Monday Wilderlands, The Slavelords.

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Treebore
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Re: Monday Wilderlands, The Slavelords.

Post by Treebore »

Aergraith wrote:Quoth Aramis:
"Here, haue þese, Sarpedon þe Canny:"
Staff of Power, 14 charges,
+2 Cloak of Protection, AC and Saves,
Crystal Ball with Clairaudience,
Ring of Spell Storing with Dispel Magic, Wall of Force and Magic Missilex2.
Dagger +3.

Quoth Treebore:
"þe Ring only hath Magic Missile yn it but it ys Maximized."

So remembereth I þe proceedings. I quarreleth notte wyþe the Division of Loute and dyd acheue a goude akountynge, so thynketh I, for so briefe a tyme yn þys World.

I only meant the Ring only has one MM LEFT, because the other was used. The rest of the spells are still in the ring.
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

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alcyone
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Re: Monday Wilderlands, The Slavelords.

Post by alcyone »

Gotcha.
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Rigon
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Re: Monday Wilderlands, The Slavelords.

Post by Rigon »

Here is Daithan updated with his re-acquired stuff. I didn't include the items I'm going to give to the others or the majority of the potions (since there is some debate over who had them).

R-

Name: Daithan Ravenlocks
Race: Elf
Alignment: Chaotic Good
Class/Level: Ranger 10
Languages: Common, Elf, Dwarf, Gnome, Goblin, Halfling, Orc, Giant
Physicals: male, 5 ft 6 in tall, 120 lbs, raven black hair, and forest green eyes, 100 yrs old, follower of Thor
+3% for next god call

STR: 17 (+2)
DEXp: 22 (+5)
CON: 18 (+3)
INT: 14 (+1)
WISp: 16 (+2)
CHA: 13 (+1)
(+10 to sleep/charm)
(+3 to all saves)

HP: 108
AC: 23 (Dex, +3 Mail Hauberk)
BtH: +9 Init: +2
Atts/Rnd: 1+1 (melee); 2 (range)
Speed: 40 ft
Size: Medium Luck: 8/8
Ext. Att: 12 (range); 21 (melee)

Weapons:
+3 Sylvan Comp Shortbow (+19/1d8+5/70 ft)
+3 Sylvan Broadsword (+14/2d4+5)
(Sylvan weapons in wooded areas +1d6; if dropped to 0 hp, free extra attack)
+2 Dagger (+13/1d4+4)

Magic Items:
+3 Buckler
Ion Stone: Deep Red Sphere (+2 Dex)
Bracers of Archery (+1 to hit/+2 damage)
Ring of Shooting Stars
Ring of Free-action
Cloak of Resistance +3
Necklace of Adaptation
Boots of Speed (Haste for 30 rounds)
Hat of Disguise (casts Alter Self)
Lens of Detection (+2 to track)
Feather Token (Swanboat)
Potion of Extra Healing (3d8+9; max 24)
Potion of Water Breathing (7)
Scroll of Raise Dead

Racial Traits:
Enhanced Senses (+2 Listen)
Spell Resistance (+10 to sleep/charm)
Spot Hidden Doors (Wis; +2 if looking)
Twilight Vision
Weapon Training: Comp Shortbow (+1 to hit)

Class Abilities:
Combat Marauder (+lvl to damage vs humanoids/giants)
Conceal (Dex)
Delay/Neutralize Poison (Wis)
Favored Enemy: Hill Giants/Chromatic Dragon/Slavelords (+2 to hit/AC/skills)
Move Silently (Dex +2)
Scale (Dex)
Survival (Wis)
Traps (Wis +2)
Track (Wis)

Misc. Equipment
Quiver, Score
Backpack
-100 ft silk rope
-Fishing gear
-20 Pitons
Sm Belt Pouch
-Flint & Steel
-Whetstone
Waterskin
Harp
6 vials of holy water
6 flasks of oil
6 bundles of wolvesbane
small steel mirror
10 neutralize poison kit

Treasure:
GP:
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rom90125
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Re: Monday Wilderlands, The Slavelords.

Post by rom90125 »

Are the Gloves of Dex and Dagger of Venom still available? I'm sure Bannor would appreciate both items and could put them to good use!!!
Achievement is the knowledge that you have studied and worked hard and done the best that is within you. Success is being praised by others. That is nice but not as important or satisfying. Always aim for achievement and forget about success.

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Re: Monday Wilderlands, The Slavelords.

Post by Rigon »

rom90125 wrote:Are the Gloves of Dex and Dagger of Venom still available? I'm sure Bannor would appreciate both items and could put them to good use!!!
As far as I know. Also, Daithan has a +2 cloak of protection for Bannor.

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Re: Monday Wilderlands, The Slavelords.

Post by Treebore »

A couple of you, obviously long time players, have made noises about wanting to play new characters, etc...

So think about possibilities before we game again the first Monday of next Month. Do you want to just create new characters to play in the current campaign, or are enough of you OK with ending the campaign once we completely wrap up A4?

If we keep playing this Campaign, my plans are only for Tegal Manor and Expedition to Barrier Peaks.

My ideas for the next campaign range through several different settings, Ravenloft, Greyhawk, Forgotten Realms, Erde/Aihrde, or staying in the Wilderlands.

As for the campaign itself? Nothing fixed. I'll get you started, offer up rumors, etc... and see which hooks you bite onto, and go from there.

I'd also be fine with running a completely different RPG for you guys. Things I am motivated to run are Rifts, Traveller, Cthulhu Tech, Eclipse Phase, Aces and Eights (Yes, a Western, and don't pre judge!) or a supers game, like the recent Marvel Superheroes, ICONS, or BASH! Or Wild Talents 2E. Or Twilight 2013, for some post apocalyptic fun that doesn't involve Cthulhu.

We can also "play test" Victorious!, since Mike has given me the full MS (manuscript) and permission to do so.

Or we can do 5E sooner than we previously discussed, since I now have the full Players Handbook, but I'd still prefer to wait until all 3 core books are out, to see what ALL the bells and whistles are.

So think about what each of you REALLY want to do, and we will discuss it next session.
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

Grand Knight Commander of the Society.

Treebore
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Re: Monday Wilderlands, The Slavelords.

Post by Treebore »

If we do a Supers game I'll definitely need to use this villain...

http://www.deviantart.com/art/Batman-Po ... -292486624
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

Grand Knight Commander of the Society.

Treebore
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Re: Monday Wilderlands, The Slavelords.

Post by Treebore »

Or this version...
Attachments
Poison Ivy.jpg
Poison Ivy.jpg (138.62 KiB) Viewed 6913 times
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

Grand Knight Commander of the Society.

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rom90125
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Re: Monday Wilderlands, The Slavelords.

Post by rom90125 »

I'm up for any RPG. I've been playing very passive in this campaign thus far and feel it is time to step up my game!
Achievement is the knowledge that you have studied and worked hard and done the best that is within you. Success is being praised by others. That is nice but not as important or satisfying. Always aim for achievement and forget about success.

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Re: Monday Wilderlands, The Slavelords.

Post by Rigon »

I'm good with whatever, but prefer fantasy based games. However, Victoriuos! might be fun to give a test drive.

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Re: Monday Wilderlands, The Slavelords.

Post by Treebore »

Well, just decide on what you MOST want to do. Having everyone say, "I don't really care what we do." just leads to a bunch of useless discussion. Solid ideas and desires will get us some where.
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

Grand Knight Commander of the Society.

alcyone
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Re: Monday Wilderlands, The Slavelords.

Post by alcyone »

Maybe everyone can put in a ranked list if they have time so when we meet next we have it narrowed a bit.
Here's mine. I don't feel strongly about whether we keep playing the same characters or not but ranked This Campaign first as I'd be happy to do it.

Also, Bruce Heard's "Calidar" should be coming out pretty soon, the spiritual successor to the Princess Ark series.

The next game should be:
  1. This Campaign (Tegel Manor, Expedition to the Barrier Peaks)
  2. New Campaign (Ravenloft, Greyhawk, Forgotten Realms, Erde/Aihrde, or staying in the Wilderlands.)
  3. Victorious! Playtest
  4. Other (Specify Below)
  5. Traveller
  6. Aces & Eights
  7. 5e
  8. Twilight 2013
  9. Eclipse Phase
  10. Rifts
  11. Cthulhu Tech
  12. Supers (BASH, ICONS, Marvel Superheroes, Wild Talents)
Suggestion: Star Frontiers

If we do a new campaign I prefer
  1. Erde/Aihrde
  2. Other (Specify)
  3. Wilderlands
  4. Greyhawk
  5. Ravenloft
  6. Forgotten Realms
Other = Mystara

If we do a supers game I prefer
  1. ICONS
  2. BASH
  3. Marvel Superheroes
  4. Wild Talents
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Re: Monday Wilderlands, The Slavelords.

Post by Treebore »

Thats helpful, thanks!
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

Grand Knight Commander of the Society.

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Rigon
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Re: Monday Wilderlands, The Slavelords.

Post by Rigon »

Aergraith wrote:Maybe everyone can put in a ranked list if they have time so when we meet next we have it narrowed a bit.
Here's mine. I don't feel strongly about whether we keep playing the same characters or not but ranked This Campaign first as I'd be happy to do it.

Also, Bruce Heard's "Calidar" should be coming out pretty soon, the spiritual successor to the Princess Ark series.

The next game should be:
  1. This Campaign (Tegel Manor, Expedition to the Barrier Peaks)
  2. New Campaign (Ravenloft, Greyhawk, Forgotten Realms, Erde/Aihrde, or staying in the Wilderlands.)
  3. Victorious! Playtest
  4. Other (Specify Below)
  5. Traveller
  6. Aces & Eights
  7. 5e
  8. Twilight 2013
  9. Eclipse Phase
  10. Rifts
  11. Cthulhu Tech
  12. Supers (BASH, ICONS, Marvel Superheroes, Wild Talents)
Suggestion: Star Frontiers

If we do a new campaign I prefer
  1. Erde/Aihrde
  2. Other (Specify)
  3. Wilderlands
  4. Greyhawk
  5. Ravenloft
  6. Forgotten Realms
Other = Mystara

If we do a supers game I prefer
  1. ICONS
  2. BASH
  3. Marvel Superheroes
  4. Wild Talents
Show off. :p

I'll get something like this up, later this evening when I get on the computer.

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Re: Monday Wilderlands, The Slavelords.

Post by Rigon »

My choices

1a new campaign
1b continue current campaign
2 Victorius!
3 D&D 5e
4 Rifts or Traveller
After that I'm completely open.

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Re: Monday Wilderlands, The Slavelords.

Post by Kayolan »

top 5 that comes to mind if we don't continue with the C&C game:

1. Victorious
2. D&D 5e
3. Traveller or 2300AD
4. Cthulhu rpg (any version of)
5. new C&C campaign set in Erde, homebrew, etc.

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Re: Monday Wilderlands, The Slavelords.

Post by Treebore »

What do you guys think?

viewtopic.php?f=8&t=14548

In particular, with how I would modify it for my games... not that I pay a whole lot of attention to encumbrance anyways...

"I think I would want to make CON matter more too, because its not just all about how much you can pick up, but also about how LONG you can haul it! So if I were to adapt the system, I think I'd make it based off the average of STR and CON, then if Prime, have it add 3 to the total possible.

So if they have a STR of 14 and a Con of 12 I would say their Encumbrance base values is 13, Lets say its a Fighter type and both CON and STR are selected as Primes, then I'd add 6, to get 19 as their base value for calculating Encumbrance.

So the highest Encumbrance value we should ever see, to start the game with, is a 24. Meaning IF they had a CON of 19 (Dwarf) with an STR of 18, the average, rounded down, would be 18, if both are selected as the Dwarf's Primes, they'd have a base value of 24. Same for any other race that gets an 18 in both. Then the further advantage I'd give the Dwarf would be as I posted above, worn armor and used Shield would be "free", and I'd probably also give them a "free" weapon.

Elves would get/carry anything made of Mithril for "free", once they found/earned such items in game."
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

Grand Knight Commander of the Society.

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Re: Monday Wilderlands, The Slavelords.

Post by Rigon »

I think the system would work easily, if you wanted to track all that stuff. I've been trying to figure out a simple system for encumbrance that is easy to use and keep track of.

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Re: Monday Wilderlands, The Slavelords.

Post by rom90125 »

1 new campaign
2 continue current campaign
3 Cthulhu (any version)
4 Victorius!
5 D&D 5e
After that I'm completely open.
Achievement is the knowledge that you have studied and worked hard and done the best that is within you. Success is being praised by others. That is nice but not as important or satisfying. Always aim for achievement and forget about success.

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Re: Monday Wilderlands, The Slavelords.

Post by Treebore »

So far we have 2 most in favor of a new campaign, and 3 most in favor to continue. (Titania just told me what she wants to do, which is continue).
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

Grand Knight Commander of the Society.

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Rigon
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Re: Monday Wilderlands, The Slavelords.

Post by Rigon »

Treebore wrote:So far we have 2 most in favor of a new campaign, and 3 most in favor to continue. (Titania just told me what she wants to do, which is continue).
Like I've said, I'm open to continue if that's what you, as the CK, want to do. I like character a lot and now that his stuff back, he is kick arse. I just figured that if we were going to switch, now would be a good time to do it.

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Re: Monday Wilderlands, The Slavelords.

Post by rom90125 »

I'm just happy to be playing on a regular basis. I honestly don't care what system....it is enjoyable to be gaming with a good group of people.
Achievement is the knowledge that you have studied and worked hard and done the best that is within you. Success is being praised by others. That is nice but not as important or satisfying. Always aim for achievement and forget about success.

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Rigon
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Re: Monday Wilderlands, The Slavelords.

Post by Rigon »

rom90125 wrote:I'm just happy to be playing on a regular basis. I honestly don't care what system....it is enjoyable to be gaming with a good group of people.
Well, a good group of people and Kurt. :lol:

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Re: Monday Wilderlands, The Slavelords.

Post by Treebore »

If you haven't done so yet, DL the Victorious Quickstart!

http://plus.url.google.com/url?sa=z&n=1 ... kevOlaA9Q.

It goes directly to a DL, not a web page, it is 24.3 MBytes.
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

Grand Knight Commander of the Society.

Treebore
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Re: Monday Wilderlands, The Slavelords.

Post by Treebore »

So many ideas, so little time.
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

Grand Knight Commander of the Society.

User avatar
Kayolan
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Re: Monday Wilderlands, The Slavelords.

Post by Kayolan »

Is the game on for tonight?

Treebore
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Re: Monday Wilderlands, The Slavelords.

Post by Treebore »

Kayolan wrote:Is the game on for tonight?
Sure is!
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

Grand Knight Commander of the Society.

alcyone
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Re: Monday Wilderlands, The Slavelords.

Post by alcyone »

I think we mages would probably move into the tower and start a chapter of the Order of Stars.
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Re: Monday Wilderlands, The Slavelords.

Post by Treebore »

Aergraith wrote:I think we mages would probably move into the tower and start a chapter of the Order of Stars.

Definitely do able.
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

Grand Knight Commander of the Society.

Treebore
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Re: Monday Wilderlands, The Slavelords.

Post by Treebore »

As I posted elsewhere in the forums, for our next campaign I am going to open up the classes from 1E AD&D as written. So far my only exception is the UA Barbarian. We will definitely be sticking with the C&C version for that one. I will probably also stay with the C&C Monk. I am also thinking of having both the UA Cavalier and C&C Knight both be options.

So the biggest changes will be to Paladins, Rangers, and the Bard class. Mages, Illusionists, Clerics and Druids are largely still the same. For Thieves, Read Languages, I think, will be the biggest difference. Since it will allow actual scroll use at 10th level. For Wizard, Illusionist, and Druid spells. I am thinking of house ruling it to include Cleric spells, since I don't recall seeing any good reason given for Cleric scrolls being banned.

Plus, if you outright just prefer the C&C version, you can still go with that.

If you have a class written up in an old Dragon Mag (1E era), such as the Archer, Jester, etc... that you've wanted to play, let me know and I will likely approve of it.

You can also request classes from the C&C Companion that Peter put together. Its hosted on the TLG website if you haven't DLed it yet.

I'm still not going to allow evil characters, so keep that in mind.
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

Grand Knight Commander of the Society.

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