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Re: Monday Night FR Mere of Dead Men Campaign

Posted: Tue Aug 19, 2014 11:58 pm
by Rigon
As promised, here is the list of magic items you guys accrued during this mod.

Scalesbane (Longsword +1, +4 vs reptiles)
Bloodflow (broadsword +2, +3 vs humans and demi-humans; in the hands of an orc or half-orc the blade turns blood red and drips blood from the tip)
Death's Edge (scimitar +1,+3 vs warm-blooded creatures; sentient and evil)
Clerical Scroll (Negative Plane Protection)
Clerical Scroll (Raise Dead)
Bone ring (82 charges; immune to level/Str drain from any source; one charge per point of level/Str drain blocked; can not be recharged)
Cloak of Resistance +3
+2 Plate mail of Fire and Lightening Resistance (absorbs 5 points of Fire/Lightening damage/round)
Wand of Obliteration (18 charges; can erase any writing, including magical writing such as symbols and glyphs)
Twinned Crowns of the Uthtower (+3 to AC and Saves; immunity to Enchantment/Charm spells, can communicate telepathically over any distance 1/week)
Quarterstaff +3
Bracers of the Blinding Strike (+6 to AC; if worn by a fighter, +1 to initiative and 3/day can make one extra attack)
Freewalker (+2 Shortsword; wielder is immune to Hold Person cast by wizards only)
Shortsword of the Planes (+2 shortsword; retains all magical bonuses when on different planes)
Ring of Warmth
Ring of Myrkal
Bag of Holding (type IV)


R-

Re: Monday Night FR Mere of Dead Men Campaign

Posted: Wed Aug 20, 2014 12:03 am
by Aramis
Rigon wrote:As promised, here is the list of magic items you guys accrued during this mod.

Scalesbane (Longsword +1, +4 vs reptiles)
Bloodflow (broadsword +2, +3 vs humans and demi-humans; in the hands of an orc or half-orc the blade turns blood red and drips blood from the tip)
Death's Edge (scimitar +1,+3 vs warm-blooded creatures; sentient and evil)
Clerical Scroll (Negative Plane Protection)
Clerical Scroll (Raise Dead)
Bone ring (82 charges; immune to level/Str drain from any source; one charge per point of level/Str drain blocked; can not be recharged)
Cloak of Resistance +3
+2 Plate mail of Fire and Lightening Resistance (absorbs 5 points of Fire/Lightening damage/round)
Wand of Obliteration (18 charges; can erase any writing, including magical writing such as symbols and glyphs)
Twinned Crowns of the Uthtower (+3 to AC and Saves; immunity to Enchantment/Charm spells, can communicate telepathically over any distance 1/week)
Quarterstaff +3
Bracers of the Blinding Strike (+6 to AC; if worn by a fighter, +1 to initiative and 3/day can make one extra attack)
Freewalker (+2 Shortsword; wielder is immune to Hold Person cast by wizards only)
Shortsword of the Planes (+2 shortsword; retains all magical bonuses when on different planes)
Ring of Warmth
Ring of Myrkal
Bag of Holding (type IV)


R-
Ka ching

Thanks Rigon. Gotta love those "/" divided to hit modifiers on the weapons. That's old school

Re: Monday Night FR Mere of Dead Men Campaign

Posted: Mon Aug 25, 2014 10:03 pm
by alcyone
I don't feel like I deserve any more weapons because of my Firesword of Encounter Ending.

Re: Monday Night FR Mere of Dead Men Campaign

Posted: Mon Aug 25, 2014 10:18 pm
by Treebore
I'm interested, and I am not saying I WANT or must have, I am INTERESTED in...


Bone ring (82 charges; immune to level/Str drain from any source; one charge per point of level/Str drain blocked; can not be recharged)
Cloak of Resistance +3
+2 Plate mail of Fire and Lightening Resistance (absorbs 5 points of Fire/Lightening damage/round)
Twinned Crowns of the Uthtower (+3 to AC and Saves; immunity to Enchantment/Charm spells, can communicate telepathically over any distance 1/week)
Bracers of the Blinding Strike (+6 to AC; if worn by a fighter, +1 to initiative and 3/day can make one extra attack)
Ring of Warmth
Bag of Holding (type IV)

Re: Monday Night FR Mere of Dead Men Campaign

Posted: Tue Aug 26, 2014 4:09 am
by Rigon
They put down 2 adult black dragons and won the module. I was impressed.

R-

Re: Monday Night FR Mere of Dead Men Campaign

Posted: Tue Aug 26, 2014 4:17 am
by alcyone
Runnin' out of fate points! I like to imagine Roger Waters helped in some small way.

Re: Monday Night FR Mere of Dead Men Campaign

Posted: Tue Aug 26, 2014 4:42 am
by Treebore
and my character was the coolest! I did that quadruple-reverse somersault onto the Dragons back from the top of the stairs, and stabbed and slashed it deeply with my 4 (Hasted) attacks, then once the dragon fell, dead, I gracefully slid off of its back like some surfer dude riding a wave, and bowed to my compatriots.

Just call me "Daelin the Dragon Riding Slayer of Coolness!"

Re: Monday Night FR Mere of Dead Men Campaign

Posted: Tue Aug 26, 2014 5:07 am
by Aramis
Treebore wrote:and my character was the coolest! I did that quadruple-reverse somersault onto the Dragons back from the top of the stairs, and stabbed and slashed it deeply with my 4 (Hasted) attacks, then once the dragon fell, dead, I gracefully slid off of its back like some surfer dude riding a wave, and bowed to my compatriots.
I threw my underwear on the stage when he did that! :lol:

Fun series of modules Rigon. Facing down 2 adult dragons at the end was a bit dicey but fortunately a) Treebore dealt out a lot of damage and b) Aergraith absorbed a lot of damage. So it all worked out fine ;)

Re: Monday Night FR Mere of Dead Men Campaign

Posted: Tue Aug 26, 2014 5:13 am
by Aramis
Aergraith wrote:Runnin' out of fate points! I like to imagine Roger Waters helped in some small way.
"The child is grown,

The dream has gone,

And I have become

Comfortably Numb"

Re: Monday Night FR Mere of Dead Men Campaign

Posted: Tue Aug 26, 2014 5:18 am
by alcyone
Treebore wrote:and my character was the coolest! I did that quadruple-reverse somersault onto the Dragons back from the top of the stairs, and stabbed and slashed it deeply with my 4 (Hasted) attacks, then once the dragon fell, dead, I gracefully slid off of its back like some surfer dude riding a wave, and bowed to my compatriots.

Just call me "Daelin the Dragon Riding Slayer of Coolness!"
That was indeed awfully cool. I am glad you didn't cry out "Yabba Dabba Doo." It would have spoiled the moment.

Re: Monday Night FR Mere of Dead Men Campaign

Posted: Wed Aug 27, 2014 12:45 am
by Lurker
Tipping my hat as an intro ;)

Thanks for letting me jump in with you all.

let me know what kind of character you need me to play.

Despite the class I tend to play "good guys" even thieves ... I prefer (depending on the era and the flavor of the game) fighter/thief swashbucklers, Paladins, and cavilers. but I'll fill in where you need. Well except for magic users, ... I've never been good at them ... Clerics yes, MUs not so much ...

Oh yeah, what level and starting equipment do I aim for?

Re: Monday Night FR Mere of Dead Men Campaign

Posted: Wed Aug 27, 2014 1:14 am
by Aramis
Lurker wrote:Tipping my hat as an intro ;)

Thanks for letting me jump in with you all.

let me know what kind of character you need me to play.

Despite the class I tend to play "good guys" even thieves ... I prefer (depending on the era and the flavor of the game) fighter/thief swashbucklers, Paladins, and cavilers. but I'll fill in where you need. Well except for magic users, ... I've never been good at them ... Clerics yes, MUs not so much ...

Oh yeah, what level and starting equipment do I aim for?
Howdy Lurker. Good to see you again (last I saw you, I was pulling you out of a ant lion nest in Rigon's dark sun game. :lol: )

Front liners are good. I think we are around 7th, not sure of the XP total.

We just finished a module series and defeated 2 black dragons at the climax, so who knows what Rigon will throw at us next. Maybe 3 dragons. Maybe the Dallas Cowboys O line. We will see what modules he comes up with.

Re: Monday Night FR Mere of Dead Men Campaign

Posted: Wed Aug 27, 2014 2:16 am
by Treebore
We need a moral compass that points in one direction, so play a Paladin.

Re: Monday Night FR Mere of Dead Men Campaign

Posted: Wed Aug 27, 2014 3:27 am
by Rigon
Lurker, play whatever kind of character you like. As to level, 7 if single classed and 6/6 for multi-classed. Be sure to read my house rules. I'll figure out how much money you have to spend on equipment later this week sometime.

Tree and I alternate Mondays and we try to stay to the schedule, but sometimes adjustments need to be made. So, be sure to keep an eye on the boards as this is where we usually post cancellations or changes. Next Monday (Labor Day in the US), is Tree's game.

Welcome aboard.

R-

Re: Monday Night FR Mere of Dead Men Campaign

Posted: Thu Aug 28, 2014 1:49 am
by Lurker
Aramis wrote:
Howdy Lurker. Good to see you again (last I saw you, I was pulling you out of a ant lion nest in Rigon's dark sun game. :lol: )

Front liners are good. I think we are around 7th, not sure of the XP total.

We just finished a module series and defeated 2 black dragons at the climax, so who knows what Rigon will throw at us next. Maybe 3 dragons. Maybe the Dallas Cowboys O line. We will see what modules he comes up with.

Wow, has it been that long ... that was back when I was working on my first degree ... Boy I have been wondering in the desert a long long time ...


For front liners, I think I can make that happen.
Treebore wrote:
We need a moral compass that points in one direction, so play a Paladin.


Tree you know me so well ... However, need and want are 2 different things! :lol:

If no one has an issue with a Paladin in the party (I'll play him as a good guy but not a goodie two shoes guy) I'll make one. If you all don't want a Paladin hanging around ... I'll make .... either a ranger, or a fighter thief (swashbuckler). I have free time on Friday, I'll roll all 3 up and have them ready. Hmmmm maybe a Paladin / Caviler ... let me stew on it ... That said, - the rest of the party - let me know if a Paladin is ok with you all, I'll run from there
Rigon wrote:Lurker, play whatever kind of character you like. As to level, 7 if single classed and 6/6 for multi-classed. Be sure to read my house rules. I'll figure out how much money you have to spend on equipment later this week sometime.

Tree and I alternate Mondays and we try to stay to the schedule, but sometimes adjustments need to be made. So, be sure to keep an eye on the boards as this is where we usually post cancellations or changes. Next Monday (Labor Day in the US), is Tree's game.

Welcome aboard.

R-
Rgr on the every other Monday. I can't check the boards at work, but I'll keep my eyes open once I get home.

For house rules, are there others than what is at the start of the thread? I've gone through and read some of them already. If I need to dig else where, let me know. Edit I just saw the link in your signature, I'll look there too

Re: Monday Night FR Mere of Dead Men Campaign

Posted: Thu Aug 28, 2014 3:09 am
by Rigon
My sig is the most current house rules I use and they have been mostly set for the last 2 mods I've run (which covers most of the last 6 months or so), so I don't for see any major changes being made any time soon. But with the party getting up in levels, I may have to look at Teleport and a few other spells, but will tackle that when we get there.

R-

Re: Monday Night FR Mere of Dead Men Campaign

Posted: Thu Aug 28, 2014 7:22 pm
by Rigon
Lurker, you can a +2 weapon of your choice, a +1 weapon of your choice, armor of your choice (+2 if AC over +5; +3 if under). Also you can have one ring, one cloak, one pair of gloves or boots, One set of gauntlets or a necklace, and 3 potions of your choice. Obviously, don't pick anything like rings of wishes. Post your list and I'll approve or change as needed.

R-

Re: Monday Night FR Mere of Dead Men Campaign

Posted: Sat Aug 30, 2014 3:42 am
by Lurker
As long as you all don't have an issue with a paladin/cavalier in the party, meet ...

Name: Alywine (Elf-friend) Fitz-Ealard (Son of Ealard) De' Mershyll


Race: Human - Ffolk from Moonshae

Alignment: LG


Class/Level: Paladin/Caviler - 6/6


ExP: 48,001 / 48,001


Languages: Common, Elf, Dwarf, Giantkin, ...

 

Gives homage to Tyr, Torm, Tymora, Mielkki, Chauntea & Ilmanter



Description: 23 years old, male, height: 6' 0", weight: 195 lbs., skin: pale to sun taned (depending on the time of year) , hair: Black, eyes: light ice blue - uncommon for a Fflok from Moonshae

STR: 16 (P) +2 *** 18 +3 with the magic gauntlet
DEX: 12
CON: 15 +1
INT: 13 +1
WIS: 15 (P) +1
CHA: 17 (P) +2

HP: 53 (10,7,5,7,8,4 / 10,7,10,7,10,9, +1per /2)
AC: + 9 - reinforced chain (Chain and coat of plates +2 ) Large shield
BtH: +5
# Atts: 1.
Percept: +3
Speed: 30
Size: M
Fate: 18

Racial Traits:
None

Class Abilities:


Paladin

Cure disease, two times per week

detect evil,

divine aura, +2 bonus to armor class and a +2 bonus on all saving throws against evil creatures

divine health, immune to all diseases

lay on hands, 12hit points per level once per day

turn undead, turn undead as a cleric of 4th level.

Cast Cleric spells as a 1st level cleric

divine mount,

aura of courage, immune to fear, Allies within 10 feet of the paladin gain a +4 bonus on saving throws against fear effects

Cavalier

Birthright mount,

Horsemanship,

* Deflect: +4 bonus to the knight’s armor class and a +2 bonus to the mount’s armor class.

* Cover: +6 bonus to AC

* Fall Softly:

* Leap:

* Charge: triple damage

inspire, inspire companions and followers, a bonus to hit equal to the knight’s charisma modifier. up to 25 creatures

embolden, 30 feet of the knight gains a bonus of +1 to strength, constitution, dexterity, and intelligence saving throws, and a +2 to wisdom and charisma saving throws.

demoralize, penalty of -4 to charisma checks. In addition, the affected foes must successfully save versus fear at a -4 penalty or suffer a -1 penalty to hit.


Weapons:
Light lance/Horseman's spear

Bastard Sword (+2)
Short Sword
Mace (+1)
Dirk

Magic Items:
Eoten egesa (Ogre's fear) +2 Hand and half sword, glows red when an ogre bugbear or hobgoblin is near

+1 mace

+2 Chain and coat of plates (+7 AC total)

ring of warmth,

cloak of elven kind

boots of elven kind,

gauntlets of ogre strength

3 potions of healing


Equip:

Light war horse (divine mount) The one position of Alywine's that does not look shabby and miss used. Aly takes great care to properly care for his mount. Also the mount has a mischievous streak. He will step on a grooms foot (not hard enough to break it, but hard enough to hold him in place) and then stand there until bribed with food or sugar, will bite a groom who turns his back or steal a groom's hat or cloak if given half a chance.

Clothing - traveling/adventuring (belt boots, cloak, leather gloves, leggings, tunic) thread bare and weather stained.

Clothing - 'better set' , but still older and thread bare, just not stained from travel.

Back Pack
Flint and Steel
whet Stone
10 days rations
Winter Blanket
waterskin
bullseye lantern
oil
prayer book
Holy symbol

Treasure
pp:
gp:
sp:
cp:
gems:

Notes:

Alywine never knew his parents and was raised by his uncle. Gilford De' Mershyll

Sir Gilford, wasted the family money & paid little attention to his own children (3 boys & 2 girls) and less attention to Alywine

Glaedes De' Mershyll, Gilford's wife, was a vain petty shrew of a woman. She was over proud of her children ( not from love, simply self pride) and so despised Alywine.

However, or because of the way the uncle and aunt treated him, he was exceptionally close to his cousins. He trained with them and the family's sergeants and huntsman in the marital skills. Additionally, the town's cleric and the family's chaplain saw a uniqueness in him that led them to train him in the holy arts.

At the age of 17, when it was ready to take the trials to earn his knighthood, and encouraged to do so by Sir Farald, the duke that was the De Mershyll's liege lord, Gilford sold Aly's armor and horse, so he could not officially participate. However, even without armor and with only a staff, he was able to best 2 squires and hold his own against one of the duke's newest knights. With this success, the duke released him from any family obligations and loaned him a horse. The local church gifted him an old sword and bettered armor.

With his release form his familial obligations, Aly traveled as a knight errant (though he did not have a title) through the Isles for a few years. Improved his loaned arms and armor (and paid back the duke and the church for the loans and gifts) and even earned a unique war horse from a clan of 'good' Firblogs (for leading a militia band against a group of marauding ogers and larger goblinoids that were giving the local giantkins a bad reputation).

After a few years Aly left the isles and traveled to the mainland. There he has adventured through the sword coast and the frozen north.

During his travels and adventures along the long road, Aly has befriended a group of elves (who gifted him the elven cloak & boots), and a ranger and cleric of Mielkki - she gave him the ring of warmth.



Despite his success at adventuring, Aly has refused to accept a title (will only accept it from Duke Farald if/when he returns the the moonshe Islands) and is alos a 'poor' errant. He habitually sends his tyths and gifts to the church and also sends money back to the De' Mershyll children - in secret so that his uncle and aunt do not know about it - so that the sons can become knights &/or escape the poor finincal decisions of their father and the daughters have a viable dowery &/or can affor to train and school themselves and improve their lote.

 

As a poor erant, his cloths and gear is always well cared for, but 'travel worn and thread bare'. A condition most knights could not accept, but Aly sees it as a way to remind him to be humble. Also, with the poor conditions he precents, commoners and servents tend to be more open and accepting of him than they can be of other 'arragant and self improtiant' knights.

 

Re: Monday Night FR Mere of Dead Men Campaign

Posted: Thu Sep 04, 2014 3:15 am
by Rigon
My game Monday night (9/8). Lurker, I believe I still have your Skype name, but if you could, PM it to me just to be safe and I'll add you to the Skype group.

R-

Re: Monday Night FR Mere of Dead Men Campaign

Posted: Fri Sep 05, 2014 2:02 am
by Lurker
Rgr, shot out

Re: Monday Night FR Mere of Dead Men Campaign

Posted: Mon Sep 08, 2014 9:13 pm
by Treebore
Good chance I will be late or even miss all of the game being in Vegas.

Re: Monday Night FR Mere of Dead Men Campaign

Posted: Tue Sep 09, 2014 12:27 am
by Rigon
Treebore wrote:Good chance I will be late or even miss all of the game being in Vegas.
Ok.

R-

Re: Monday Night FR Mere of Dead Men Campaign

Posted: Tue Sep 09, 2014 12:31 am
by rom90125
Trying to get out of an unexpected late night at work so I can game tonight

Re: Monday Night FR Mere of Dead Men Campaign

Posted: Thu Sep 11, 2014 2:43 am
by Lurker
fun game the other night, good easy way to get me back into the swing of C&C - plus I had time to set up the character etc in maptools.

That said, talk about a clif hanger! Aly is ready to bring justice to some murdering thieves and kidnapers!

Re: Monday Night FR Mere of Dead Men Campaign

Posted: Thu Sep 11, 2014 3:33 am
by Rigon
Lurker wrote:fun game the other night, good easy way to get me back into the swing of C&C - plus I had time to set up the character etc in maptools.

That said, talk about a clif hanger! Aly is ready to bring justice to some murdering thieves and kidnapers!
Glad you had a good time. Now if only I can keep up the suspense for a few sessions.

R-

Re: Monday Night FR Mere of Dead Men Campaign

Posted: Thu Sep 18, 2014 2:18 am
by Lurker
I just thought of something ....

You all don't have a adventure 'recap' thread any where. Do you want me to start making one (starting with the last game, I don't know enough to go before that) ?

Re: Monday Night FR Mere of Dead Men Campaign

Posted: Thu Sep 18, 2014 4:23 am
by Rigon
Lurker wrote:I just thought of something ....

You all don't have a adventure 'recap' thread any where. Do you want me to start making one (starting with the last game, I don't know enough to go before that) ?
You can if you like. I used to try to keep a journal but it fell by the wayside with real life creeping in.

R-

Re: Monday Night FR Mere of Dead Men Campaign

Posted: Thu Sep 18, 2014 4:23 am
by Treebore
Lurker wrote:I just thought of something ....

You all don't have a adventure 'recap' thread any where. Do you want me to start making one (starting with the last game, I don't know enough to go before that) ?
By all means, the rest of us have obviously too damn lazy to do it.

Re: Monday Night FR Mere of Dead Men Campaign

Posted: Thu Sep 18, 2014 4:24 am
by Treebore
Rigon wrote:
Lurker wrote:I just thought of something ....

You all don't have a adventure 'recap' thread any where. Do you want me to start making one (starting with the last game, I don't know enough to go before that) ?
You can if you like. I used to try to keep a journal but it fell by the wayside with real life creeping in.

R-

...or in Rigon's case, too damn busy...

Re: Monday Night FR Mere of Dead Men Campaign

Posted: Thu Sep 18, 2014 4:26 am
by Rigon
Treebore wrote:
Rigon wrote:
Lurker wrote:I just thought of something ....

You all don't have a adventure 'recap' thread any where. Do you want me to start making one (starting with the last game, I don't know enough to go before that) ?
You can if you like. I used to try to keep a journal but it fell by the wayside with real life creeping in.

R-

...or in Rigon's case, too damn busy...
If only I was independently wealthy, how much easier my life would be.

R-