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Re: Nate's New Sunday Night Game

Posted: Sat Jan 22, 2011 4:40 pm
by nwelte1
If you do not have ages, please add an age to your character.

Re: Nate's New Sunday Night Game

Posted: Sat Jan 22, 2011 5:15 pm
by nwelte1
Demiurge: What alignment are you?

Re: Nate's New Sunday Night Game

Posted: Sat Jan 22, 2011 5:19 pm
by nwelte1
Still waiting for characters from scp and treebore.

Re: Nate's New Sunday Night Game

Posted: Sat Jan 22, 2011 5:36 pm
by Demiurge
nwelte1 wrote:Demiurge: What alignment are you?
Chaotic Good. I knew I forgot something. :)

Re: Nate's New Sunday Night Game

Posted: Sat Jan 22, 2011 6:25 pm
by scp
nwelte1 wrote:Still waiting for characters from scp and treebore.
It's coming soon....

Re: Nate's New Sunday Night Game

Posted: Sat Jan 22, 2011 7:25 pm
by Treebore
nwelte1 wrote:Still waiting for characters from scp and treebore.
I hate deadlines.



I should have it up later today.

Re: Nate's New Sunday Night Game

Posted: Sat Jan 22, 2011 8:06 pm
by nwelte1
I hate them too.

Re: Nate's New Sunday Night Game

Posted: Sun Jan 23, 2011 12:20 am
by Treebore
Took me 8 sets of stats to finally end up with a +2 over all modifier.


Name: Finster Mcgrey
Race: Human
Alignment: Neutral Good
Class/Level: Fighter 1
Languages: Common
Physicals: male, 5 ft 11 in, 184 lbs, Dirty Blonde hair, blue eyes, 17 years old
EXP: 0

p STR: 17 (+2)
p DEX: 13(+1)
CON: 13 (+1)
INT: 07 (-1)
WIS: 12(+0)
p CHA: 10 (+0)



HP: 11
AC: Chainmail, Full (AC 17)
BtH: +1
Atts/Rd: 1
Speed: 30 ft
Size: Medium

Weapons:
Bearded Axe (Specialized) +3 to Hit Damage: (3d4+3) (Specialized)
Dagger (+0/1d4/10 ft)

Magic Items:

Racial Traits:

Select 3 Primes.


Fighter Abilities:

WEAPON SPECIALIZATION: At 1st level, the fighter can choose one weapon
with which to specialize. All weapons are eligible, including ranged weapons
such as the bow or sling. The weapon with which the fighter specializes is
usually common to the fighter’s culture or society, but it need not be. The Castle
Keeper and player should consult to determine which weapons are available for
specialization, bearing in mind culture, location and availability.
The fighter can only choose one weapon with which to specialize. Once
chosen, the weapon cannot be changed. For fighters between 1st and 6th
level, this specialization imparts a +1 bonus to hit and a +1 bonus to
damage when being used. At 7th level and above, the bonuses increase to
a +2 to hit and +2 to damage.

COMBAT DOMINANCE: At 4th level, the fighter gains an extra attack
with any weapon when fighting opponents with 1 hit die. The opponents
must also have a hit die type of d6 or smaller. In order to use this ability,
the fighter must direct all attacks in a combat round against opponents
that meet these criteria. The fighter can split the available attacks
among qualified opponents as desired. This ability improves as the fighter
progresses in levels. The fighter gains an additional attack for every four
levels gained after 4th level. So, at 8th level, the fighter is allowed a total
of three attacks, and at 12th level, the fighter gains four attacks against
these opponents. This ability does not combine with the Extra Attack
ability described below. This ability is only useable with melee weapons and
cannot be applied to ranged combat.

EXTRA ATTACK: At 10th level, the fighter gains one additional attack
each combat round with any weapon. This ability does not combine with
Combat Dominance. When in a combat where both abilities could be
used, the player must choose to use either the Extra Attack or Combat
Dominance ability during each round. The Extra Attack ability is useable
with melee and ranged weapons.





Misc. Equipment

Backpack
-50 ft rope
-Tinder box
-Mortar & Pestle
-Pitons
Large Belt Pouch
-Flint & Steel
-Whetstone
Waterskin

Treasure:
PP:
GP: 7
SP: 8
CP: 4
Gems:

Re: Nate's New Sunday Night Game

Posted: Sun Jan 23, 2011 3:16 am
by scp
Alright, meet Lucan, the Elven Rogue. No backstory yet, sorry.

Please give me some feedback. Be gentle, it's my first C&C character. :)

[------------------------------------------------------------]
** ROLLS/NOTES **
14
12
9
16
12
13

Starting Gold: 80
Age: Wanted young, so I Started at 300 and rolled a d100 (78)
[------------------------------------------------------------]

Name: Lucan
Race: Elf
Alignment: Chaotic Neutral
Class/Level: Rogue 1
Hit: d6
Languages: Common, Elven, Cant'
Physical: male, 5 ft 6 in, 115 lbs, Black hair, Black eyes, 378 years old
EXP: 0/1251

STR: 14 [+1]
INT: 13 [+1] (PRIME)
WIS: 12 [0]
DEX: 17 [+2] (PRIME)
CON: 11 [0]
CHA: 9 [0]

HP: 6
AC: 14 = 10 + ARMOR (2) + SHIELD (0) + MOD (2) + MISC (0)
BtH: 0
Speed: 30 feet
Atts/Rd: 1
Size: Medium

Racial Bonus/Penalties: (Already calculated)
+2 listen, +2 move silent, +2 Find traps
+1 Dexterity, -1 Constitution

Weapons:
Expert Dagger (1d4+1)
Light Crossbow (1d6) + Bolts (12)

Armor:
Leathor Armor (+2)

Equipment:
Backpack
Bedroll
50 ft. Hemp Rope
Tinderbox (10 fires)
Torch
Waterskin
Rations (2 days)

Money:
Gold - 7
Silver - 8
Copper - 9

Class Abilities:
Back Attack, Cant', Climb, Decipher Script, Hide, Listen (+2), Move Silently (+2), Open Lock, Pick Pockets, Traps (+2 Find Traps), Sneak Attack


[------------------------------------------------------------]

Re: Nate's New Sunday Night Game

Posted: Sun Jan 23, 2011 6:40 am
by Rigon
Can't wait to play!

R-

Re: Nate's New Sunday Night Game

Posted: Sun Jan 23, 2011 2:10 pm
by LordSeurek
Rigon wrote:Can't wait to play!

R-
Ditto Chuck. Its been a long time since I have played. Been running my game for the past few years.

I am in the middle of making up exams Nate, but will put it on the backburner for a few hours to play.

Talk to people later.

L.S.

Re: Nate's New Sunday Night Game

Posted: Sun Jan 23, 2011 4:56 pm
by Rigon
Just over 7 hours away.

R-

Re: Nate's New Sunday Night Game

Posted: Sun Jan 23, 2011 5:54 pm
by nwelte1
I will have the server up early for players to create tokens in advance. MT .63.

Re: Nate's New Sunday Night Game

Posted: Sun Jan 23, 2011 5:57 pm
by Rigon
nwelte1 wrote:I will have the server up early for players to create tokens in advance. MT .63.
Coolness.

R-

Re: Nate's New Sunday Night Game

Posted: Sun Jan 23, 2011 5:59 pm
by Rigon
Nate, you never said if I could start out with an animal compaignion.

R-

Re: Nate's New Sunday Night Game

Posted: Sun Jan 23, 2011 6:20 pm
by nwelte1
Without.

Re: Nate's New Sunday Night Game

Posted: Sun Jan 23, 2011 7:42 pm
by Rigon
nwelte1 wrote:Without.
Ok, boss.

R-

Re: Nate's New Sunday Night Game

Posted: Sun Jan 23, 2011 8:19 pm
by Aramis
Rigon wrote:
nwelte1 wrote:Without.
Ok, boss.

R-
Don't worry, we'll get you kitted out with a Sumerian Attack Badger, ASAP



Fear the badger, nwelte!

;)

Re: Nate's New Sunday Night Game

Posted: Sun Jan 23, 2011 8:35 pm
by LordSeurek
Going with Neutral: Oghma (The Lord of Knowledge) for my allignment Nate. Have info (domain/portfolio) etc on this pantheon I should know of before we start?

L.S.

Re: Nate's New Sunday Night Game

Posted: Sun Jan 23, 2011 8:38 pm
by alcyone
Dibs on the boots of the first thing we kill that wears a size 12.

Re: Nate's New Sunday Night Game

Posted: Sun Jan 23, 2011 8:41 pm
by LordSeurek
Being that Zaragoth is not of 'good' allignment he may hesitate to heal anyone without considering the 'benifit' to himself. He is a greedy bastard and magic is business to him, and coin in his pocket.

As he learned at a younger age (whether it continues or not), do what is best for you first. If helping others helps you, do it, if not walk away.

This is not an 'evil' approach, but he won't be asking people if they are ok during or after an conflict/encounter.

Throw some coin at him, and Zaragoth will keep you alive (as much as his couple of 1st level cures can). Piss him off, speak badly about his heritage (being a half blood), and he will watch you bleed out if he thinks you are not worth his divine powers.....

L.S.

Re: Nate's New Sunday Night Game

Posted: Sun Jan 23, 2011 8:51 pm
by alcyone
LordSeurek wrote:Being that Zaragoth is not of 'good' allignment he may hesitate to heal anyone without considering the 'benifit' to himself. He is a greedy bastard and magic is business to him, and coin in his pocket.
Note to self... don't get hurt.

Listening to the Conan soundtrack to get psyched up.

Re: Nate's New Sunday Night Game

Posted: Sun Jan 23, 2011 9:15 pm
by Treebore
That will be an easy viewpoint to change.

"Why did you let those to orcs through to attack me?"

"Why should I keep them off of you in order for me to get hurt protecting you, and then pay you gold to heal me for those injuries? Better to just let them hurt you and have you heal yourself."

:D

Re: Nate's New Sunday Night Game

Posted: Sun Jan 23, 2011 9:17 pm
by Aramis
Treebore wrote:That will be an easy viewpoint to change.

"Why did you let those to orcs through to attack me?"

"Why should I keep them off of you in order for me to get hurt protecting you, and then pay you gold to heal me for those injuries? Better to just let them hurt you and have you heal yourself."

:D
I like the way you think :lol:

Re: Nate's New Sunday Night Game

Posted: Sun Jan 23, 2011 9:37 pm
by nwelte1
Server is up early for those that want to setup tokens in advance. If you are new to MT and need help with the macro language, send me a PM.

Re: Nate's New Sunday Night Game

Posted: Sun Jan 23, 2011 9:42 pm
by LordSeurek
Treebore wrote:That will be an easy viewpoint to change.

"Why did you let those to orcs through to attack me?"

"Why should I keep them off of you in order for me to get hurt protecting you, and then pay you gold to heal me for those injuries? Better to just let them hurt you and have you heal yourself."

:D
Good point. Then again, only your fighter has a better AC (by 1) than me, and my hit points are pretty much the avg.

Playing a cleric, I never ask fighters to defend me as they are not that far off fighters in combat (at low levels IMO) in terms of AC. A couple more hit points, little better attacking.

Let them come. :)

Re: Nate's New Sunday Night Game

Posted: Sun Jan 23, 2011 9:45 pm
by LordSeurek
Just gonna roll play the way I envision him. If that horde does come and take me down, I am sure he will learn the error in his ways. Zaragoth may come to the conclusion to heal friends to keep them between him and certain death :twisted:

Re: Nate's New Sunday Night Game

Posted: Sun Jan 23, 2011 10:17 pm
by Treebore
LordSeurek wrote:Just gonna roll play the way I envision him. If that horde does come and take me down, I am sure he will learn the error in his ways. Zaragoth may come to the conclusion to heal friends to keep them between him and certain death :twisted:
Thats the lesson I'll be trying to drive home, that's for sure. "Team Work"!

Re: Nate's New Sunday Night Game

Posted: Sun Jan 23, 2011 10:56 pm
by LordSeurek
nwelte1 wrote:I will have the server up early for players to create tokens in advance. MT .63.
Downloaded the .63 Says I need a password to get in. Wanna post it or PM it to us all?

L.S.

Re: Nate's New Sunday Night Game

Posted: Sun Jan 23, 2011 11:47 pm
by nwelte1
password is player