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Re: Monday Night FR Mere of Dead Men Campaign

Posted: Wed May 14, 2014 7:54 am
by Aramis
Rigon wrote:Aramids, here hare the spells in the spell book:

All 0 level spells
1st: charm person, burning hands, magic missile, change self, identify, sleep, shocking grasp, alter size, comprehend languages
2nd: detect thoughts, invisibility, for cloud, web, mirror image, scare, protection from arrows, shatter, rope trick
3rd: blink, fly, lightening bolt, tiny hut, stinking cloud, summon lesser monster, clairaudiance/clairvoyance
4th: charm monster, minor globe of invulnerability, confusion, hullo infantry terrain, polymorph, dimension door
5th: summon monster, wall of iron, animate dead, hold monster, secret chest
6th: globe of invulnerability, mass suggestion, antimagic shell, project image

R-
Thanks for the list Rigon

I will offer to trade "for cloud" and "hullo infantry terrain" (great name for a rock band) for a copy of stoneskin

;)

Re: weapon specialisation changes. Seeing as I suggested it, I would have to count myself for it

How do cleave and dominance work with ranged weapons? I assume the 5' becomes 5' from the victim, but pack the rabble in tight enough and that could be a pretty big number of victims for my rain of woody death. However, I am up for the challenge

How does cleave work with reach weapons?

Re: Monday Night FR Mere of Dead Men Campaign

Posted: Wed May 14, 2014 2:28 pm
by Rigon
Aramis wrote:
Rigon wrote:Aramids, here hare the spells in the spell book:

All 0 level spells
1st: charm person, burning hands, magic missile, change self, identify, sleep, shocking grasp, alter size, comprehend languages
2nd: detect thoughts, invisibility, for cloud, web, mirror image, scare, protection from arrows, shatter, rope trick
3rd: blink, fly, lightening bolt, tiny hut, stinking cloud, summon lesser monster, clairaudiance/clairvoyance
4th: charm monster, minor globe of invulnerability, confusion, hullo infantry terrain, polymorph, dimension door
5th: summon monster, wall of iron, animate dead, hold monster, secret chest
6th: globe of invulnerability, mass suggestion, antimagic shell, project image

R-
Thanks for the list Rigon

I will offer to trade "for cloud" and "hullo infantry terrain" (great name for a rock band) for a copy of stoneskin

;)
Fog Cloud and Hallucinatory Terrain. No switchies.
Re: weapon specialisation changes. Seeing as I suggested it, I would have to count myself for it
I figured, but wanted to be sure.
How do cleave and dominance work with ranged weapons? I assume the 5' becomes 5' from the victim, but pack the rabble in tight enough and that could be a pretty big number of victims for my rain of woody death. However, I am up for the challenge

How does cleave work with reach weapons?
Cleave and CD work the same for ranged and reach weapons as they do for melee weapons. I perhaps need to clean up the language as Cleave applies to another opponent if they are within 5 ft of the one the fighter dropped.

R-

Re: Monday Night FR Mere of Dead Men Campaign

Posted: Wed May 14, 2014 3:06 pm
by Rigon
Ok, so I decided to give this a try. I changed how extra attacks are gained.

Extra Attacks: The martial classes gain additional melee/ranged attacks each round as they advance in level.
-fighters gain extra attacks at levels 6 & 13 (3 attacks max barring cleave)
-rangers, barbarians, berserkers, paladins, and cavaliers gain an extra attack at level 8 (2 attacks max)


I also changed the fighters weapon specialization to work with weapon groups, changed when cleave is gained (1st level instead of 2nd), and changed how combat dominance works.

Fighter: As the PHB, with the following changes/additions:
Weapon Specialization: At first level, the fighter selects one weapon group to become an expert with. The fighter gains a +1 to hit and damage rolls. This bonus increases by +1 every 6 levels thereafter (+2 at 7th, +3 at 13th, etc) to a total bonus of +5. At 7th level, the fighter can select a second group of weapons to specialize in for a +1 to hit and damage. This second group’s bonus to hit and damage increases by +1 every 6 levels thereafter to a maximum of +3 at 19th level. At 13th level, the fighter can select a 3rd weapon group at +1 to hit and damage. This group's bonus never increases.
The following weapon groups may be selected:
Axes: battle axe, bearded axe, hand/throwing axe, piercing axe, 2-handed axe, hatchet
Bows: longbow, short bow, comp longbow, comp short bow
Clubs: club, light mace, heavy mace, morningstar, godentag
Crossbows: hight crossbow, heavy crossbow, hand crossbow
Flails: sap, hight flail, heavy flail
Hammers: light hammer, war hammer, maul
Heavy Polearms: bardiche, glaive, glaive guisarme, guisarme, halberd, lucerne hammer, pike, ranseur
Lances: light lance, heavy lance
Large Blades: 2-handed sword, bastard sword, falchion, great scimitar, flamberge
Light Polearms: bec de corbin, bill or billhook, fauchard, fauchard fork, military fork, partisan, voulge
Long Blades: broad sword, long sword, scimitar, nine ring broad sword
Picks: light pick, heavy pick, crowbill
Punching Weapons: brass knuckles, cestus, katar
Reaping Weapons: scythe, sickle, hafted hook
Short Blades: short sword, rapier, tulwar, hook sword, flatchet
Small Blades: knife, cleaver, dagger, dirk, main gauche, poniard
Spears: spear, long spear, wolf spear, staff, triden, man catcher, sleeve tangler
Throwing Weapons: harpoon, javelin, aclis, dart, slings, bolas
Whips: cat-o-nine-tails, whip

Cleave: If the fighter slays his opponent, he may make an immediate attack against another opponent that is within 5 ft of his original target.

Combat Dominance: Beginning at 2nd level, a fighter can make one attack per level to opponents with half of the fighter’s hit dice. (ex: a 2nd level fighter can make 2 attacks against 1 HD opponent; 3 attacks vs 1 HD at 3rd level; 4 attacks vs 2 HD opponents at 4th level) Combat Dominance does not stack with extra attacks, but does stack with Cleave.


R-

Re: Monday Night FR Mere of Dead Men Campaign

Posted: Mon May 19, 2014 2:59 pm
by Rigon
Just a reminder, I will not be able to run my game next week (5/26). I'll be working a concert at the park. Tree said he would run his game in place of mine, then I will be running a session on the 6/2.

R-

Re: Monday Night FR Mere of Dead Men Campaign

Posted: Mon May 19, 2014 10:35 pm
by Treebore
I may need to start the game up to an hour late, due to needing to get farming work done today (Crops need to be in on time!), if so, and I see enough of you waiting, I'll run the game, we'll get right into it, no chatting this time. Things may go faster than I anticipate, but we've had to do some work on the tractor, and its taking longer than expected, but if the plowing, etc... goes fast, I will still be on time.

Plan on doing the temple of Loki first, I haven't taken the time to upload the Lolth Temple yet. Took me a while to find maps I was willing to use.

Re: Monday Night FR Mere of Dead Men Campaign

Posted: Tue Jun 10, 2014 1:08 am
by rom90125
Is there a game tonight?

Re: Monday Night FR Mere of Dead Men Campaign

Posted: Tue Jun 10, 2014 1:58 am
by Aramis
rom90125 wrote:Is there a game tonight?
No. Both Treebore and Rigon are absent this week.

Re: Monday Night FR Mere of Dead Men Campaign

Posted: Mon Jun 16, 2014 5:13 pm
by Treebore
I am very likely to make tonights game.

Re: Monday Night FR Mere of Dead Men Campaign

Posted: Mon Jun 30, 2014 7:14 pm
by alcyone
So, looks like the game has switched slots, and tonight is Rigon's game?

Re: Monday Night FR Mere of Dead Men Campaign

Posted: Mon Jun 30, 2014 9:49 pm
by Treebore
Aergraith wrote:So, looks like the game has switched slots, and tonight is Rigon's game?


OOPS! Never mind. Rigon, I am feeling crappy today, so I may not game. We'll find out come game time.

Re: Monday Night FR Mere of Dead Men Campaign

Posted: Tue Jul 01, 2014 12:22 am
by Rigon
Hope enough of you make it to play tonight.

R-

Re: Monday Night FR Mere of Dead Men Campaign

Posted: Tue Jul 01, 2014 12:28 am
by rom90125
Rigon wrote:Hope enough of you make it to play tonight.

R-
I'll be there.

Re: Monday Night FR Mere of Dead Men Campaign

Posted: Tue Jul 01, 2014 12:32 am
by Aramis
Rigon wrote:Hope enough of you make it to play tonight.

R-
Image

Re: Monday Night FR Mere of Dead Men Campaign

Posted: Tue Jul 01, 2014 3:29 am
by rom90125
As feared... Power brown out followed by flickering lights... I will try to jump on again in a moment.

Re: Monday Night FR Mere of Dead Men Campaign

Posted: Mon Jul 07, 2014 10:24 pm
by Rigon
My game tonight.

R-

Re: Monday Night FR Mere of Dead Men Campaign

Posted: Mon Jul 21, 2014 11:28 pm
by Rigon
Hey guys, I hate to do this on such short notice, but I'm feeling like crap. I'm going to take tonight off and get some rest.

R-

Re: Monday Night FR Mere of Dead Men Campaign

Posted: Mon Jul 21, 2014 11:50 pm
by Treebore
Rigon wrote:Hey guys, I hate to do this on such short notice, but I'm feeling like crap. I'm going to take tonight off and get some rest.

R-
I can run mine if enough people show, IE 4 or more.

Re: Monday Night FR Mere of Dead Men Campaign

Posted: Tue Jul 22, 2014 12:06 am
by Aramis
Treebore wrote:
Rigon wrote:Hey guys, I hate to do this on such short notice, but I'm feeling like crap. I'm going to take tonight off and get some rest.

R-
I can run mine if enough people show, IE 4 or more.
As long as the 4 includes you as DM, we should be good ;)

Re: Monday Night FR Mere of Dead Men Campaign

Posted: Tue Jul 22, 2014 12:12 am
by alcyone
I can play. Are we doing your normal game or 5e?

Re: Monday Night FR Mere of Dead Men Campaign

Posted: Tue Jul 22, 2014 12:15 am
by Treebore
Aergraith wrote:I can play. Are we doing your normal game or 5e?
Normal, and we have 3 confirmed, and I bet at least Kayolan will also show, so we have my game.

Re: Monday Night FR Mere of Dead Men Campaign

Posted: Tue Jul 22, 2014 12:17 am
by Aramis
Aergraith wrote:I can play. Are we doing your normal game or 5e?
The players are using C&C. Treebore's monsters are using 5E. Careful, they cause damage even when they miss!

Re: Monday Night FR Mere of Dead Men Campaign

Posted: Sun Aug 03, 2014 9:36 pm
by Rigon
I'm assuming I'm running my game this week. Tree, let me know if that is correct.

R-

Re: Monday Night FR Mere of Dead Men Campaign

Posted: Sun Aug 03, 2014 10:13 pm
by Treebore
Rigon wrote:I'm assuming I'm running my game this week. Tree, let me know if that is correct.

R-
It is your turn. So unless you say otherwise, it is your game.

Re: Monday Night FR Mere of Dead Men Campaign

Posted: Sun Aug 03, 2014 11:47 pm
by Rigon
Treebore wrote:
Rigon wrote:I'm assuming I'm running my game this week. Tree, let me know if that is correct.

R-
It is your turn. So unless you say otherwise, it is your game.
Then prepare thyself to face the menacing ghost dragon of the Uth Tower. :twisted:

R-

Re: Monday Night FR Mere of Dead Men Campaign

Posted: Tue Aug 05, 2014 1:13 am
by Kayolan
So far only Rigon, Treebore and I are present, where is everybody?

Re: Monday Night FR Mere of Dead Men Campaign

Posted: Tue Aug 05, 2014 1:26 am
by Aramis
Where the other players at?

Re: Monday Night FR Mere of Dead Men Campaign

Posted: Tue Aug 05, 2014 2:41 am
by alcyone
Sorry, sleep caught up with me.

Re: Monday Night FR Mere of Dead Men Campaign

Posted: Tue Aug 05, 2014 2:50 am
by Rigon
No worries guys. We spent the time chatting. I didn't want to advance the game without every one because of the chance for a TPK in the next few encounters.

R-

Re: Monday Night FR Mere of Dead Men Campaign

Posted: Sat Aug 16, 2014 11:39 pm
by Rigon
My game Monday night. Hope everyone can make it. We should be wrapping up this little series.

R-

Re: Monday Night FR Mere of Dead Men Campaign

Posted: Mon Aug 18, 2014 11:55 pm
by Treebore
Rigon wrote:My game Monday night. Hope everyone can make it. We should be wrapping up this little series.

R-
I'll be there. A lot less pain today. So far, at least.