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Re: Nate's New Sunday Night Game
Posted: Mon Jan 24, 2011 12:32 am
by nwelte1
I am now online for any questions and to help with token setup. Skype Id nwelte or Ash
Re: Nate's New Sunday Night Game
Posted: Mon Jan 24, 2011 4:25 am
by scp
Good game tonight, guys. Nice to meet you all!
Re: Nate's New Sunday Night Game
Posted: Mon Jan 24, 2011 4:29 am
by LordSeurek
scp wrote:Good game tonight, guys. Nice to meet you all!
Nice meeting you too. Great gaming with you guys again!
L.S.
Re: Nate's New Sunday Night Game
Posted: Mon Jan 24, 2011 5:00 am
by alcyone
Evil frogs, a chupacabra boy, shoes... not bad.
Re: Nate's New Sunday Night Game
Posted: Mon Jan 24, 2011 3:09 pm
by nwelte1
I thought it was a decent first session despite the minor hiccups we had. I do not know why players kept dropping.
Now that you have some hooks to go on the game should unfold faster.
Re: Nate's New Sunday Night Game
Posted: Mon Jan 24, 2011 3:25 pm
by Rigon
It was a fun session. I just have to be careful about metagaming. I've never played T1, but I've read it a bunch of times.
And the dropping is all Nate's fault. I know he was disconnecting people to screw with them.
R-
Re: Nate's New Sunday Night Game
Posted: Mon Jan 24, 2011 4:56 pm
by Demiurge
First sessions are always a little slow. I had fun though.
I'll be happy to host the Skype call again next time if you'd like. If anyone needs my Skype ID just PM me.
Re: Nate's New Sunday Night Game
Posted: Mon Jan 24, 2011 6:50 pm
by Treebore
The Maptools maps being such a pain to load is a rarity for me, and their taking so long was definitely unusual. Hopefully that won't happen in the future.
Maybe the maps should be made available an hour before game time so we can hopefully get them all loaded ahead of time.
Re: Nate's New Sunday Night Game
Posted: Mon Jan 24, 2011 7:03 pm
by LordSeurek
Treebore wrote:The Maptools maps being such a pain to load is a rarity for me, and their taking so long was definitely unusual. Hopefully that won't happen in the future.
Maybe the maps should be made available an hour before game time so we can hopefully get them all loaded ahead of time.
That would help me thinks.
Re: Nate's New Sunday Night Game
Posted: Mon Jan 24, 2011 11:41 pm
by nwelte1
PM your emails to me. I am trying to setup Epicwords to see how it works. Might be a nice tool.
Re: Nate's New Sunday Night Game
Posted: Tue Jan 25, 2011 1:48 am
by Treebore
I haven't tested any of these DL's, but I found my way to the old Map a Week page over at WOTC, so if it still works....
http://www.wizards.com/default.asp?x=dnd/mwa/archiveall
Re: Nate's New Sunday Night Game
Posted: Tue Jan 25, 2011 6:37 pm
by nwelte1
Been playing with Epicwords. Neat site. I like that fact that it provides one easy to find location for loot, character info, and exp. Sure beats making a new post every couple of weeks to update your character so other players can find your character sheet easily.
Re: Nate's New Sunday Night Game
Posted: Wed Jan 26, 2011 12:46 am
by Treebore
nwelte1 wrote:Been playing with Epicwords. Neat site. I like that fact that it provides one easy to find location for loot, character info, and exp. Sure beats making a new post every couple of weeks to update your character so other players can find your character sheet easily.
Signed up and joined the campaign. Not terribly well organized. Took me a while to figure out how to join your game. The link you sent did not take me to it.
Re: Nate's New Sunday Night Game
Posted: Wed Jan 26, 2011 1:10 am
by nwelte1
Really? I found the site intuitive.
Re: Nate's New Sunday Night Game
Posted: Wed Jan 26, 2011 6:41 am
by alcyone
Yeah, I had to sign up and sign in and then click the link; it doesn't remember where you were headed if you have to register first.
Re: Nate's New Sunday Night Game
Posted: Wed Jan 26, 2011 7:19 am
by Treebore
Aergraith wrote:Yeah, I had to sign up and sign in and then click the link; it doesn't remember where you were headed if you have to register first.
Sounds like what happened with me. I still found my way, just took longer than I would have liked.
Re: Nate's New Sunday Night Game
Posted: Wed Jan 26, 2011 9:52 pm
by LordSeurek
Treebore wrote:nwelte1 wrote:Been playing with Epicwords. Neat site. I like that fact that it provides one easy to find location for loot, character info, and exp. Sure beats making a new post every couple of weeks to update your character so other players can find your character sheet easily.
Signed up and joined the campaign. Not terribly well organized. Took me a while to figure out how to join your game. The link you sent did not take me to it.
Found it
Hmm. Seems I need a password to join the TOEE campaign.
L.S.
Re: Nate's New Sunday Night Game
Posted: Thu Feb 03, 2011 3:56 am
by Rigon
Nate, just a reminder that I will be out of town this Sunday until after the Super Bowl. Ja'Heim will stay to the back and use his bow. All of his info should be on his fig for whoever plays him.
R-
Re: Nate's New Sunday Night Game
Posted: Thu Feb 03, 2011 4:43 am
by nwelte1
I since a badger coming on.
Re: Nate's New Sunday Night Game
Posted: Thu Feb 03, 2011 12:54 pm
by Rigon
nwelte1 wrote:I since a badger coming on.
As long as I can get an Awakening spell to go with it, I don't have a problem with that.
R-
Re: Nate's New Sunday Night Game
Posted: Sat Feb 05, 2011 6:00 pm
by nwelte1
Absent apocalyptic outcry from Football fans, I am intending to run the game this Sunday.
Re: Nate's New Sunday Night Game
Posted: Sat Feb 05, 2011 10:02 pm
by Treebore
I won't be making it. I thought the game was already canceled due to the super bowl so made other plans with my kids.
Re: Nate's New Sunday Night Game
Posted: Sun Feb 06, 2011 1:58 pm
by Demiurge
I'm ready to play.
Re: Nate's New Sunday Night Game
Posted: Sun Feb 06, 2011 7:12 pm
by alcyone
Don't care about football, so no outcry from me. I'll be there.
Re: Nate's New Sunday Night Game
Posted: Sun Feb 06, 2011 8:12 pm
by Aramis
It's not like it's the Stanley Cup

Re: Nate's New Sunday Night Game
Posted: Mon Feb 07, 2011 12:47 am
by nwelte1
Server up
Re: Nate's New Sunday Night Game
Posted: Mon Feb 07, 2011 3:53 pm
by Rigon
So, did the moathouse get taken last night or do we have to roll up new characters?
R-
Re: Nate's New Sunday Night Game
Posted: Mon Feb 07, 2011 4:19 pm
by nwelte1
There were a few near death occurrences. Finster likes to sleep during combat. Fulgrim and Hamish like to get pounded by bugbears, but your party was able to make it to the dungeon below the moathouse.
Re: Nate's New Sunday Night Game
Posted: Mon Feb 07, 2011 4:25 pm
by alcyone
Yeah, lessons learned. Fulgrim, even with his scavenged ring mail has an AC less than half of the party; I need to steer him back to being an archer and lay down my halberd.
Re: Nate's New Sunday Night Game
Posted: Mon Feb 07, 2011 5:24 pm
by Demiurge
nwelte1 wrote:There were a few near death occurrences. Finster likes to sleep during combat. Fulgrim and Hamish like to get pounded by bugbears, but your party was able to make it to the dungeon below the moathouse.
It would have been quite embarrassing if I got Hamish AND Finster killed.
