Good point Marc. I just saw something cool and wanted to throw it out there.Damage-Devil wrote:I believe I am on the fence regarding "Fate points". Seems like it would take the risk out playing, which is the fun part of the game IMO. It would probably lend itself to a lot of reckless decisions by characters if they know they have a safety net and additionally ruin any creativity the players may use when approaching a situation or problem. All fate should be determined by the probability built into the dice roll. Fate points will rob the "natural 20" of all its beauty and excitement. That said, I am not opposed to using if everyone else wants to, hence the fence. Just merely sharing some thoughts on the matter.
Zaltemus the Fence Walker
Rings of Brass (Aihrde)
- LordSeurek
- Greater Lore Drake
- Posts: 2868
- Joined: Wed Jul 11, 2007 7:00 am
- Location: Menzoberranzan
Re: Chimera's Roost
My House Rules : http://www.trolllord.com/forums/viewtop ... 23&t=10497
My TWITTER Account: http://twitter.com/LordSeurek
My TWITTER Account: http://twitter.com/LordSeurek
- slimykuotoan
- Greater Lore Drake
- Posts: 3669
- Joined: Sun Mar 11, 2007 8:00 am
- Location: Nine Hells
Re: Chimera's Roost
"Noog say, watch friend's brains beat out!"


For crying out loud. Do your best with the rolls the dice have given you. This is what separates the men from the boys... -Kayolan
- slimykuotoan
- Greater Lore Drake
- Posts: 3669
- Joined: Sun Mar 11, 2007 8:00 am
- Location: Nine Hells
Re: Chimera's Roost (CKG's Fate system)
6 gems (60 gp each)
statues/jewelry/holy symbols 600 gp
2 vials troll blood
mural of exciting troll accomplishments 2000 gp
2 candlesticks (200 gp each)
gold dagger 1000 gp
1000 gp
1500 knuckle dice 6000 gp
200 knuckle dice 1800 gp
50 knuckle dice 600 gp
+2 club 1-10 (+2 damage/ 10% stun for one round) 6000 gp
falling into own wall of fire (priceless)
statues/jewelry/holy symbols 600 gp
2 vials troll blood
mural of exciting troll accomplishments 2000 gp
2 candlesticks (200 gp each)
gold dagger 1000 gp
1000 gp
1500 knuckle dice 6000 gp
200 knuckle dice 1800 gp
50 knuckle dice 600 gp
+2 club 1-10 (+2 damage/ 10% stun for one round) 6000 gp
falling into own wall of fire (priceless)
For crying out loud. Do your best with the rolls the dice have given you. This is what separates the men from the boys... -Kayolan
- Damage-Devil
- Hlobane Orc
- Posts: 140
- Joined: Thu Aug 23, 2007 7:00 am
Re: Chimera's Roost (CKG's Fate system)
Had a blast last night! Thanks Don...
- LordSeurek
- Greater Lore Drake
- Posts: 2868
- Joined: Wed Jul 11, 2007 7:00 am
- Location: Menzoberranzan
Re: Chimera's Roost (CKG's Fate system)
slimykuotoan wrote: falling into own wall of fire (priceless)
My House Rules : http://www.trolllord.com/forums/viewtop ... 23&t=10497
My TWITTER Account: http://twitter.com/LordSeurek
My TWITTER Account: http://twitter.com/LordSeurek
- LordSeurek
- Greater Lore Drake
- Posts: 2868
- Joined: Wed Jul 11, 2007 7:00 am
- Location: Menzoberranzan
Re: Chimera's Roost (CKG's Fate system)
Another awesome game Slimy and Marc, many thanks!
L.S.
L.S.
My House Rules : http://www.trolllord.com/forums/viewtop ... 23&t=10497
My TWITTER Account: http://twitter.com/LordSeurek
My TWITTER Account: http://twitter.com/LordSeurek
Re: Chimera's Roost (CKG's Fate system)
If you guys need more players, I also need more gaming in my schedule 
C&C/D&D-related writings, Cortex Classic material, and other scraps: https://sites.google.com/site/x17rpgstuff/home
Class-less D&D: https://github.com/ssfsx17/skill20
Class-less D&D: https://github.com/ssfsx17/skill20
- slimykuotoan
- Greater Lore Drake
- Posts: 3669
- Joined: Sun Mar 11, 2007 8:00 am
- Location: Nine Hells
Re: Chimera's Roost (CKG's Fate system)
Always welcome ssfsx17.
Create a 7th level character:
4d6, drop lowest roll
full hit points at first level
roll starting gold and X by your level
attribute modifers as per the CKG table 1.3
Please roll a secondary skill as per the CKG
Also use FATE points as per the CKG
Create a 7th level character:
4d6, drop lowest roll
full hit points at first level
roll starting gold and X by your level
attribute modifers as per the CKG table 1.3
Please roll a secondary skill as per the CKG
Also use FATE points as per the CKG
For crying out loud. Do your best with the rolls the dice have given you. This is what separates the men from the boys... -Kayolan
- LordSeurek
- Greater Lore Drake
- Posts: 2868
- Joined: Wed Jul 11, 2007 7:00 am
- Location: Menzoberranzan
Re: Chimera's Roost (CKG's Fate system)
Hey Patrick.
See page 2 of this thread for the xp tables we are using.
Be great to game with you again!
L.S.
See page 2 of this thread for the xp tables we are using.
Be great to game with you again!
L.S.
My House Rules : http://www.trolllord.com/forums/viewtop ... 23&t=10497
My TWITTER Account: http://twitter.com/LordSeurek
My TWITTER Account: http://twitter.com/LordSeurek
- slimykuotoan
- Greater Lore Drake
- Posts: 3669
- Joined: Sun Mar 11, 2007 8:00 am
- Location: Nine Hells
Re: Chimera's Roost (CKG's Fate system)
Tome of Minor Understanding (in ten years) 1000 gp
mundane items 50 gp
Mace of Terror 8500 gp
trinkets 20 gp
280 gp
mundane items 50 gp
Mace of Terror 8500 gp
trinkets 20 gp
280 gp
For crying out loud. Do your best with the rolls the dice have given you. This is what separates the men from the boys... -Kayolan
- slimykuotoan
- Greater Lore Drake
- Posts: 3669
- Joined: Sun Mar 11, 2007 8:00 am
- Location: Nine Hells
Re: Chimera's Roost (CKG's Fate system)

For crying out loud. Do your best with the rolls the dice have given you. This is what separates the men from the boys... -Kayolan
Re: Chimera's Roost (CKG's Fate system)
Ugh! So jealous! I've had a mad craving to play, but my schedule has been so chaotic these past few months I'd be a disappointing "no show" way too often.
For now I'll have to imagine my own adventures with all these great pics Slimy's posting.
Miss gaming with you guys. Hope to find my way back when things slow down a bit.
For now I'll have to imagine my own adventures with all these great pics Slimy's posting.
Miss gaming with you guys. Hope to find my way back when things slow down a bit.
Re: Chimera's Roost (CKG's Fate system)
Who is in the party so far? (I always try to go for the character that the party doesn't have)
C&C/D&D-related writings, Cortex Classic material, and other scraps: https://sites.google.com/site/x17rpgstuff/home
Class-less D&D: https://github.com/ssfsx17/skill20
Class-less D&D: https://github.com/ssfsx17/skill20
- LordSeurek
- Greater Lore Drake
- Posts: 2868
- Joined: Wed Jul 11, 2007 7:00 am
- Location: Menzoberranzan
Re: Chimera's Roost (CKG's Fate system)
We have a magic user (Marc), Paly (Me) and a fighter (my brother). Go with what you think you will have the most fun playing. 
We are do not have a cleric or rogue..
We are do not have a cleric or rogue..
My House Rules : http://www.trolllord.com/forums/viewtop ... 23&t=10497
My TWITTER Account: http://twitter.com/LordSeurek
My TWITTER Account: http://twitter.com/LordSeurek
Re: Chimera's Roost (CKG's Fate system)
Looks like you are all having a lot of fun with this game, I wish I had the time to play as well. I need to get back to gaming and soon! I miss gaming with you guys!
- LordSeurek
- Greater Lore Drake
- Posts: 2868
- Joined: Wed Jul 11, 2007 7:00 am
- Location: Menzoberranzan
Re: Chimera's Roost (CKG's Fate system)
Kayolan wrote:Looks like you are all having a lot of fun with this game, I wish I had the time to play as well. I need to get back to gaming and soon! I miss gaming with you guys!
My House Rules : http://www.trolllord.com/forums/viewtop ... 23&t=10497
My TWITTER Account: http://twitter.com/LordSeurek
My TWITTER Account: http://twitter.com/LordSeurek
Re: Chimera's Roost (CKG's Fate system)
In my usual style, the equipment list is longer than the rest of the sheet, full of mundane stuff
Dethen Bolrak
Male
Dwarf
Rogue
Chaotic Good
=== PERSONA ===
Age: 162
Languages: Common, Dwarven
Started out as a poor trinket crafter, got drafted into a war, showed a talent for sapping and undermining, ended up getting thrown into the front lines of many castle and fortress sieges, now seeks adventure.
=== NUMBERS ===
Level: 7
Experience: 14,300 / next at 21,500
Fate Points: 18
STR: 12
DEX: 17 (+3) (prime)
CON: 15 (+2)
INT: 13 (+1) (prime)
WIS: 12
CHA: 10
HP: 47 / 47
BtH: +2
AC: 15 (3 ability, 2 armor)
=== ABILITIES ===
Secondary: Fine Arts (Intelligence or Charisma)
Racial: Animosity (Elves)
Racial: Deepvision 120 feet
Racial: Enmity (Goblins/Orcs): +1 to hit
Racial: Defensive Expertise (Giants/Ogres): +4 AC
Racial: Resistant to Arcane Magic +3
Racial: Resistant to Fear +2
Racial: Resistant to Poisons (Constitution) +2
Racial: Stonecraft (Wisdom)
- +2 to passively find secrets within 10 feet, +4 active
- +2 find traps in structures only
Class: Back Attack: +4 to hit, triple damage
Class: Cant
Class: Climb (Dexerity)
Class: Decipher Script (Intelligence)
Class: Hide (Dexerity)
Class: Listen (Wisdom)
Class: Move Silently (Dexterity)
Class: Open Lock (Dexterity)
Class: Pick Pocket (Dexterity)
Class: Traps (Intelligence)
Class: Sneak Attack: +2 to hit, +4 damage, does not stack with back attack
=== EQUIPMENT ===
Gold: 7.61
Dagger - 1d4
Gauntlet, Spiked - 1d3
Sword, Long - 1d8
Crossbow, Light - 1d6, range increment 80 feet
- 60 bolts
Leather Armor - AC 2
Belt
Boots, Heavy
Cap/Hat
Gloves, Leather
Quiver
Potion of Cure Light Wounds - 1d8
Mornann the Mule
- Barding, Leather
- Bit & Bridle
- Saddle Bags
- Saddle Blanket
Dried Fruit - 5 pounds
Honey - 4 ounces
Jerky - 2 pounds
Liquor, whole Cask
Rations, Good Quality - 20 days
Roasted Nuts - 3 pounds
Salt - 1 pound
Tea Leaves - 5 pounds
Armor and Weapon Oil
Backpack
Bandages - 20 wounds
Blanket, Winter
Camping Grate
Canteen
Chain - 20 feet
Chisel
Cooking Tripod
Copper Wire - 5 pieces
Crowbar
Deck of Cards
File, Metal
Flint and Steel
Grappling Hook
Hammer
Hook, Iron
Kettle, Iron
Mirror, Small Steel
Pickaxe, Miner's
Pitons/Spikes - 10
Pot
Razor
Rogue's Tools
Rope, Silk - 50 feet
Saw, Metal
Sewing Kit
Shovel
Soap - 10 bars
String - 50 feet
Terrycloth
Waterskin
Whetstone
Winter Clothing, Set
Dethen Bolrak
Male
Dwarf
Rogue
Chaotic Good
=== PERSONA ===
Age: 162
Languages: Common, Dwarven
Started out as a poor trinket crafter, got drafted into a war, showed a talent for sapping and undermining, ended up getting thrown into the front lines of many castle and fortress sieges, now seeks adventure.
=== NUMBERS ===
Level: 7
Experience: 14,300 / next at 21,500
Fate Points: 18
STR: 12
DEX: 17 (+3) (prime)
CON: 15 (+2)
INT: 13 (+1) (prime)
WIS: 12
CHA: 10
HP: 47 / 47
BtH: +2
AC: 15 (3 ability, 2 armor)
=== ABILITIES ===
Secondary: Fine Arts (Intelligence or Charisma)
Racial: Animosity (Elves)
Racial: Deepvision 120 feet
Racial: Enmity (Goblins/Orcs): +1 to hit
Racial: Defensive Expertise (Giants/Ogres): +4 AC
Racial: Resistant to Arcane Magic +3
Racial: Resistant to Fear +2
Racial: Resistant to Poisons (Constitution) +2
Racial: Stonecraft (Wisdom)
- +2 to passively find secrets within 10 feet, +4 active
- +2 find traps in structures only
Class: Back Attack: +4 to hit, triple damage
Class: Cant
Class: Climb (Dexerity)
Class: Decipher Script (Intelligence)
Class: Hide (Dexerity)
Class: Listen (Wisdom)
Class: Move Silently (Dexterity)
Class: Open Lock (Dexterity)
Class: Pick Pocket (Dexterity)
Class: Traps (Intelligence)
Class: Sneak Attack: +2 to hit, +4 damage, does not stack with back attack
=== EQUIPMENT ===
Gold: 7.61
Dagger - 1d4
Gauntlet, Spiked - 1d3
Sword, Long - 1d8
Crossbow, Light - 1d6, range increment 80 feet
- 60 bolts
Leather Armor - AC 2
Belt
Boots, Heavy
Cap/Hat
Gloves, Leather
Quiver
Potion of Cure Light Wounds - 1d8
Mornann the Mule
- Barding, Leather
- Bit & Bridle
- Saddle Bags
- Saddle Blanket
Dried Fruit - 5 pounds
Honey - 4 ounces
Jerky - 2 pounds
Liquor, whole Cask
Rations, Good Quality - 20 days
Roasted Nuts - 3 pounds
Salt - 1 pound
Tea Leaves - 5 pounds
Armor and Weapon Oil
Backpack
Bandages - 20 wounds
Blanket, Winter
Camping Grate
Canteen
Chain - 20 feet
Chisel
Cooking Tripod
Copper Wire - 5 pieces
Crowbar
Deck of Cards
File, Metal
Flint and Steel
Grappling Hook
Hammer
Hook, Iron
Kettle, Iron
Mirror, Small Steel
Pickaxe, Miner's
Pitons/Spikes - 10
Pot
Razor
Rogue's Tools
Rope, Silk - 50 feet
Saw, Metal
Sewing Kit
Shovel
Soap - 10 bars
String - 50 feet
Terrycloth
Waterskin
Whetstone
Winter Clothing, Set
C&C/D&D-related writings, Cortex Classic material, and other scraps: https://sites.google.com/site/x17rpgstuff/home
Class-less D&D: https://github.com/ssfsx17/skill20
Class-less D&D: https://github.com/ssfsx17/skill20
- Damage-Devil
- Hlobane Orc
- Posts: 140
- Joined: Thu Aug 23, 2007 7:00 am
Re: Chimera's Roost (CKG's Fate system)
Guys I am travelling this week so I not sure if I can play tomorrow. It will have to be a close-to-game-time decision. Plus i forgot my character sheet at home. Any chance for a Thursday game if I cant make it?
- LordSeurek
- Greater Lore Drake
- Posts: 2868
- Joined: Wed Jul 11, 2007 7:00 am
- Location: Menzoberranzan
Re: Chimera's Roost (CKG's Fate system)
Thursday? This I can do for you 
I probably won't be able to play next week, I'll see how neck deep in boxes I am...
L.S.
I probably won't be able to play next week, I'll see how neck deep in boxes I am...
L.S.
My House Rules : http://www.trolllord.com/forums/viewtop ... 23&t=10497
My TWITTER Account: http://twitter.com/LordSeurek
My TWITTER Account: http://twitter.com/LordSeurek
- LordSeurek
- Greater Lore Drake
- Posts: 2868
- Joined: Wed Jul 11, 2007 7:00 am
- Location: Menzoberranzan
Re: Chimera's Roost (CKG's Fate system)
Errr. just remembered. I have my end of year staff social on Thurs, but can do wed or fri if that helps Marc..
If Thurs is best for everyone, go with it and I'll log onto skype when i get home.
If I am in a partying mood at the social, i could be awhile, if I want to get home (babysitter and all), it will be a slight delay
L.S.
If Thurs is best for everyone, go with it and I'll log onto skype when i get home.
If I am in a partying mood at the social, i could be awhile, if I want to get home (babysitter and all), it will be a slight delay
L.S.
My House Rules : http://www.trolllord.com/forums/viewtop ... 23&t=10497
My TWITTER Account: http://twitter.com/LordSeurek
My TWITTER Account: http://twitter.com/LordSeurek
- slimykuotoan
- Greater Lore Drake
- Posts: 3669
- Joined: Sun Mar 11, 2007 8:00 am
- Location: Nine Hells
Re: Chimera's Roost (CKG's Fate system)
Games a go at 5:30 mountain timeish
For crying out loud. Do your best with the rolls the dice have given you. This is what separates the men from the boys... -Kayolan
- LordSeurek
- Greater Lore Drake
- Posts: 2868
- Joined: Wed Jul 11, 2007 7:00 am
- Location: Menzoberranzan
Re: Chimera's Roost (CKG's Fate system)
My House Rules : http://www.trolllord.com/forums/viewtop ... 23&t=10497
My TWITTER Account: http://twitter.com/LordSeurek
My TWITTER Account: http://twitter.com/LordSeurek
- slimykuotoan
- Greater Lore Drake
- Posts: 3669
- Joined: Sun Mar 11, 2007 8:00 am
- Location: Nine Hells
Re: Chimera's Roost (CKG's Fate system)
Well done!


For crying out loud. Do your best with the rolls the dice have given you. This is what separates the men from the boys... -Kayolan
Re: Chimera's Roost (CKG's Fate system)
Dethen Bolrak
Male
Dwarf
Rogue
Chaotic Good
=== PERSONA ===
Age: 162
Languages: Common, Dwarven
He is from Grundliche Hohle (upper right of the Cradle of the World). He was born into a family of poor trinket crafters. He was drafted for a war against a lesser goblin tribe, who were discovered to have hired a number of kobold mercenaries. Dethen thusly found himself having to disarm a lot of traps, carefully sneak around the tunnels and map them out, and be ready to fight at any time. The battles were very long and very vicious as Dethen became intimately familiar with stakes, pit traps, barbed wire, labyrinthine tunnels, networks of trenches, under-mountain fortresses, mechanical decapitators, and other goblin and kobold machinations.
One experience that Dethen will never forget was a battle that few remember except for him and his comrades. A new guy got caught in some barbed wire, and when he tried to pull himself out, he just kept on getting more and more tangled. Then, a goblin came over and stabbed him in the thigh, then left him there. Dethen and his team saw the whole thing happen, but they could not lift a finger or else the goblins would come down on them. The new guy cried out in pain and begged for help for a whole day, while goblins who were just on the other side of that barbed wire taunted the dwarves and brandished their long spears. Finally, Dethen decided enough was enough, and crawled through to the barbed wire line. He quietly snipped it at strategic points, while feeling hot goblin breath on his face, then crawled all the way back to his comrades and yanked on the barbed wire in order to drag the new guy along the ground. One of the goblins took notice and stabbed the poor guy in the other thigh. By the time the new guy had been retrieved, he was dying of blood loss, and there was nothing that could be done for him. This battle was ultimately unimportant as the main army decided to use a different route to attack the goblins and kobolds, and thus, all this work was for nothing.
After the war was over, Dethen found himself in need of adventure and coin. He paid for his travels by crafting trinkets and artistic items made of metal and stone. It was slow going, and although he became very experienced in the ways of the world, he still had little more than his old military gear and some extra rations.
Eventually, he met the rest of the party, and the rest is history.
He is eligible to be Doge of the local guild, serving a guild councillor directly. However, he is actually more interested in the art of fortress design, trenchworks, and trap-crafting.
Although not faithful to a specific deity within the pantheon, he is gaining respect for Corthain after seeing what Sir Samuel can do. The dwarven beliefs were not deeply ingrained into him since he is from a lower class.
=== NUMBERS ===
Level: 11
Experience: 76,606 / next at 81,400
Fate Points: 25
STR: 12
DEX: 17 (+3) (prime)
CON: 15 (+2)
INT: 13 (+1) (prime)
WIS: 12
CHA: 10
HP: 56 / 62
BtH: +4
AC: 15 (3 ability, 2 armor)
=== ABILITIES ===
Secondary: Fine Arts (Intelligence or Charisma)
Racial: Animosity (Elves)
Racial: Deepvision 120 feet
Racial: Enmity (Goblins/Orcs): +1 to hit
Racial: Defensive Expertise (Giants/Ogres): +4 AC
Racial: Resistant to Arcane Magic +3
Racial: Resistant to Fear +2
Racial: Resistant to Poisons (Constitution) +2
Racial: Stonecraft (Wisdom)
- +2 to passively find secrets within 10 feet, +4 active
- +2 find traps in structures only
Class: Back Attack: +4 to hit, quadruple damage
Class: Cant
Class: Climb (Dexerity)
Class: Decipher Script (Intelligence)
Class: Hide (Dexerity)
Class: Listen (Wisdom)
Class: Move Silently (Dexterity)
Class: Open Lock (Dexterity)
Class: Pick Pocket (Dexterity)
Class: Traps (Intelligence)
Class: Sneak Attack: +2 to hit, +4 damage, does not stack with back attack
=== EQUIPMENT ===
Gold: 7.61 + whatever dividends from treasure
Longsword +3 - 1d8+3
Dagger - 1d4
Luck Dagger +2 - 1d4+2, +1 to all saves, casts Good Fortune 1/day, 1 wish
Gauntlet, Spiked - 1d3
Crossbow, Light - 1d6, range increment 80 feet
- 57 bolts
Scroll of Free Passage from Count Joseph Oblrich
Leather Armor - AC 2
Belt
Boots, Heavy
Cap/Hat
Gloves, Leather
Quiver
Potion of Cure Light Wounds - 1d8
Mornann the Mule
- Barding, Leather
- Bit & Bridle
- Saddle Bags
- Saddle Blanket
Dried Fruit - 5 pounds
Honey - 4 ounces
Jerky - 2 pounds
Liquor, whole Cask
Rations, Good Quality - 20 days
Roasted Nuts - 3 pounds
Salt - 1 pound
Tea Leaves - 5 pounds
Armor and Weapon Oil
Backpack
Bandages - 20 wounds
Blanket, Winter
Camping Grate
Canteen
Chain - 20 feet
Chisel
Cooking Tripod
Copper Wire - 5 pieces
Crowbar
Deck of Cards
File, Metal
Flint and Steel
Grappling Hook
Hammer
Hook, Iron
Kettle, Iron
Mirror, Small Steel
Pickaxe, Miner's
Pitons/Spikes - 10
Pot
Razor
Rogue's Tools
Rope, Silk - 50 feet
Saw, Metal
Sewing Kit
Shovel
Soap - 10 bars
String - 50 feet
Terrycloth
Waterskin
Whetstone
Winter Clothing, Set
Male
Dwarf
Rogue
Chaotic Good
=== PERSONA ===
Age: 162
Languages: Common, Dwarven
He is from Grundliche Hohle (upper right of the Cradle of the World). He was born into a family of poor trinket crafters. He was drafted for a war against a lesser goblin tribe, who were discovered to have hired a number of kobold mercenaries. Dethen thusly found himself having to disarm a lot of traps, carefully sneak around the tunnels and map them out, and be ready to fight at any time. The battles were very long and very vicious as Dethen became intimately familiar with stakes, pit traps, barbed wire, labyrinthine tunnels, networks of trenches, under-mountain fortresses, mechanical decapitators, and other goblin and kobold machinations.
One experience that Dethen will never forget was a battle that few remember except for him and his comrades. A new guy got caught in some barbed wire, and when he tried to pull himself out, he just kept on getting more and more tangled. Then, a goblin came over and stabbed him in the thigh, then left him there. Dethen and his team saw the whole thing happen, but they could not lift a finger or else the goblins would come down on them. The new guy cried out in pain and begged for help for a whole day, while goblins who were just on the other side of that barbed wire taunted the dwarves and brandished their long spears. Finally, Dethen decided enough was enough, and crawled through to the barbed wire line. He quietly snipped it at strategic points, while feeling hot goblin breath on his face, then crawled all the way back to his comrades and yanked on the barbed wire in order to drag the new guy along the ground. One of the goblins took notice and stabbed the poor guy in the other thigh. By the time the new guy had been retrieved, he was dying of blood loss, and there was nothing that could be done for him. This battle was ultimately unimportant as the main army decided to use a different route to attack the goblins and kobolds, and thus, all this work was for nothing.
After the war was over, Dethen found himself in need of adventure and coin. He paid for his travels by crafting trinkets and artistic items made of metal and stone. It was slow going, and although he became very experienced in the ways of the world, he still had little more than his old military gear and some extra rations.
Eventually, he met the rest of the party, and the rest is history.
He is eligible to be Doge of the local guild, serving a guild councillor directly. However, he is actually more interested in the art of fortress design, trenchworks, and trap-crafting.
Although not faithful to a specific deity within the pantheon, he is gaining respect for Corthain after seeing what Sir Samuel can do. The dwarven beliefs were not deeply ingrained into him since he is from a lower class.
=== NUMBERS ===
Level: 11
Experience: 76,606 / next at 81,400
Fate Points: 25
STR: 12
DEX: 17 (+3) (prime)
CON: 15 (+2)
INT: 13 (+1) (prime)
WIS: 12
CHA: 10
HP: 56 / 62
BtH: +4
AC: 15 (3 ability, 2 armor)
=== ABILITIES ===
Secondary: Fine Arts (Intelligence or Charisma)
Racial: Animosity (Elves)
Racial: Deepvision 120 feet
Racial: Enmity (Goblins/Orcs): +1 to hit
Racial: Defensive Expertise (Giants/Ogres): +4 AC
Racial: Resistant to Arcane Magic +3
Racial: Resistant to Fear +2
Racial: Resistant to Poisons (Constitution) +2
Racial: Stonecraft (Wisdom)
- +2 to passively find secrets within 10 feet, +4 active
- +2 find traps in structures only
Class: Back Attack: +4 to hit, quadruple damage
Class: Cant
Class: Climb (Dexerity)
Class: Decipher Script (Intelligence)
Class: Hide (Dexerity)
Class: Listen (Wisdom)
Class: Move Silently (Dexterity)
Class: Open Lock (Dexterity)
Class: Pick Pocket (Dexterity)
Class: Traps (Intelligence)
Class: Sneak Attack: +2 to hit, +4 damage, does not stack with back attack
=== EQUIPMENT ===
Gold: 7.61 + whatever dividends from treasure
Longsword +3 - 1d8+3
Dagger - 1d4
Luck Dagger +2 - 1d4+2, +1 to all saves, casts Good Fortune 1/day, 1 wish
Gauntlet, Spiked - 1d3
Crossbow, Light - 1d6, range increment 80 feet
- 57 bolts
Scroll of Free Passage from Count Joseph Oblrich
Leather Armor - AC 2
Belt
Boots, Heavy
Cap/Hat
Gloves, Leather
Quiver
Potion of Cure Light Wounds - 1d8
Mornann the Mule
- Barding, Leather
- Bit & Bridle
- Saddle Bags
- Saddle Blanket
Dried Fruit - 5 pounds
Honey - 4 ounces
Jerky - 2 pounds
Liquor, whole Cask
Rations, Good Quality - 20 days
Roasted Nuts - 3 pounds
Salt - 1 pound
Tea Leaves - 5 pounds
Armor and Weapon Oil
Backpack
Bandages - 20 wounds
Blanket, Winter
Camping Grate
Canteen
Chain - 20 feet
Chisel
Cooking Tripod
Copper Wire - 5 pieces
Crowbar
Deck of Cards
File, Metal
Flint and Steel
Grappling Hook
Hammer
Hook, Iron
Kettle, Iron
Mirror, Small Steel
Pickaxe, Miner's
Pitons/Spikes - 10
Pot
Razor
Rogue's Tools
Rope, Silk - 50 feet
Saw, Metal
Sewing Kit
Shovel
Soap - 10 bars
String - 50 feet
Terrycloth
Waterskin
Whetstone
Winter Clothing, Set
C&C/D&D-related writings, Cortex Classic material, and other scraps: https://sites.google.com/site/x17rpgstuff/home
Class-less D&D: https://github.com/ssfsx17/skill20
Class-less D&D: https://github.com/ssfsx17/skill20
- slimykuotoan
- Greater Lore Drake
- Posts: 3669
- Joined: Sun Mar 11, 2007 8:00 am
- Location: Nine Hells
Re: Chimera's Roost (CKG's Fate system)
Nice!ssfsx17 wrote: Started out as a poor trinket crafter, got drafted into a war, showed a talent for sapping and undermining, ended up getting thrown into the front lines of many castle and fortress sieges with the responsibility of disarming traps, now seeks adventure.
He is eligible to be Doge of the local guild, serving a guild councillor directly. However, he is actually more interested in the art of fortress design, trenchworks, and trap-crafting.
Although not faithful to a specific deity within the pantheon, he is gaining respect for Corthain after seeing what Sir Samuel can do.
For crying out loud. Do your best with the rolls the dice have given you. This is what separates the men from the boys... -Kayolan
- slimykuotoan
- Greater Lore Drake
- Posts: 3669
- Joined: Sun Mar 11, 2007 8:00 am
- Location: Nine Hells
Re: Chimera's Roost (CKG's Fate system)
For crying out loud. Do your best with the rolls the dice have given you. This is what separates the men from the boys... -Kayolan
Re: Chimera's Roost (CKG's Fate system)
Fighting the Gigantic Kraken: http://www.youtube.com/watch?v=ZcvJ8nzxH8c
Dethen getting choked out by a demon: http://www.youtube.com/watch?v=20meMW5KPTY
Dethen getting choked out by a demon: http://www.youtube.com/watch?v=20meMW5KPTY
C&C/D&D-related writings, Cortex Classic material, and other scraps: https://sites.google.com/site/x17rpgstuff/home
Class-less D&D: https://github.com/ssfsx17/skill20
Class-less D&D: https://github.com/ssfsx17/skill20
- slimykuotoan
- Greater Lore Drake
- Posts: 3669
- Joined: Sun Mar 11, 2007 8:00 am
- Location: Nine Hells
Re: Chimera's Roost (CKG's Fate system)
Nice!
For crying out loud. Do your best with the rolls the dice have given you. This is what separates the men from the boys... -Kayolan
- slimykuotoan
- Greater Lore Drake
- Posts: 3669
- Joined: Sun Mar 11, 2007 8:00 am
- Location: Nine Hells
Re: Beyond the Shroud (Aihrde)

For crying out loud. Do your best with the rolls the dice have given you. This is what separates the men from the boys... -Kayolan
- slimykuotoan
- Greater Lore Drake
- Posts: 3669
- Joined: Sun Mar 11, 2007 8:00 am
- Location: Nine Hells
Re: Chimera's Roost (Aihrde)
The nameless horror from the depths:


For crying out loud. Do your best with the rolls the dice have given you. This is what separates the men from the boys... -Kayolan