Adventures in the South Pastures . . or "
Show your mettle!"
The bold adventurers were contacted by the Marshall of Yggsburgh’s deputy bailiff for a commission to the South Pastures to investigate some disturbances around the farming communities there.
You ride down south to the Village of Meadowspring to enjoy lunch at the Blue Lantern where you meet the sheriff, Percivel who tells you what’s been happening in the area.
After lunch you ride out to meet some of the farmers. While talking to them, a farmer’s wife runs up to tell the group of her missing daughter.
The sheriff leads you to a suspicious cave entrance up in the hills south west of the farmlands. He and his deputies will guard the horses and keep watch while you explore the cave/dungeon complex.
The party consists of:
Snorri Ironbeard, the “Artificer” – tall handsome dwarf
Wellington – human ranger extraordinaire
Dhorric, human Algai’d’siswai, mighty is he
Tutoc, half-giant druid, fierce loyal party member
Zac – goliath tarantula, bard and companion to Tutoc
The group enters the dungeon and sees an old dwarf statue which tells all that this used to be a dwarven stronghold of some sort, but has been long abandoned.
In the second room, you encountered 5 goblins who went down in a sleep spell and were easily dispatched. You found a chest, but suspected that it was trapped – so you left it alone.
The party went further north to discover the round room with the downward moving spiked ceiling. There were 3 others doors in the room. You chose the west door to escape the traps and found 2 large rats. Battle ensued with the rats avoiding your attacks at first. The group eventually found their marks and killed the rats.
You went back into the round room and proceeded north into a large room, which turned out to be a crypt and found skeletons waiting for you. An excellent fight occurred and the adventuring party showed their mettle. You left the room with bones scattered all over the place.
Back to the round room, the group goes through the east door to face 7 goblins. Another sleep spell takes out 5 of the enemy. The other 2 get chopped up. The girl is found in a secret chamber and freed. She, of course is happy to see the party and many tears are shed by the mighty warriors.
The group kills the other goblins, except one - who they interrogate. That goblin is then taken to the other room and forced to open the chest. He takes a dart through the brain and drops dead.
Zac is allowed to feast on one of the goblins for a bit while the party digs through the chest to see what treasures are found.
The group leads the girl out of the complex where Percivel is waiting with the horse. You all ride back and the farmers rejoice and throw a little party. You are served some of the best food you’ve had in a long time.
Ale, spirits and Longbottom leaf go around while fireworks go off and a splendid time is had for all.
XP 309 per PC.
Treasure totals:
165 GPs
66 SPs
200 CPs
1 large diamond (approx 850 GPs)
2 gems (sapphires) 50 GPs each
2 rings of protection (+1)
other? (let me know if I forgot something
