The Dark Tower ~ C&C Sundays (tpk)
The Dark Tower ~ C&C Sundays (tpk)
I'm looking for up to 8 players to join.
Character generation is handled thus:
for attributes, 4d6 drop the lowest assign as desired.
For starting gold, max gold x level.
For HP max at first level, rerolling 1's & 2's thereafter.
Characters start the game with 180,001 XP.
I will have you roll for your starting magic items before the game.
You may multi-class freely, I will not have you pay any XP penalties.
Otherwise this game is going to be pretty much a by the book game, I want to keep it as simple as possible.
If you are interested PM me or post on this thread.
Games will be run on Sundays at 8:00 pm Eastern via Roll20 and with voice only.
Character generation is handled thus:
for attributes, 4d6 drop the lowest assign as desired.
For starting gold, max gold x level.
For HP max at first level, rerolling 1's & 2's thereafter.
Characters start the game with 180,001 XP.
I will have you roll for your starting magic items before the game.
You may multi-class freely, I will not have you pay any XP penalties.
Otherwise this game is going to be pretty much a by the book game, I want to keep it as simple as possible.
If you are interested PM me or post on this thread.
Games will be run on Sundays at 8:00 pm Eastern via Roll20 and with voice only.
Re: Castles & Crusades ~ Castle Whiterock Redux!
I am interested
Re: THE DARK TOWER (C&C) ~ PLAYERS WANTED
I'm interested.
-
- Mist Elf
- Posts: 30
- Joined: Sat Jan 21, 2017 10:30 pm
Re: THE DARK TOWER (C&C conversion) ~ PLAYERS WANTED
Here is my very messy submission for my character in the campaign, with the magic items we figured out at the discord session last night. He has a lot of gear stored in his bag of holding. He's moderately encumbered which would make him crawl at 10 feet per round if we're doing strict encumbrance. But he does have enough money left over to get a warpony with accoutrements if he needed to go faster over land. If he shrugs off everything but his weapons and armor and holy symbol he is unencumbered. We won't have to worry about food and water with him around either, on top of the healing. Anyway, without further ado, here is Barryk:
===================================================================
Dwarven Cleric of Moradin
Barryk Brightdelver
primary wis
xp: 180 001
next: 300 001
level: 8
BtH: +4
attack: +1 heavy mace, BtH +6 (magic, str) d8+2 damage (magic, str)
dagger, BtH +5 (str) d4+1 damage (str) 20' range
sling BtH +5 (dex) d4 damage 50' range
ac: 10 + 8 (full plate) + 2 (shield +1) + 1 (dex) = 21
head ac: 10 + 7 (great helm) = 17
bonus spells: 1st, 2nd, 3rd
turn undead (wis): 60 feet, takes one round, 1d12 + cha mod (1) turned, 5 or more levels higher they are destroyed (3hd or less)
traveling spells:
0th (5)
create water
detect magic
endure elements
first aid x 2
1st (4+1)
bless
command
cure light wounds x 2
sound burst
2nd (3+1)
augury
hold person
silence
spiritual weapon
3rd (3+1)
cure serious wounds x 2
create food and water
dispel magic
4th (2)
neutralize poison
healing circle
hd: d8
hp: 67 (rolled)
al: LG
armor: any
shields: any
helm: any
weapons: special, club, crowbill hammer, dagger, light or heavy flail, light or heavy mace, morningstar, quarterstaff, war hammer
rolled:
15
17
18
15
11
13
allocated:
str 15 = +1
dex 15-1=14 = +1
con 17+1=18 = +3
int 11 = +0
wis 18 = +3
cha 13 = +1
animosity to elves (-2 to cha)
deepvision (120 feet, shades of grey)
determine depth and direction underground
enmity (goblins/orcs) +1 to hit, -4 cha with half orcs, goblins, orcs
defensive expertise (giants/ogres) +4 to ac when fighting
resistant to arcane magic: +3 to saves vs spells/spell-like effects
resistant to fear: +2 to saves vs fear
resistant to poison (con): +2 to poison saves
stonecraft (wisdom): spot unusual or unique construction or stonework including new construction, unfamiliar architecture, sliding walls, stonework traps, unsafe stone surfaces, unstable ceilings and secret or concealed doorways constructed or disguised as stone. +2 wis check if passing within 10 feet passively, +4 if searching. successful check reveals a bit of knowledge
languages: common, dwarven, gnome, goblinoid, halfling, elven, ogrish, giant, troll
size: small, move 20 feet
attributes: +1 con, -1 dex
magical equipment: large steel shield +1 (4EV), heavy mace +1 (4EV), bag of holding (type III, 1000lb capacity, 150 cubic feet)
scroll: 2 random 1st (bless, protection from alignment), random 3rd (continual flame), random 4th (tongues)
1600gp to start
mundane gear:
helm, great 20gp +7AC 8# 2EV
full plate, 1000gp +8AC 50# 4EV
dagger 2gp 1d4 20ft 1# 1EV
backpack 2gp 2# 2EV CAP 8
bandages 10 wounds 5sp 2.5# *EV
*bedroll 1sp 5# 3EV
belt pouch, large 1gp 1# 1EV CAP 2
sling 1d4 50ft 1EV
sling stones (20)
*crowbar 2gp 5# 2EV
*dust, bag of 1# 1EV
*fishing gear 5sp 1# 2EV
flint and steel 1gp .5# *
holy symbol, silver 25gp 1# 1EV
*holy water, flask x 2 60gp 2# 2EV
*mirror, small steel 10gp 0.5# 1EV
*oil, flask x 2 2gp 2# 2EV
pipe, 5gp 0.1#
*pitons/spikes (5) 5sp 2# 1EV
rope, silk (50') 10gp 5# 2EV
*sack, large 5sp 1# 2EV CAP 10
*sewing kit 5sp 1# 1EV
*soap (bar) 5sp 1# 1EV
*waterskin (1 gallon) 1gp 4# 3EV 1gal
*belt 6sp 1#
boots, heavy 1gp 4# 1EV
*tunic 3sp 0.5# 1EV
*trousers 4sp 0.5# 1EV
cloak 5sp 3# 1EV
*rations (1 week) 3gp 7# 4EV
*incense stick x 5 5gp
=1154.9
51EV total
*27 in bag
24EV
445.1gp remains
40pp 40gp 50sp 10cp
===================================================================
Dwarven Cleric of Moradin
Barryk Brightdelver
primary wis
xp: 180 001
next: 300 001
level: 8
BtH: +4
attack: +1 heavy mace, BtH +6 (magic, str) d8+2 damage (magic, str)
dagger, BtH +5 (str) d4+1 damage (str) 20' range
sling BtH +5 (dex) d4 damage 50' range
ac: 10 + 8 (full plate) + 2 (shield +1) + 1 (dex) = 21
head ac: 10 + 7 (great helm) = 17
bonus spells: 1st, 2nd, 3rd
turn undead (wis): 60 feet, takes one round, 1d12 + cha mod (1) turned, 5 or more levels higher they are destroyed (3hd or less)
traveling spells:
0th (5)
create water
detect magic
endure elements
first aid x 2
1st (4+1)
bless
command
cure light wounds x 2
sound burst
2nd (3+1)
augury
hold person
silence
spiritual weapon
3rd (3+1)
cure serious wounds x 2
create food and water
dispel magic
4th (2)
neutralize poison
healing circle
hd: d8
hp: 67 (rolled)
al: LG
armor: any
shields: any
helm: any
weapons: special, club, crowbill hammer, dagger, light or heavy flail, light or heavy mace, morningstar, quarterstaff, war hammer
rolled:
15
17
18
15
11
13
allocated:
str 15 = +1
dex 15-1=14 = +1
con 17+1=18 = +3
int 11 = +0
wis 18 = +3
cha 13 = +1
animosity to elves (-2 to cha)
deepvision (120 feet, shades of grey)
determine depth and direction underground
enmity (goblins/orcs) +1 to hit, -4 cha with half orcs, goblins, orcs
defensive expertise (giants/ogres) +4 to ac when fighting
resistant to arcane magic: +3 to saves vs spells/spell-like effects
resistant to fear: +2 to saves vs fear
resistant to poison (con): +2 to poison saves
stonecraft (wisdom): spot unusual or unique construction or stonework including new construction, unfamiliar architecture, sliding walls, stonework traps, unsafe stone surfaces, unstable ceilings and secret or concealed doorways constructed or disguised as stone. +2 wis check if passing within 10 feet passively, +4 if searching. successful check reveals a bit of knowledge
languages: common, dwarven, gnome, goblinoid, halfling, elven, ogrish, giant, troll
size: small, move 20 feet
attributes: +1 con, -1 dex
magical equipment: large steel shield +1 (4EV), heavy mace +1 (4EV), bag of holding (type III, 1000lb capacity, 150 cubic feet)
scroll: 2 random 1st (bless, protection from alignment), random 3rd (continual flame), random 4th (tongues)
1600gp to start
mundane gear:
helm, great 20gp +7AC 8# 2EV
full plate, 1000gp +8AC 50# 4EV
dagger 2gp 1d4 20ft 1# 1EV
backpack 2gp 2# 2EV CAP 8
bandages 10 wounds 5sp 2.5# *EV
*bedroll 1sp 5# 3EV
belt pouch, large 1gp 1# 1EV CAP 2
sling 1d4 50ft 1EV
sling stones (20)
*crowbar 2gp 5# 2EV
*dust, bag of 1# 1EV
*fishing gear 5sp 1# 2EV
flint and steel 1gp .5# *
holy symbol, silver 25gp 1# 1EV
*holy water, flask x 2 60gp 2# 2EV
*mirror, small steel 10gp 0.5# 1EV
*oil, flask x 2 2gp 2# 2EV
pipe, 5gp 0.1#
*pitons/spikes (5) 5sp 2# 1EV
rope, silk (50') 10gp 5# 2EV
*sack, large 5sp 1# 2EV CAP 10
*sewing kit 5sp 1# 1EV
*soap (bar) 5sp 1# 1EV
*waterskin (1 gallon) 1gp 4# 3EV 1gal
*belt 6sp 1#
boots, heavy 1gp 4# 1EV
*tunic 3sp 0.5# 1EV
*trousers 4sp 0.5# 1EV
cloak 5sp 3# 1EV
*rations (1 week) 3gp 7# 4EV
*incense stick x 5 5gp
=1154.9
51EV total
*27 in bag
24EV
445.1gp remains
40pp 40gp 50sp 10cp
- LordSeurek
- Greater Lore Drake
- Posts: 2879
- Joined: Wed Jul 11, 2007 7:00 am
- Location: Menzoberranzan
Re: THE DARK TOWER (C&C conversion) ~ PLAYERS WANTED
Sandor Morak: Human Paladin
Level 8
Deity: Mitra
Movement: 30 ft
Allignment: Lawful Good
XP: 180,001/360,000
Hit Die: d10
BtH: 7
Age: 53 years old
Height: 6ft,2 in
Weight: 224 lbs
Raw Attribute rolls:
10, 18, 11, 16, 14, 7
Attributes:
Str: 11 (--) Prime
Dex: 10 (--)
Con: 14 (+1)
Int: 7 (-1)
Wis: 16 (+2) Prime
Cha: 18 (+3) Prime
HP: 63/63
AC: 20 (22 vs evil)
Racial Abilities: 3rd Prime
Starting Coin: 240 x 8 = 1820 gp
Armor:
Full Plate Mail (AC +8)
Expert Large Steel Shield (AC +2)
Great Helm
Combat (Weapons):
Expert Bastard Sword: Attack: 1d20+7+1 Damage: 1d10
Composite Longbow: Attack: 1d20+7 Damage: 1d8
Basic Equipment:
Backpack
3 quiver of arrows (60/60)
Armor and Weapon Oil
Flint and Steel
Whetstone
5 Flasks of Oil
7 days rations
Silver Holy Symbol
10 torches
Silk Rope (50 ft)
Winter Blanket
Waterskin
Crowbar
Grappling Hook
Small Steel Mirror
Currency: 0 pp 181 gp 4 sp 0 cp
Paladin Class Abilities:
Cure Disease: Cure any disease twice per week
Detect Evil: Concentrate 1 round and detect any evil within 60 ft.
Divine Aura: +2 to AC/Saves vs evil foes.
Divine Health: Immune to all diseases.
Lay on Hands: Cure 16 hp damage per day
Turn Undead: Successful Wis check to turn undead within 60 ft. Turn as a 6th level cleric
Divine Mount: Summon a heavy warhorse loyal to Sandor.
Aura of Courage: Allies within 10ft are +4 saves vs fear effects.
L.S.
Level 8
Deity: Mitra
Movement: 30 ft
Allignment: Lawful Good
XP: 180,001/360,000
Hit Die: d10
BtH: 7
Age: 53 years old
Height: 6ft,2 in
Weight: 224 lbs
Raw Attribute rolls:
10, 18, 11, 16, 14, 7
Attributes:
Str: 11 (--) Prime
Dex: 10 (--)
Con: 14 (+1)
Int: 7 (-1)
Wis: 16 (+2) Prime
Cha: 18 (+3) Prime
HP: 63/63
AC: 20 (22 vs evil)
Racial Abilities: 3rd Prime
Starting Coin: 240 x 8 = 1820 gp
Armor:
Full Plate Mail (AC +8)
Expert Large Steel Shield (AC +2)
Great Helm
Combat (Weapons):
Expert Bastard Sword: Attack: 1d20+7+1 Damage: 1d10
Composite Longbow: Attack: 1d20+7 Damage: 1d8
Basic Equipment:
Backpack
3 quiver of arrows (60/60)
Armor and Weapon Oil
Flint and Steel
Whetstone
5 Flasks of Oil
7 days rations
Silver Holy Symbol
10 torches
Silk Rope (50 ft)
Winter Blanket
Waterskin
Crowbar
Grappling Hook
Small Steel Mirror
Currency: 0 pp 181 gp 4 sp 0 cp
Paladin Class Abilities:
Cure Disease: Cure any disease twice per week
Detect Evil: Concentrate 1 round and detect any evil within 60 ft.
Divine Aura: +2 to AC/Saves vs evil foes.
Divine Health: Immune to all diseases.
Lay on Hands: Cure 16 hp damage per day
Turn Undead: Successful Wis check to turn undead within 60 ft. Turn as a 6th level cleric
Divine Mount: Summon a heavy warhorse loyal to Sandor.
Aura of Courage: Allies within 10ft are +4 saves vs fear effects.
L.S.
My House Rules : http://www.trolllord.com/forums/viewtop ... 23&t=10497
Re: THE DARK TOWER (C&C conversion) ~ PLAYERS WANTED
Looks good guys.
Re: THE DARK TOWER (C&C conversion) ~ PLAYERS WANTED
For your magic items, you get 3400 xp to spend. No item may be over +2.
-
- Henchman
- Posts: 1
- Joined: Tue Feb 08, 2022 12:21 pm
Re: THE DARK TOWER (C&C conversion) ~ PLAYERS WANTED
Here is my Character.
I am playing a 8th level Human Bard Named Crowe the Magnificent.
I sent the character sheet over facebook messenger because I am unable to attach it to this.
For my fellow players imagine an inspiring/captivating swordsman who gives really Good speeches. I am going for a leader-esk type of character.
I am playing a 8th level Human Bard Named Crowe the Magnificent.
I sent the character sheet over facebook messenger because I am unable to attach it to this.
For my fellow players imagine an inspiring/captivating swordsman who gives really Good speeches. I am going for a leader-esk type of character.
Re: THE DARK TOWER (C&C conversion) ~ PLAYERS WANTED
Looks good.
Just so you all know you are not spending xp for your magic items from your xp total. You are being given 3400 xp worth of magic items to spend.
Just so you all know you are not spending xp for your magic items from your xp total. You are being given 3400 xp worth of magic items to spend.
Re: The Dark Tower ~ C&C Sundays
NAME: Gustav Meldguard
Race: Human
Class Ranger
Level 8 XP 180001 hit die d10
STR 17 (+2)Prime
Dex 18 (+3) Prime
Con 15 (+1)
Int 14 (+1)
Wis 15(16*) (+1/+2) prime
Cha 12 (0)
*With peripet of wisdom +1
BTH +7
Hp 72
AC 21
Starting funds 1920 gp remaiing 1680
Armor:
+1 breast plate (AC 6)
Master work medium steel shield (+2)
Weapon:
Battle axe+2 “orkekleyver” : attack: 1d20 +11 Dmg: 1d8+4 (+11 humanoid)
+1 Composite longbow “ hjerteangriper” : attack 1d20+11 damage 1d8+1
Dagger
Basic equip
Back pack
3 quiver of arrows
flint and steel
whet stone
7 day rations
armor and Weapon oil
Waterskin
soap
large belt pouch
large sack
silk rope 100'
spikes
hammer
Chalk
torch(10)
marbles(25)
blanket
assorted clothes'
grappling hook
Horn
mirror
sewing kit
fishing gear
5 bandages
Other items
luck stone( +1 to all saves and ability checks)
Peripet of wisdom +1
Eyes of eagle
Potion of cure serious wounds
Race: Human
Class Ranger
Level 8 XP 180001 hit die d10
STR 17 (+2)Prime
Dex 18 (+3) Prime
Con 15 (+1)
Int 14 (+1)
Wis 15(16*) (+1/+2) prime
Cha 12 (0)
*With peripet of wisdom +1
BTH +7
Hp 72
AC 21
Starting funds 1920 gp remaiing 1680
Armor:
+1 breast plate (AC 6)
Master work medium steel shield (+2)
Weapon:
Battle axe+2 “orkekleyver” : attack: 1d20 +11 Dmg: 1d8+4 (+11 humanoid)
+1 Composite longbow “ hjerteangriper” : attack 1d20+11 damage 1d8+1
Dagger
Basic equip
Back pack
3 quiver of arrows
flint and steel
whet stone
7 day rations
armor and Weapon oil
Waterskin
soap
large belt pouch
large sack
silk rope 100'
spikes
hammer
Chalk
torch(10)
marbles(25)
blanket
assorted clothes'
grappling hook
Horn
mirror
sewing kit
fishing gear
5 bandages
Other items
luck stone( +1 to all saves and ability checks)
Peripet of wisdom +1
Eyes of eagle
Potion of cure serious wounds
- slimykuotoan
- Greater Lore Drake
- Posts: 3702
- Joined: Sun Mar 11, 2007 8:00 am
- Location: Nine Hells
Re: The Dark Tower ~ C&C Sundays
Kos of the Northern Slopes
Campaign:
Land of Origin: Frost Barbarians
Level: 8th
Race: Human
Class: Barbarian
Alignment: Neutral Good
STR 18 +3 Prime
DEX 16 +2
CON 17 +2 Prime
INT 14 +1
WIS 10 Prime
CHAR 13 +1
Languages: common, the cold tongue
HP 72
AC 17
Armour: mail hauberk
BTH: +7
To Hit/Damage: +10/+3
Weapons: bastard sword+1 , dagger, handaxe
Clothing:
leather gloves
cloak
trousers
tunic
belt
heavy boots
Equipment:
armour and weapon oil
backpack
waterskin
bedroll
large belt pouch
small belt pouch
fishing gear
winter blanket
whetstone
12 torches
flint & steel
pot
2 large sacks
sling
14 days rations
Magic Items:
bastard sword+1
cloak of elvenkind
Treasure:
pp
gp 611
sp 6
cp 8
X.P.
Campaign:
Land of Origin: Frost Barbarians
Level: 8th
Race: Human
Class: Barbarian
Alignment: Neutral Good
STR 18 +3 Prime
DEX 16 +2
CON 17 +2 Prime
INT 14 +1
WIS 10 Prime
CHAR 13 +1
Languages: common, the cold tongue
HP 72
AC 17
Armour: mail hauberk
BTH: +7
To Hit/Damage: +10/+3
Weapons: bastard sword+1 , dagger, handaxe
Clothing:
leather gloves
cloak
trousers
tunic
belt
heavy boots
Equipment:
armour and weapon oil
backpack
waterskin
bedroll
large belt pouch
small belt pouch
fishing gear
winter blanket
whetstone
12 torches
flint & steel
pot
2 large sacks
sling
14 days rations
Magic Items:
bastard sword+1
cloak of elvenkind
Treasure:
pp
gp 611
sp 6
cp 8
X.P.
- Attachments
-
- Kos.jpg (54.92 KiB) Viewed 2669 times
For crying out loud, do what you can with the rolls the dice have given you. This is what separates the men from the boys... -Kayolan
Re: The Dark Tower ~ C&C Sundays
Current XP gained: 7,623 each
Lord Seurek wont be playing tonight, hope to see the rest of you there!
Lord Seurek wont be playing tonight, hope to see the rest of you there!
Re: The Dark Tower ~ C&C Sundays
Game ended in a TPK.
Re: The Dark Tower ~ C&C Sundays
I love it when a plan goes astray...