Rhuvein wrote:Rigon wrote:I build all of my maps in MapTools.
R-
Thanks.
What do you use for dungeon floor tiles?
Rhu, what I do is draw the entire map. If I use textures versus wall pieces, I select two textures that I want to use. On the background layer, I draw out the floor plan using one texture. To draw the follow I use the built in drawing tools. If I want walls, then I switch to the object layer, use the pencil tool, set the line width to 25, and then draw out walls in place with no fill. I then switch to the vision blocking tool, cover the entire map with a VB layer, and then cut out the sections I do not want the VB to be present. This prevents gaps in the walls. Then populate with objects and critters. Using this method I was able to get this result:
http://s276.photobucket.com/albums/kk40 ... Court4.png . And yes, I was crazy enough to map out all of I6. I also have maps of C&C modules A1-A5 (I think).
If I am using Torstan's set, I select a texture and map the entire floor on the background layer. I then switch to the object layer and lay down the wall pieces of the set. Here is an example and Torstan's complete instructions:
http://forums.rptools.net/viewtopic.php?f=34&t=7418.
I do not use pure tiles per se. But I could make small maps and tiles in GIMP or Dundjinni.
If you want a neat tutorial by Torstan (I like his style), check out this link:
http://newbiedm.com/2009/11/09/newbiedm ... n-roberts/