest until the village passed judgement on his fate.
The heroes gathered more information from other villagers and rested up for two days as they considered how to solve the Gritznak dilemma. They felt too under-powered to simply wander up to the gnoll's hideaway and attack, but Eryl refused to allow the pcs to ambush Gritznak at the next 'tribute' as he didn't want to endanger the villagers.
They decided to at least explore the north road and perhaps the exterior of Gritznak's lair in hope of finding a weakness to exploit. On route they stopped in at Griffy the Hat's home in hope of receiving blessing or aid from the cleric. Instead they found the cleric brutally murdered and Gwion's wife and daughter (who were staying with Griffy) kidnapped. Gouged into the cleric's naked corpse were the words, "Come to me".
And that's where the session finished, after nearly 5 hours of fun!
I'm happy with how things are transpiring, and the freedom in the module for the players to tackle situations in their own way. I'm going to make the dungeons of Baleon Nakt a little easier by having the glorybound Knight clear out a little of the 1st level before meeting his doom.
I'm scheming away for the next session. Thinking of a nice night-time encounter near the temple in which Gwion's daughter has escaped the dungeons and is running for her life through the woodlands, chased by the ghoul-incarnation of the slain knight. I'm also thinking that the real traitor in Malforten is Bryl himself, under the influence of a shard of the sentient-temple which he wears as an amulet and mistakenly believes is a gift from his daughter but which was actually sent by Gritznak. That would make for a nice post-dungeon battle back in Malforten in which the heroes have to disarm Bryl of the amulet without killing him.
Anyway... I'll let you know how it all plays out.
Kris.
I've recently finished my first proper foray into C&C; with a new group and a new homebrew setting to boot! Firstly, we had a really good time, which is the important thing, though I feel my CKing skills are sorely out-of-practice. On top of everything else, this is the first time I've ever used a module in 15 years of running games (how arrogant is that?!), and I had a fair amount of trouble remembering npcs' names and motives!
Anyhow, on a rainy Sunday afternoon the 5 of us gathered around the living room table, put on some atmospheric music and got stuck into The Rising Knight.
I was immediately happy to have a merchant in the party as it gave a nice reason for the pcs to be travelling together (the merchant character had hired the others as mercenaries to escort him to Malforten on business). I'm looking forward to the merchant character's inability to pay for the services of the other pcs in a later session!
(Rising Knight Spoilers Ahead!)
I began the session with the party travelling through the woods, lost on a 'shortcut' gone wrong. It was cold and dismal, and tempers were frayed after a week of foot travel. As dusk crept in the pcs became nervous about banditry and monsters... and sure enough, a small light ahead signalled both.
A small band of goblins had come to pay a visit to the traitorous farmer Gwion, and were in the process of forcefully extracting information and protection-payment on the forests edge. The party interpreted the scene as a simple robbery and planned an ambush on the goblins with excellent results; 2 dead goblins and 2 unconscious, which they later dragged into Malforten for questioning. Gwion thanked the party for 'rescuing' him, but was now terrified at what Gritznak's revenge would entail for him.
Gwion took the heroes into Malforten and to The Empty Flagon where they were welcomed by the locals. The goblins were thrown in a cage and after much info-gathering they retired to bed.
That night, another 'hero' staying at the Inn made a hasty departure for Gritznak's lair. The knight had come to Malforten for the reward on the Gnoll's head and was damned if this upstart band of wayfarer's was going to take the glory from him.
Also that night, Gwion gathered his wife and daughter together, broke into the stables of the Empty Flagon, stole the heroes mule & cart and escaped the village, fleeing south.
The pcs woke the next morning and questioned the goblins, discovering quite a bit about Gritznak through magical persuasion. They now had a fair idea of where he was and that he was very well protected. They were diverted from this task when they found their cart missing. Immediately suspicious of Gwion the party investigated the farmers cottage and found it abandoned. They made chase.
A day was spent hunting down Gwion and that evening they recovered the cart. As they were doing so they were all set upon by another band of goblins, this time riding wolves. The encounter was bloody, with the pcs badly injured and Gwion's daughter in serious pain with a sling bullet lodged beneath her arm.
The heroes convinced a panicky Gwion to return to Malforten under their care and confess to the village of his misdeeds.
Malforten's militia-leader, Eryl, was furious at the treachery and wanted Gwion hanged but the party intercepted. Gwion was seperated from his wife and daughter and put under house-arrest until the village passed judgement on his fate.
The heroes gathered more information from other villagers and rested up for two days as they considered how to solve the Gritznak dilemma. They felt too under-powered to simply wander up to the gnoll's hideaway and attack, but Eryl refused to allow the pcs to ambush Gritznak at the next 'tribute' as he didn't want to endanger the villagers.
They decided to at least explore the north road and perhaps the exterior of Gritznak's lair in hope of finding a weakness to exploit. On route they stopped in at Griffy the Hat's home in hope of receiving blessing or aid from the cleric. Instead they found the cleric brutally murdered and Gwion's wife and daughter (who were staying with Griffy) kidnapped. Gouged into the cleric's naked corpse were the words, "Come to me".
And that's where the session finished, after nearly 5 hours of fun!
I'm happy with how things are transpiring, and the freedom in the module for the players to tackle situations in their own way. I'm going to make the dungeons of Baleon Nakt a little easier by having the glorybound Knight clear out a little of the 1st level before meeting his doom.
I'm scheming away for the next session. Thinking of a nice night-time encounter near the temple in which Gwion's daughter has escaped the dungeons and is running for her life through the woodlands, chased by the ghoul-incarnation of the slain knight. I'm also thinking that the real traitor in Malforten is Bryl himself, under the influence of a shard of the sentient-temple which he wears as an amulet and mistakenly believes is a gift from his daughter but which was actually sent by Gritznak. That would make for a nice post-dungeon battle back in Malforten in which the heroes have to disarm Bryl of the amulet without killing him.
Anyway... I'll let you know how it all plays out.
Kris.