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Map tools framework

Posted: Sat Feb 25, 2012 4:02 am
by Valens
Does anyone have a framework setup for map tools? I'm considering using this vrs fg if the framework is fairly solid.

Re: Map tools framework

Posted: Sat Feb 25, 2012 6:03 pm
by CKDad
You'll want to talk to nwelte - he's the grandmaster poobah of C&C Maptools!

Re: Map tools framework

Posted: Tue Feb 28, 2012 10:29 am
by Demiurge
I have one that I cobbled together. I'll try to clean it up and export it this weekend.

Re: Map tools framework

Posted: Wed Feb 29, 2012 1:38 pm
by nwelte1
I will get my sent to you as well. I will also include pregenerated monster tokens you can save.

Re: Map tools framework

Posted: Wed Feb 29, 2012 9:47 pm
by magick3six
Would love a copy also, either or both.

Re: Map tools framework

Posted: Thu Mar 01, 2012 12:19 am
by Breakdaddy
Word. If you cats want to share these let's get them out there for the whole community. I would like a copy as well.

Re: Map tools framework

Posted: Thu Mar 01, 2012 9:07 pm
by Valens
That would be awesome!

Re: Map tools framework

Posted: Sun Mar 04, 2012 4:35 pm
by Demiurge
I started a new thread here for my frame work.

I play in Nate's game and I encourage you to try out both our frameworks to see which works best for you. Heck, steal bits from both and make your own. :)

Re: Map tools framework

Posted: Tue Apr 24, 2012 3:08 am
by nwelte1
Sorry I have not been on in a while to respond to this thread, but I do have my framework together. Here is the dropbox link: http://dl.dropbox.com/u/24783485/Campai ... File.cmpgn Its not pretty by any means but it works for me. The load time on the campaign will be long because I included a bunch of tokens preloaded. This is explained further below. Here is a summary of the list of feature:

A CK sheet (a hidden map). In order for the frame work to work, this map needs to exist in every campaign. On this map you will find a bunch of tokens. Most are just images that monster tokens reference for shapeshifting effects. You will also find a Lib.mon token. This token is essential for my monster macros to work. There is also a generic monster token for you to cut and paste to make new monsters. This token has a macro that takes you through the monster creation step and results in a fully operation monster.

There is a map called monster base set. This map is included solely so you can save monsters I pregenerated to your individual directory. Once each monster is saved where you want it, I would delete this map. This will speed up load times. On new maps you can now drop tokens on to the map from you library and hit the random or set hp buttons. This will also auto calculate exp based on the new HP.

Note monsters like werewolf or vampire that have the shapeshifting/polymorph type ability have a macro that when hit will change the icon of the monster.

If you got questions drop me a line.

Initiative in this frame work is set to reroll each round. Initiative is rolled two ways. 1. Select a monster and hit the initiative macro. This will roll initiative for all PC tokens and monsters as one large group. 2. Select a monster and hit the global macro titled Initiative: Global. Once initiative is rolled, every click of the initiative:global button advances the initiative. When initative reaches the end of the ro und, select a monster and hit the Initiative: Global button. This will reroll iniative and set the initiative panel for the next round.