Monday Night Kingdoms of Kalamar Game

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maximus
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Re: Monday Night Kingdoms of Kalamar Game

Post by maximus »

Sorry to hear that Tree. Rest up and hope you are on the mend.

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Re: Monday Night Kingdoms of Kalamar Game

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maximus wrote:Sorry to hear that Tree. Rest up and hope you are on the mend.
Rgr that get better ...
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Re: Monday Night Kingdoms of Kalamar Game

Post by Treebore »

Lurker wrote:
maximus wrote:Sorry to hear that Tree. Rest up and hope you are on the mend.
Rgr that get better ...
I'm mending, just oh so frikking slowly. I am hoping only another week or two. Only. After 6 weeks of this crap.
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

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Re: Monday Night Kingdoms of Kalamar Game

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Before I forget ... I will not be here next week. I have training for work that will be soooooooo much fun ...
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Re: Monday Night Kingdoms of Kalamar Game

Post by Rigon »

Lurker wrote:Before I forget ... I will not be here next week. I have training for work that will be soooooooo much fun ...
Good to know.

As far as I know, there should be no reason for me to cancel this coming week. Hope most of you can make it.

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Re: Monday Night Kingdoms of Kalamar Game

Post by Rigon »

Sorry for the late notice, pushing start time back to 10 pm.

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Re: Monday Night Kingdoms of Kalamar Game

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New xp total up on the front page. You guys had a haul of xp for the last 2 sessions. Almost 20,000 xp each.

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Re: Monday Night Kingdoms of Kalamar Game

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I did a quick look through of classes. It looks like everyone but the cleric will get levels (he is already 6th level).

Lupa 6th level swashbuckler (new)
Sorely 6th level cleric (current)
Barlieg 6th level barbarian (new)
Aeschalon 5th fighter/5th wizard (both new)
Valrune 5th druid/6th rogue (both new)
Sarosis 6th level ranger (new)

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Re: Monday Night Kingdoms of Kalamar Game

Post by Aramis »

I fireball it!

Image

:twisted:

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Re: Monday Night Kingdoms of Kalamar Game

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Aramis wrote:I fireball it!

Image

:twisted:
ABOUT TIME!

:lol:
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
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Re: Monday Night Kingdoms of Kalamar Game

Post by Rigon »

Treebore wrote:
Aramis wrote:I fireball it!

Image

:twisted:
ABOUT TIME!

:lol:
He's always last to the party.

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Re: Monday Night Kingdoms of Kalamar Game

Post by maximus »

Sweet! Nice magic weapon swag as well. We need to take a look at what we've picked up the last few sessions and see what fits best. Are we rolling for HP at the next game?

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Re: Monday Night Kingdoms of Kalamar Game

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I take it that it was a good game ..... what did I miss ????

Believe me, I would have much rather been home to game than go to the training .... complete waste of time. But now the guys in the field can't say they haven't had the training, and us in my office was able to show them why we have to kick their stuff out of the computer and handle it the old way ...

Hope someone was able to roll high on the cleric's turn rolls and of course hope Lupa looked cooler than the Barbarian!
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Re: Monday Night Kingdoms of Kalamar Game

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maximus wrote:Are we rolling for HP at the next game?
Yes.

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Re: Monday Night Kingdoms of Kalamar Game

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Lurker wrote:I take it that it was a good game ..... what did I miss ????

Believe me, I would have much rather been home to game than go to the training .... complete waste of time. But now the guys in the field can't say they haven't had the training, and us in my office was able to show them why we have to kick their stuff out of the computer and handle it the old way ...

Hope someone was able to roll high on the cleric's turn rolls and of course hope Lupa looked cooler than the Barbarian!
Well, first they finished off the stone golem, then an iron golem came out and Valrune took it down. They then tried to use stone shape to make a passage past the gate. But that collapsed the wall. They went looking for a key to the other gate and used very good tactics to destroy all of the undead in the 4 mausoleums. Where they found a buncj of majic items, gold pieces, and something that might act like a key. I was rolling for the cleric and he was off the charts good.

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Re: Monday Night Kingdoms of Kalamar Game

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Rigon wrote:
... I was rolling for the cleric and he was off the charts good.

R-

Sooooooo you are all saying it was better that I wasn't there so that there were not multiple 1s rolled at critical times ;) :lol:
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Re: Monday Night Kingdoms of Kalamar Game

Post by Rigon »

Lurker wrote:
Rigon wrote:
... I was rolling for the cleric and he was off the charts good.

R-

Sooooooo you are all saying it was better that I wasn't there so that there were not multiple 1s rolled at critical times ;) :lol:
Yeah, pretty much.

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Re: Monday Night Kingdoms of Kalamar Game

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Rigon wrote:
Lurker wrote:
Rigon wrote:
... I was rolling for the cleric and he was off the charts good.

R-

Sooooooo you are all saying it was better that I wasn't there so that there were not multiple 1s rolled at critical times ;) :lol:
Yeah, pretty much.

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LOL! Seriously, the tactics were much better than Sarosious just reaching out and grabbing strange door knobs...

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Re: Monday Night Kingdoms of Kalamar Game

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Since he was given time, lots of time, and the ability to concentrate, Valrune simply brought on the awesome, to the point where he brought down the roof! The Cleric turning a few undead here and there definitely reduced the headaches. The bow and melee types being able to take down those unique undead also greatly reduced headaches, and greatly increased Valrune's ability to concentrate.
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

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Re: Monday Night Kingdoms of Kalamar Game

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what are we playing tonight?

I have to load everything on an old laptop, mine froze up Friday and isn't fixed yet ....

I remember discord - loading it now as I type - but I can't remember what else ... roll 20 ... something else ...
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Re: Monday Night Kingdoms of Kalamar Game

Post by maximus »

I'm in, but haven't heard from anyone else yet.

Add Maptools 1.4.00 to your list

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Re: Monday Night Kingdoms of Kalamar Game

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maximus wrote:I'm in, but haven't heard from anyone else yet.

Add Maptools 1.4.00 to your list

Thanks .... I forgot how hard it is to get maptools to load properly ... hopefully I can get it to work in an hour ...
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Re: Monday Night Kingdoms of Kalamar Game

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I think I have it loaded right ... we'll see
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Re: Monday Night Kingdoms of Kalamar Game

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I'll be there in 5-10 mins
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Re: Monday Night Kingdoms of Kalamar Game

Post by Rigon »

I updated exp.

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Re: Monday Night Kingdoms of Kalamar Game

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Fun session last night.

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Re: Monday Night Kingdoms of Kalamar Game

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rgr that, and it was doubly fun with it NOT being Lupa failing a fear save and running from the fight!
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Re: Monday Night Kingdoms of Kalamar Game

Post by Treebore »

I was glad I failed that fear save since I was thinking it was a Death Knight.
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

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Re: Monday Night Kingdoms of Kalamar Game

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The Skeleton Warrior was tough enough. That fear effect was potent. Not sure how much damage they cause (it's been awhile since I've cracked open the Fiend Folio), but we weren't too far away from a one on one fight. Thank goodness for Lupa's standing full twisting back flip up onto the dais...

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Re: Monday Night Kingdoms of Kalamar Game

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maximus wrote:The Skeleton Warrior was tough enough. That fear effect was potent. Not sure how much damage they cause (it's been awhile since I've cracked open the Fiend Folio), but we weren't too far away from a one on one fight. Thank goodness for Lupa's standing full twisting back flip up onto the dais...

It is important to not only win the fight, but you have to also look cool doing so !

I think that finally made up for the first fight that the barbarian leapt off the 2nd floor and landed in the middle of the goblins and I tripped on my landing back when we were 1st level ...

That said, I was worried when one after the other most failed the save and ran away ...

Now , What Sorley spent the 2 weeks in town doing -

Flamed weapon (modified flame blade)
2nd level cleric spell.
Duration 4 rounds +1 every 2 levels
No save

Encases the weapon the cleric enspells’s in a holy flame that enhances the cleric’s melee weapon (regular to hit etc) When the attack is successful, normal damage for the weapon is rolled and it is enhanced with +4 damage from the holy fire. If used against an undead creature, or one with a venerability to fire the damage is increased by 2 – +6 – but if used against water based creatures or creatures that are resistant to fire the damage is reduced by 2 -+2 only - , The spell has no effect if used under water of against creatures that are ‘fire dwellers’.

Only a master work weapon or magical weapon is guaranteed safe from the effects of this spell. However, if the spell is cast on a standard weapon, the item may be damaged or destroyed after the duration of the spell is over. A save vs spell is required for any such weapon. If failed the weapon is damaged – if metal the tempering is effected and must be repaired by a black smith, if wood the weapon is charred and weakened and not repairable.

When cast on arrows or other small missile weapons, the spell will enhance 4 + 1 for every 2 levels just like the duration of the spell


My first ever spell modified for C&C

Not only is it a cleric Spell - it was oked for druids too
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