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Re: Rhuvein's Sunday Night CZ game
Posted: Mon Jan 14, 2013 12:45 am
by Tadhg
Aergraith wrote:May be a bit late tonight.
K, thanks for posting.

Re: Rhuvein's Sunday Night CZ game
Posted: Mon Jan 14, 2013 12:45 am
by Tadhg
Game start in 15 minutes!

Re: Rhuvein's Sunday Night CZ game
Posted: Mon Jan 14, 2013 2:59 am
by ArrowHawk
Sorry for missing the game Rhu. My wife got a new job so I'm going to have to drop out of the Sunday game. See you on Monday.
Re: Rhuvein's Sunday Night CZ game
Posted: Mon Jan 14, 2013 3:21 am
by alcyone
We have no "HPMax" property in the campaign for our Maptool tokens, so I made this "damaged" macro. The "healed' macro is left as an exercise to the reader. The HP property must have the current and max hitpoints, like 30/45 .
<!--
[HPCur= listGet(HP,0,"/")]
[HPMax= listGet(HP,1,"/")]
[HPCur=HPCur-Damage]
[HPpcnt=HPCur/HPMax]
[bar.Health=HPpcnt]-->
[HPCur] remaining!!
[r:HP=string(HPCur)+"/"+string(HPMax)]
Re: Rhuvein's Sunday Night CZ game
Posted: Mon Jan 14, 2013 4:17 am
by Tadhg
ArrowHawk wrote:Sorry for missing the game Rhu. My wife got a new job so I'm going to have to drop out of the Sunday game. See you on Monday.
K, thanks for posting. I'm glad you were able to play in the game with us. You ran a great character!

Re: Rhuvein's Sunday Night CZ game
Posted: Mon Jan 14, 2013 4:17 am
by Tadhg
Aergraith wrote:We have no "HPMax" property in the campaign for our Maptool tokens, so I made this "damaged" macro. The "healed' macro is left as an exercise to the reader. The HP property must have the current and max hitpoints, like 30/45 .
<!--
[HPCur= listGet(HP,0,"/")]
[HPMax= listGet(HP,1,"/")]
[HPCur=HPCur-Damage]
[HPpcnt=HPCur/HPMax]
[bar.Health=HPpcnt]-->
[HPCur] remaining!!
[r:HP=string(HPCur)+"/"+string(HPMax)]
Thanks. Let's chat about this next session!

Re: Rhuvein's Sunday Night CZ game
Posted: Mon Jan 14, 2013 4:19 am
by Tadhg
Great session, everybody!!

Re: Rhuvein's Sunday Night CZ game
Posted: Sat Jan 26, 2013 2:27 am
by Tadhg
Game on . . this Sunday night!!

Re: Rhuvein's Sunday Night CZ game
Posted: Sun Jan 27, 2013 11:06 pm
by Tadhg
Attend ye adventurers . . . 3 levels below Castle Zagyg ~
The Dungeons await you!

Re: Rhuvein's Sunday Night CZ game
Posted: Tue Jan 29, 2013 10:27 pm
by Tadhg
Another fun session!
Will be catching up on journal entries and XP this week.

Re: Rhuvein's Sunday Night CZ game
Posted: Tue Jan 29, 2013 10:29 pm
by Tadhg
CZ Session XXIX ~ “Unexpected Avian Assistance or Polly wants a cracker, ‘awwwk’!”.
After defeating the stone golem, the party continues to explore. They head west to a large circular room with a large Z mosaic on the floor. From here they go south and find a room with a parrot. Polly would like a cracker and asks you to pull the lever next to her cage. The group complies and food is released into her cage. She then says, “bugbears in the next room”. She eats some food and then flies up through a hole/shaft at the top of her cage. The party surprises the bugbears and
a great battle occurs with the PCs get the better of these enemies.
The adventurers continue south and discover a large chapel like room with four stone support columns that go from floor to ceiling. On the floor, a large lightening bolt mosaic tile circle. Along the east wall, upon a dais sits some long tables with broken goblets, candelabra and ceremonial plates. As the players enter the room, they are attacked with arrows fired through holes in the wall coming from the west.
The group mobilize and defeat the goblins who occupied the secret room with arrow holes. They search the room and find a secret back room behind the dais/alter. After searching through broken candleholders, scepters, jars, plates, goblets and other broken debris – they find a carpet of flying. The party decides to hold up to rest, heal and sleep for the night.
End session.
XP = 402
The Players:
Aergraith as Darby of Scragwick, human wizard extraordinaire.
Rigon was the fierce and noble warrior, Dhorric the Great.
Aramis played the dwarven wizard/cleric known throughout the world as Snorri Ironbeard.
Jaybird played Snizzlebus Rootbottom, the most serious gnomish rogue/illusionist.
Backar, the mighty half-giant knight.
Bruno the brave half-giant fighter.
Re: Rhuvein's Sunday Night CZ game
Posted: Wed Feb 06, 2013 4:30 am
by jaybird216
Re: Rhuvein's Sunday Night CZ game
Posted: Sun Feb 10, 2013 4:18 am
by Tadhg
Re: Rhuvein's Sunday Night CZ game
Posted: Sun Feb 10, 2013 4:18 am
by Tadhg
Game tomorrow night, y'all!!

Re: Rhuvein's Sunday Night CZ game
Posted: Sun Feb 10, 2013 7:02 pm
by jaybird216
Hey Rhu!
I might be a little late to the game tonight. Visiting my folks 90 mins from home. I'll jump in when I'm back in civilization.
Re: Rhuvein's Sunday Night CZ game
Posted: Tue Feb 12, 2013 2:04 am
by Tadhg
Another great session, even if there was no carpet flying around!
My goal this week is to catch up on the session journal and update XP.

Re: Rhuvein's Sunday Night CZ game
Posted: Sun Feb 24, 2013 6:18 pm
by Rigon
Are we "game on"-ing today?
R-
Re: Rhuvein's Sunday Night CZ game
Posted: Sun Feb 24, 2013 8:02 pm
by Tadhg
Rigon wrote:Are we "game on"-ing today?
R-
YES!

Re: Rhuvein's Sunday Night CZ game
Posted: Mon Feb 25, 2013 12:08 am
by jaybird216
Sorry for the mast-minute notice, Rhu, but I just got back from camping. I'm stinky, sunburnt and exhausted. I need to skip the goodies today. Feel free to use Snizz as a door opener.
Re: Rhuvein's Sunday Night CZ game
Posted: Mon Feb 25, 2013 12:41 am
by Tadhg
Thanks for the "heads up", Jay.
Snizz is a very resourceful and intelligent character ~ and has magical abilities that he is not yet aware of!
So, I'm sure he'll last a couple of hours or so longer than the other adventurers in tonight's game.

Re: Rhuvein's Sunday Night CZ game
Posted: Sun Mar 03, 2013 10:03 pm
by Tadhg
CZ Session XXX + XXXI ~ “Hairy large toothed creatures!”.
After the adventurers rest, heal and sleep for the night, they continue to finish exploration of the Deep Cellars level of the dungeon. They encounter the fierce Skull Orcs, who prove to be a tough group of humanoids. Eventually, the PCs defeat the orcs and continue on their way.
The group believes they have finished exploring this level. They realize they did not find a means of descending down to the next level, but do recall the long stairway down from the kobold lair. So, the party goes back up to the lair and then continue down the long stairway to the 3rd level below, called The Dungeons.
They begin exploration and find a room that’s extremely dark and as the PCs enter, those that have light sources watch as the lights extinguish instantly. The group decides not to continue exploring this room and exits quickly, closing the door behind them.
The party explores further and finds a couple of empty treasure boxes and little else, until they encounter a 2nd rotating room. They go in and through the one of the exit doors to engage a small group of orgerats who attack because they feel threatened. The PCs battle and defeat the rats rather quickly. Continuing through the back of the room, they find the back entrance to what they believe is the gorgon cavern. They decide not to enter and return back to the rotating room.
They pick another door and exit to a cave like corridor which leads to a larger cavern with huge boulders scattered around the floor. After the PCs get into the cavern, they are suddenly attacked by a large pack of caterwauls who seem to come out of nowhere. A ferocious battle ensues and finishes leaving a battered party, and at least 10 caterwauls dead. The group decide to rest in the rotating room for the night.
End session.
XP =923
The Players:
Aergraith as Darby of Scragwick, human wizard extraordinaire.
Rigon was the fierce and noble warrior, Dhorric the Great.
Aramis played the dwarven wizard/cleric known throughout the world as Snorri Ironbeard.
Jaybird played Snizzlebus Rootbottom, the most serious gnomish rogue/illusionist.
Backar, the mighty half-giant knight.
Bruno the brave half-giant fighter.
Re: Rhuvein's Sunday Night CZ game
Posted: Sun Mar 03, 2013 10:06 pm
by Tadhg
CZ Session XXXII “The Death Maze”!
The adventurers decide to rest up and lick their wounds after the fantastic, but draining battle with the caterwauls. They went back to the round room and closed the door, but left enough open to spike it and block the room from revolving. The players sleep, heal and assess their supplies, noting that they have plenty of rations and water for several weeks.
After 2 days, they exit the room and head back to the cavernous corridors to check out a passage they noted that went north. The PCs followed the cavern hallway that ended in a dungeon like 10 X 10 dead end. Careful examination reveals a secret door. Snizz checks and allows Bruno to open the door. The party advances into what appears to be a maze. When the last PC went into the maze, the entrance door closed and locked.
The group carefully checked the halls as they advanced with Snizz being invisible and quietly peaking around every corner. He listens often, but does not hear or see anything untoward – other than the occasion pile of bones and debris. Apparently other adventurers stumbled into this area of the dungeon and did not find their way out.
The maze proved to be quite the challenge, but the adventurers persevered and continued cautiously. They finally hit what they thought was a dead end. The group decided to go back to the entrance door to see if the could force it open. Several attempts were made by Bruno with his mace of destruction, but to no avail.
The PCs then went back to the dead end and discovered a descending floor that had a sub passage and an ascending floor to get then to the other side of the maze. Hopefully, this side has an exit. Whilst in the sub passage, they note some writing on the wall from none other than Chert and Gord indicating a secret room with an adventurers cache of supplies.
End session.
XP = 342
The Players:
Aergraith as Darby of Scragwick, human wizard extraordinaire.
Rigon was the fierce and noble warrior, Dhorric the Great.
Aramis played the dwarven wizard/cleric known throughout the world as Snorri Ironbeard.
Jaybird played Snizzlebus Rootbottom, the most serious gnomish rogue/illusionist.
Backar, the mighty half-giant knight.
Bruno the brave half-giant fighter.
Re: Rhuvein's Sunday Night CZ game
Posted: Sun Mar 10, 2013 3:38 am
by Tadhg
Hey guys.
Game cancelled for tomorrow night. Gotta work, sorry! Dagnabit!
See y'all in 2 weeks.

Re: Rhuvein's Sunday Night CZ game
Posted: Wed Mar 20, 2013 2:16 am
by Tadhg
I'll be working again this coming Sunday night. Might have to put the game on hiatus. I'll wait and see if my schedule is regular before deciding.
Game cancelled.
Please check back in 2 weeks. I should have more info.

Re: Rhuvein's Sunday Night CZ game
Posted: Wed Mar 20, 2013 4:33 am
by Aramis
Rhuvein wrote:I'll be working again this coming Sunday night. Might have to put the game on hiatus. I'll wait and see if my schedule is regular before deciding.
Game cancelled.
Please check back in 2 weeks. I should have more info.

Sorry to hear that Rhu, but ya gotta do what ya gotta do. Kudos to you for helping your daughter with her education
Maybe it would be better for one of us to take over, give you a breather, and then you can revisit it when your schedule allows. I think Jaybird wants to run us through this terrifying game of Wabbitian madness:
The horror!
But seriously, no need to kill yourself to get your gaming in

Re: Rhuvein's Sunday Night CZ game
Posted: Wed Mar 20, 2013 1:18 pm
by Rigon
Rhuvein wrote:I'll be working again this coming Sunday night. Might have to put the game on hiatus. I'll wait and see if my schedule is regular before deciding.
Game cancelled.
Please check back in 2 weeks. I should have more info.

Sorry to here that we may have to go on hiatus, but you are right in putting your family first.
R-
Re: Rhuvein's Sunday Night CZ game
Posted: Fri Mar 22, 2013 11:35 pm
by Tadhg
I'm actually only working until 8PM, so I could host the game if youse guys would be interested in a later start ~ say 8:30 central time. We can game until 10 or later since I don't have to work Monday morning.
Lemeno if any of youse are interested!

Re: Rhuvein's Sunday Night CZ game
Posted: Sat Mar 23, 2013 5:06 am
by Rigon
Rhuvein wrote:I'm actually only working until 8PM, so I could host the game if youse guys would be interested in a later start ~ say 8:30 central time. We can game until 10 or later since I don't have to work Monday morning.
Lemeno if any of youse are interested!

I'd be around. Don't know how much longer past midnight I'd be able to make it, but I'm game.
R-
Re: Rhuvein's Sunday Night CZ game
Posted: Sat Mar 23, 2013 11:25 pm
by Aramis
Rigon wrote:Rhuvein wrote:I'm actually only working until 8PM, so I could host the game if youse guys would be interested in a later start ~ say 8:30 central time. We can game until 10 or later since I don't have to work Monday morning.
Lemeno if any of youse are interested!

I'd be around. Don't know how much longer past midnight I'd be able to make it, but I'm game.
R-
Let's stay up all night!
I think we might just win this dungeon if we stay awake long enough
Re: Rhuvein's Sunday Night CZ game
Posted: Sun Mar 24, 2013 4:59 am
by Rigon
Aramis wrote:Rigon wrote:Rhuvein wrote:I'm actually only working until 8PM, so I could host the game if youse guys would be interested in a later start ~ say 8:30 central time. We can game until 10 or later since I don't have to work Monday morning.
Lemeno if any of youse are interested!

I'd be around. Don't know how much longer past midnight I'd be able to make it, but I'm game.
R-
Let's stay up all night!
I think we might just win this dungeon if we stay awake long enough
In my younger days, maybe.
R-