Ten thousand years ago the dark god Marb and his forces were defeated by the forces of Light in the Battle of the Fulgar Gap. Foreseeing his defeat and banishment to the Eternal Void, Put some of his essence in 13 black and purple shards. On the eve of the battle Marb commanded 13 of his most trusted servants to take a shard and hide them throughout Korlann. As he foresaw, Marb was defeated and cast into the Eternal Void. However, through the shards his connection to Korlann althrough weak remained .
Now 3 of the shards have been reunited and Marb's followers are scouring the world for the other 10. Can you, and your companions find the shards first, and prevent the god of evil from bringing eternal night to Korlann.
Rise of the Darkness will start at 1st level. I need at least 4 players to begin the campaign. For software I'm using Fantasy Grounds 2.
The server alias is: smelly fang epic luck. Alignment Restrictions: No Lawful, Neutral, or Chaotic Evil alignments.
Korlann: Rise of the Darkness
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western watcher
- Mist Elf
- Posts: 45
- Joined: Tue Mar 02, 2010 8:00 am
- Location: Fort Smith
Korlann: Rise of the Darkness
Scream and charge is not a tactic.