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Re: Monday Wilderlands, The Slavelords.

Posted: Wed Oct 22, 2014 5:18 pm
by Treebore
I am FINALLY having the surgery later today, that I have spent ELEVEN days in the hospital waiting for. So that hopefully means I will be in for only 1 or 2 more days, then home to recover.

Re: Monday Wilderlands, The Slavelords.

Posted: Wed Oct 22, 2014 5:42 pm
by rom90125
Treebore wrote:I am FINALLY having the surgery later today, that I have spent ELEVEN days in the hospital waiting for. So that hopefully means I will be in for only 1 or 2 more days, then home to recover.
I, for one, am happy to hear from you my friend! Sending positive thoughts your way that the surgery goes well and you have a speedy recovery!

Re: Monday Wilderlands, The Slavelords.

Posted: Wed Oct 22, 2014 5:46 pm
by Rigon
rom90125 wrote:
Treebore wrote:I am FINALLY having the surgery later today, that I have spent ELEVEN days in the hospital waiting for. So that hopefully means I will be in for only 1 or 2 more days, then home to recover.
I, for one, am happy to hear from you my friend! Sending positive thoughts your way that the surgery goes well and you have a speedy recovery!
Me too, brother. We've been worried.

R-

Re: Monday Wilderlands, The Slavelords.

Posted: Thu Oct 23, 2014 2:54 pm
by dachda
Best wishes for a speedy recovery, Tree!

Re: Monday Wilderlands, The Slavelords.

Posted: Mon Dec 15, 2014 6:09 pm
by Treebore
So, do we continue with Tegal Manor, next week, assuming Rigon runs today, or do you want to transition to giving 5E a try?


Edit: and assuming not too many of you are on the road traveling for the Christmas Holidays.

Re: Monday Wilderlands, The Slavelords.

Posted: Mon Dec 15, 2014 6:19 pm
by rom90125
Tree, I'm good either way, however, I must admit I'm not going to invest in purchasing a 5e PHB any time soon. Between my support ($$$) of C&C and CoC, I don't feel like dropping the coin on a 5e PHB at this time. I do own the 5e Starter Box with its abbreviated rules. Is there a SD for 5e available?

Re: Monday Wilderlands, The Slavelords.

Posted: Mon Dec 15, 2014 6:24 pm
by Rigon
Treebore wrote:So, do we continue with Tegal Manor, next week, assuming Rigon runs today, or do you want to transition to giving 5E a try?


Edit: and assuming not too many of you are on the road traveling for the Christmas Holidays.
I'm good either way also. And I won't be travelling until the 24th.

R-

Re: Monday Wilderlands, The Slavelords.

Posted: Mon Dec 15, 2014 9:11 pm
by Treebore
rom90125 wrote: Is there a SD for 5e available?
WOTC has a "abbreviated", as well as artwork free, version of the rules on their Website. IE all the core rules are there, just stuff is missing from the classes, such as extra Domains for the Clerics, etc...

Re: Monday Wilderlands, The Slavelords.

Posted: Mon Dec 15, 2014 9:36 pm
by alcyone
I will either be creating something from the Basic PDF or playing a pre-gen if any are available; I also am not ready to invest in a 5e book.

I am fine with either one. Our position in the Tegel game is documented and at a point we can pick it up any time I guess.

Re: Monday Wilderlands, The Slavelords.

Posted: Mon Dec 15, 2014 9:40 pm
by Treebore
Aergraith wrote:I will either be creating something from the Basic PDF or playing a pre-gen if any are available; I also am not ready to invest in a 5e book.

I am fine with either one. Our position in the Tegel game is documented and at a point we can pick it up any time I guess.
I have the books, so I can provide you guys with any additional info that is needed.

Re: Monday Wilderlands, The Slavelords.

Posted: Tue Dec 16, 2014 8:03 pm
by alcyone
Treebore wrote:
Aergraith wrote:I will either be creating something from the Basic PDF or playing a pre-gen if any are available; I also am not ready to invest in a 5e book.

I am fine with either one. Our position in the Tegel game is documented and at a point we can pick it up any time I guess.
I have the books, so I can provide you guys with any additional info that is needed.
Probably something from the Basic books is fine with me. I can't very well be sick of any of the standard domains, schools, or archetypes if I have never tried them.

Re: Monday Wilderlands, The Slavelords.

Posted: Mon Jan 05, 2015 11:10 pm
by Treebore
Tegal Manor today! I hope everyone can make it.

Re: Monday Wilderlands, The Slavelords.

Posted: Tue Jan 06, 2015 12:16 am
by Kayolan
I've been coughing all day with this cold I caught over new year's, not sure if I'll make the game or turn in early tonight and get a full 8 hours of sleep at least.

Re: Monday Wilderlands, The Slavelords.

Posted: Tue Jan 06, 2015 1:18 am
by ArrowHawk
I will be there tonight Tree, but going to be about 1/2 hour late. Have to take my Son to soccer.

Re: Monday Wilderlands, The Slavelords.

Posted: Mon Jan 12, 2015 5:45 pm
by Rigon
We on for tonight?

R-

Re: Monday Wilderlands, The Slavelords.

Posted: Mon Jan 12, 2015 7:10 pm
by Treebore
Rigon wrote:We on for tonight?

R-
Yes.

Re: Monday Wilderlands, The Slavelords.

Posted: Mon Jan 12, 2015 7:59 pm
by Rigon
Treebore wrote:
Rigon wrote:We on for tonight?

R-
Yes.
Good.

R-

Re: Monday Wilderlands, The Slavelords.

Posted: Tue Jan 13, 2015 2:09 am
by ArrowHawk
Im going to be late again tonight Tree, but i will be there.

Re: Monday Wilderlands, The Slavelords.

Posted: Tue Jan 13, 2015 5:38 am
by Treebore
Awesome battle! Only luck kept me from killing more than just one of you! I should have had 4 of you!

Re: Monday Wilderlands, The Slavelords.

Posted: Tue Jan 13, 2015 5:56 am
by alcyone
Very tense, well done. Another one of those combats where each decision means gaining something and sacrificing something else. Do I enhance Daithan's Strength so he can take those guys down or do I spend an expensive round positioning for a lightning bolt? Do I throw up a wall of fire and do continuous damage on everyone, including our paladin? Do I do something about those dying all the way across the battlefield or try to take someone out?

Re: Monday Wilderlands, The Slavelords.

Posted: Tue Jan 13, 2015 3:14 pm
by Rigon
Definitely brutal. Daithan needs to find something to improve his chances against poisons.

R-

Re: Monday Wilderlands, The Slavelords.

Posted: Tue Jan 13, 2015 10:15 pm
by Treebore
Rigon wrote:Definitely brutal. Daithan needs to find something to improve his chances against poisons.

R-
Pretty sure everyone feels that way after last session.

Re: Monday Wilderlands, The Slavelords.

Posted: Wed Jan 14, 2015 1:50 am
by Lurker
Aergraith wrote:Very tense, well done. Another one of those combats where each decision means gaining something and sacrificing something else. Do I enhance Daithan's Strength so he can take those guys down or do I spend an expensive round positioning for a lightning bolt? Do I throw up a wall of fire and do continuous damage on everyone, including our paladin? Do I do something about those dying all the way across the battlefield or try to take someone out?

Rgr that, great game!

I know rump is just an NPC but I was worried ... for him and you all!

Also, talk about frustrating, playing a Paladin that is demoralized - but I'm nudging him to me more heroic - and then seeing you all drop one after another, and then being held before I can do anything to help.

Now if I can keep my internet up and stable for a whole game ... ;)

Re: Monday Wilderlands, The Slavelords.

Posted: Wed Jan 14, 2015 10:34 pm
by Lurker
Guys, I just got the final updated schedule for the new cycles indoc phase (starting this Sunday)

It hasn't happened in the previous 3 years (6 cycles) but this go around I will have to work both Monday evenings.

I hate to do it, especially after asking hat in hand to be allowed to play, but there is no way I'll be able to play until Feb 2nd.

Now to whine a bit ... From the 25th to the 5th of Feb I'll get 1 day off!!!! I'll be smoked and a zombie by the 5th. All because 2 other sections complained they had to work extra (who doesn't during indoc) so my section got extra hours added to our schedule, and the director knows I will do what needs to be done no matter what so I got the lions share of the extra extra time ... It makes me twitch just thinking about it!!!! Ok enough whining

Again sorry I'll miss the next 2 weeks. Good luck in the manor and remember against high level undead, "RUN AWAY" is an option! :lol:

Re: Monday Wilderlands, The Slavelords.

Posted: Thu Jan 15, 2015 5:05 am
by Rigon
Lurker wrote:Guys, I just got the final updated schedule for the new cycles indoc phase (starting this Sunday)

It hasn't happened in the previous 3 years (6 cycles) but this go around I will have to work both Monday evenings.

I hate to do it, especially after asking hat in hand to be allowed to play, but there is no way I'll be able to play until Feb 2nd.

Now to whine a bit ... From the 25th to the 5th of Feb I'll get 1 day off!!!! I'll be smoked and a zombie by the 5th. All because 2 other sections complained they had to work extra (who doesn't during indoc) so my section got extra hours added to our schedule, and the director knows I will do what needs to be done no matter what so I got the lions share of the extra extra time ... It makes me twitch just thinking about it!!!! Ok enough whining

Again sorry I'll miss the next 2 weeks. Good luck in the manor and remember against high level undead, "RUN AWAY" is an option! :lol:
No worries for my game Lurker. I'll hold your spot for you.

R-

Re: Monday Wilderlands, The Slavelords.

Posted: Thu Jan 15, 2015 7:45 pm
by Lurker
Rigon wrote:
Lurker wrote:Guys, I just got the final updated schedule for the new cycles indoc phase (starting this Sunday)

It hasn't happened in the previous 3 years (6 cycles) but this go around I will have to work both Monday evenings.

I hate to do it, especially after asking hat in hand to be allowed to play, but there is no way I'll be able to play until Feb 2nd.

Now to whine a bit ... From the 25th to the 5th of Feb I'll get 1 day off!!!! I'll be smoked and a zombie by the 5th. All because 2 other sections complained they had to work extra (who doesn't during indoc) so my section got extra hours added to our schedule, and the director knows I will do what needs to be done no matter what so I got the lions share of the extra extra time ... It makes me twitch just thinking about it!!!! Ok enough whining

Again sorry I'll miss the next 2 weeks. Good luck in the manor and remember against high level undead, "RUN AWAY" is an option! :lol:
No worries for my game Lurker. I'll hold your spot for you.

R-
Thanks, its appreciated!

That said, after the last combat, you really think you'll clear the manor in 2 weeks ! If so, You'll need to avoid hold person and poison touch a lot better than we did Monday ! :lol:

Re: Monday Wilderlands, The Slavelords.

Posted: Tue Jan 27, 2015 1:53 am
by Rigon
I'm going to be 15 to 20 mins late.

R-

Re: Monday Wilderlands, The Slavelords.

Posted: Tue Jan 27, 2015 1:58 am
by Treebore
I am no longer interested in running 5E. Sorry, but playing it has made me lose interest in doing it. Anyone else want to volunteer to run it? You can still take my "slot" to do so.

Re: Monday Wilderlands, The Slavelords.

Posted: Tue Jan 27, 2015 2:08 am
by ArrowHawk
Sorry Tree but I will be an hour late again. Had to take my son to soccer.

Re: Monday Wilderlands, The Slavelords.

Posted: Tue Jan 27, 2015 6:05 am
by Lurker
Hope you all had a better night than I ... 3 cadets kept getting in trouble over and over and over.... and they would get the other cadets to get themselves in trouble too. You'd think they would get tired of me using Ranger Sgt voice with them, inches from their ear, ever 30 min ... Oh well, it will be over this Sunday. See you all nest week