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Re: Aergraith's Gap Game
Posted: Mon Jun 23, 2014 3:17 am
by alcyone
Thanks for the game, guys! I'll keep everything on standby for next time Nate cancels.
House Rules from tonight:
Hypnotic Pattern: Creatures in the area get an int save every round.
Spell Casting: I think we decided we weren't going to have spells start at the top of the round and go off on the casters turn; CT 1 spells are cast and go off immediately. This has an impact on interrupting enemy spellcasters.
Re: Aergraith's Gap Game
Posted: Mon Jun 23, 2014 4:00 am
by Aramis
Aergraith wrote:Thanks for the game, guys! I'll keep everything on standby for next time Nate cancels.
House Rules from tonight:
Hypnotic Pattern: Creatures in the area get an int save every round.
Spell Casting: I think we decided we weren't going to have spells start at the top of the round and go off on the casters turn; CT 1 spells are cast and go off immediately. This has an impact on interrupting enemy spellcasters.
I would do hypnotic pattern as: "affected creature stands slack jawed for as long as illusionist concentrates unless creature is harmed, if harmed then gets a new int check every round in which he suffers harm
That way, the players can either take advantage of a neutralised monster _or_ take a chance on "waking" him by attacking him
Your call, of course
Edit: just had a little peek at the ol' SRD and their version "fascinates" (like C&C) but where C&C says "heedless of all else" , the SRD actually defines fascinated as a state:
SRD wrote:Fascinated
A fascinated creature is entranced by a supernatural or spell effect. The creature stands or sits quietly, taking no actions other than to pay attention to the fascinating effect, for as long as the effect lasts. It takes a -4 penalty on skill checks made as reactions, such as Listen and Spot checks. Any potential threat, such as a hostile creature approaching, allows the fascinated creature a new saving throw against the fascinating effect. Any obvious threat, such as someone drawing a weapon, casting a spell, or aiming a ranged weapon at the fascinated creature, automatically breaks the effect. A fascinated creature’s ally may shake it free of the spell as a standard action.
So that is even more circumscribed than what I proposed. Strange that the C&C version is so much more powerful, unless they give a definition somewhere
Re: Aergraith's Gap Game
Posted: Mon Jun 23, 2014 4:08 am
by alcyone
Yeah, I am not sure it is broken anyway. It just works very well when there is one monster and it fails its save.
Re: Aergraith's Gap Game
Posted: Sun Aug 03, 2014 7:30 pm
by alcyone
Going to get some work done tonight instead of doing the gap game. Sorry.
Re: Aergraith's Gap Game
Posted: Sun Sep 28, 2014 4:44 pm
by alcyone
Haven't played this one in a long time, and I don't think having a game in this slot really helps, so I am going to call it dead for now, sorry guys.