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Re: Nate's New Sunday Night Game
Posted: Tue Oct 29, 2013 9:51 pm
by nwelte1
Rigon wrote:Rigon wrote:So after looking at some art on the internet for inspiration, I decided to go with a barbarian. I have all of he basics done (as far as I can without knowing xp) and I just have to pick out some gear.
R-
Nate, what are your thoughts on the rune mark class from Rune Lore? Would you allow it?
R-
I do not have Rune Lore, so at this time I have to say no. Once I get it, I will likely allow it.
Re: Nate's New Sunday Night Game
Posted: Wed Oct 30, 2013 1:01 am
by Rigon
nwelte1 wrote:Rigon wrote:Rigon wrote:So after looking at some art on the internet for inspiration, I decided to go with a barbarian. I have all of he basics done (as far as I can without knowing xp) and I just have to pick out some gear.
R-
Nate, what are your thoughts on the rune mark class from Rune Lore? Would you allow it?
R-
I do not have Rune Lore, so at this time I have to say no. Once I get it, I will likely allow it.
Ok, I was just wondering. Barbarian wrecking ball it is.
R-
Re: Nate's New Sunday Night Game
Posted: Wed Oct 30, 2013 2:03 pm
by Rigon
I was just looking back through the thread to see if anyone posted a recent character update and I saw one for Fulgrim. It looks like the PCs have around 65,000 xp. So, going by that (if that's what Nate wants), then my character is 6th level. Now I just need to know what GP I have to spend and what kinds of magic I can get, then he'll be finished. So hurry up Nate.
R-
Re: Nate's New Sunday Night Game
Posted: Sun Nov 03, 2013 3:19 pm
by nwelte1
Rigon, sent you a pm.
Re: Nate's New Sunday Night Game
Posted: Sun Nov 03, 2013 4:33 pm
by Rigon
nwelte1 wrote:Rigon, sent you a pm.
I got it.
R-
Re: Nate's New Sunday Night Game
Posted: Sun Nov 10, 2013 2:21 am
by nwelte1
Rigon,
Status of Character
Re: Nate's New Sunday Night Game
Posted: Sun Nov 10, 2013 3:36 am
by Aramis
Are we gaming on Sunday?
Re: Nate's New Sunday Night Game
Posted: Sun Nov 10, 2013 4:19 am
by nwelte1
Yeap.
Re: Nate's New Sunday Night Game
Posted: Sun Nov 10, 2013 3:47 pm
by Rigon
nwelte1 wrote:Rigon,
Status of Character
The one I PMed you.
Re: Nate's New Sunday Night Game
Posted: Sun Nov 10, 2013 6:00 pm
by Treebore
I think I am recovered well enough from this illness that I will be able to play coherently today.
Re: Nate's New Sunday Night Game
Posted: Sun Nov 10, 2013 10:57 pm
by Rigon
Quick questions, what time and which maptools?
R-
Re: Nate's New Sunday Night Game
Posted: Mon Nov 11, 2013 12:53 am
by nwelte1
Having router troubles. Been on in as soon as I can.
Re: Nate's New Sunday Night Game
Posted: Mon Nov 11, 2013 12:58 am
by Rigon
My new PC.
R-
Name: Terrwyn ap Grym
Race: Human
Alignment: Chaotic Good
Class & Level: Barbarian 6
XP/NL: 65,000/80,001
Description: 6 ft 2 in, 220 lbs, reddish-brown hair and beard, blue eyes, 27 years old
Languages: Common
STR: 18 (+3) 14 (+1)
DEX(p): 16 (+2)
CON(p): 13 (+1)
INT: 7 (-1)
WIS(p): 12 (+0)
CHA: 12 (+0)
(+2 to saves; +1 to all other checks)
HP: 70
AC: 21 (Dex, Mstwk Cuir Bouille, AoNA, RoP )
BtH: +5
Speed: 40 ft
Size: Medium
Racial Traits:
Bonus Prime
Class Abilities:
-Combat Senses (+2 to surprise checks, no flank bonus, ½ bonus for back/rear atts)
-Deerstalker (survival skills, start fire, determine true north, scale, & swim)
-Intimidate (≤ HD creatures make Cha check or suffer -2 to all rolls; 4 creatures effected)
-Primeval Instincts (+4 to Phys Attribute checks; hold breath 1 rnd/Con score, resist extreme temps one day longer, & double distance traveled in a day)
-Whirlwind Attack (attack 3 opponents 1/combat encounter)
-Primeval Will (1/day when reduced to 12 hit point or less, gain 12 temp hit points)
(10th)-Ancestral Calling (≤ HD creatures gain hit points = to max on class die type; can effect 2x level)
Weapons:
Bwyell (+2 Bearded Axe: +10/3d4+4)
2 Mstrwk Throwing Axes (+8/1d6+4/10 ft)
Dagger (+8/1d4+3/10 ft)
Magic Items:
+2 Bearded Axe (Bwyell)
+2 Amulet of Natural Armor
+1 Cloak of Resistance
+2 Ring of Protection
Boots of Striding and Springing
Ring of Freedom of Movement
Gauntlets of Ogre Power
Stone of Good Luck
3 potions of Cure Critical Wounds
2 Potions of Heal
Equipment:
Backpack
-50ft hemp rope
-50ft cord
-flint & steel
-5 pitons
-3 flasks of oil
-2 days rations
Bedroll
Belt pouch
Water skin
Treasure:
PP-
GP-50
SP-50
CP-50
Gems-
Re: Nate's New Sunday Night Game
Posted: Mon Nov 11, 2013 2:44 pm
by Rigon
Is was great to finally be able to get back into the game. I hope you guys are ready for a lot less planning when encounters come up.

Terrwyn just doesn't have the time for that crap.
R-
Re: Nate's New Sunday Night Game
Posted: Mon Nov 11, 2013 7:47 pm
by alcyone
Works for me, all of my plans end with me running away, so not planning at all probably works just as well.
Re: Nate's New Sunday Night Game
Posted: Sun Nov 24, 2013 7:31 pm
by nwelte1
I need to cancel tonight. Things to do.
Re: Nate's New Sunday Night Game
Posted: Sun Dec 08, 2013 6:45 pm
by Treebore
Well? Need to know, so I can make alternate plans.
Re: Nate's New Sunday Night Game
Posted: Sun Dec 08, 2013 8:05 pm
by alcyone
Sharpen my sword or polish my dancin' shoes?
Re: Nate's New Sunday Night Game
Posted: Sun Dec 08, 2013 8:13 pm
by Aramis
?
Re: Nate's New Sunday Night Game
Posted: Sun Dec 08, 2013 8:45 pm
by nwelte1
Guys,
I held on posting because I was hoping my trial preparation would have gone quicker this weekend. But, it hasn't. I am going to have to call the game again this weekend. My apologize. Thought I had my case settled, but the offer fell through. Since then, I have been scrambling to put together my case in a hurry. Clients first....
-Nate
Re: Nate's New Sunday Night Game
Posted: Sat Dec 14, 2013 8:12 pm
by Rigon
Are we on for this Sunday night or is this an off week anyways?
R-
Re: Nate's New Sunday Night Game
Posted: Sat Dec 14, 2013 10:11 pm
by Treebore
Rigon wrote:Are we on for this Sunday night or is this an off week anyways?
R-
Normally an "off week", we were supposed to play this past Sunday.
Re: Nate's New Sunday Night Game
Posted: Sun Dec 15, 2013 8:50 am
by Rigon
Treebore wrote:Rigon wrote:Are we on for this Sunday night or is this an off week anyways?
R-
Normally an "off week", we were supposed to play this past Sunday.
Ok, thanks.
R-
Re: Nate's New Sunday Night Game
Posted: Sat Dec 21, 2013 5:36 pm
by nwelte1
I will be gaming this Sunday if the party is willing. I understand if we dont with the coming Holiday. Just let me know. If I have at three people I say we press forward.
Re: Nate's New Sunday Night Game
Posted: Sat Dec 21, 2013 5:45 pm
by Demiurge
nwelte1 wrote:I will be gaming this Sunday if the party is willing. I understand if we dont with the coming Holiday. Just let me know. If I have at three people I say we press forward.
I'm in.
Re: Nate's New Sunday Night Game
Posted: Sat Dec 21, 2013 6:47 pm
by Aramis
nwelte1 wrote:I will be gaming this Sunday if the party is willing. I understand if we dont with the coming Holiday. Just let me know. If I have at three people I say we press forward.
Sounds good
Re: Nate's New Sunday Night Game
Posted: Sat Dec 21, 2013 9:50 pm
by alcyone
I am in, in a manner not inconsistent with Flynn's.
Re: Nate's New Sunday Night Game
Posted: Sun Dec 22, 2013 6:59 pm
by Rigon
I'm good to go.
R-
Re: Nate's New Sunday Night Game
Posted: Sun Dec 22, 2013 8:42 pm
by nwelte1
Guys, my inlaws popped in. Not sure how long they will be hanging around. If you don't see a post from me 2 hours before the game then it is cancelled.
Re: Nate's New Sunday Night Game
Posted: Mon Dec 23, 2013 12:14 am
by alcyone
Well, what level are they? We could use the help.